WIP gim: I had started working on some file vertex.go, not sure if I'll end up needing it or not

viewRender
Brian Picciano 6 years ago
parent 7d42bafad4
commit 49d208b190
  1. 27
      gim/view/vertex.go

@ -0,0 +1,27 @@
package view
import (
"github.com/mediocregopher/ginger/gim/geo"
"github.com/mediocregopher/ginger/gim/terminal"
)
type edge struct {
from, to *vertex
tail, head rune // if empty do directional segment char
body string
switchback bool
lineStyle terminal.LineStyle
}
type vertex struct {
coord, pos geo.XY
in, out [][]*edge // top level is port index
body string
// means it won't be drawn, and will be removed and have its in/out edges
// spliced together into a single edge.
ephemeral bool
lineStyle terminal.LineStyle // if zero value don't draw border
}
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