WIP gim: I had started working on some file vertex.go, not sure if I'll end up needing it or not
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27
gim/view/vertex.go
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27
gim/view/vertex.go
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package view
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import (
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"github.com/mediocregopher/ginger/gim/geo"
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"github.com/mediocregopher/ginger/gim/terminal"
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)
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type edge struct {
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from, to *vertex
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tail, head rune // if empty do directional segment char
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body string
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switchback bool
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lineStyle terminal.LineStyle
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}
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type vertex struct {
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coord, pos geo.XY
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in, out [][]*edge // top level is port index
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body string
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// means it won't be drawn, and will be removed and have its in/out edges
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// spliced together into a single edge.
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ephemeral bool
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lineStyle terminal.LineStyle // if zero value don't draw border
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}
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