graph: add edgeIndex's to Graph to speed up EdgeValues call
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132a50039b
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91c0629377
@ -43,6 +43,46 @@ func (e Edge) id() string {
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return fmt.Sprintf("%q-%q->%q", e.Tail, e.Val, e.Head)
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}
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// an edgeIndex maps valueIDs to a set of edgeIDs. Graph keeps two edgeIndex's,
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// one for input edges and one for output edges.
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type edgeIndex map[string]map[string]struct{}
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func (ei edgeIndex) cp() edgeIndex {
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if ei == nil {
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return edgeIndex{}
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}
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ei2 := make(edgeIndex, len(ei))
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for valID, edgesM := range ei {
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edgesM2 := make(map[string]struct{}, len(edgesM))
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for id := range edgesM {
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edgesM2[id] = struct{}{}
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}
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ei2[valID] = edgesM2
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}
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return ei2
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}
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func (ei edgeIndex) add(valID, edgeID string) {
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edgesM, ok := ei[valID]
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if !ok {
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edgesM = map[string]struct{}{}
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ei[valID] = edgesM
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}
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edgesM[edgeID] = struct{}{}
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}
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func (ei edgeIndex) del(valID, edgeID string) {
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edgesM, ok := ei[valID]
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if !ok {
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return
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}
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delete(edgesM, edgeID)
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if len(edgesM) == 0 {
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delete(ei, valID)
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}
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}
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// Graph implements an immutable, unidirectional graph which can hold generic
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// values. All methods are thread-safe as they don't modify the Graph in any
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// way.
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@ -53,11 +93,17 @@ func (e Edge) id() string {
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// Edges are in random order.
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type Graph struct {
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m map[string]Edge
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// these are indices mapping Value IDs to all the in/out edges for that
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// Value in the Graph.
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vIns, vOuts edgeIndex
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}
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func (g Graph) cp() Graph {
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g2 := Graph{
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m: make(map[string]Edge, len(g.m)),
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m: make(map[string]Edge, len(g.m)),
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vIns: g.vIns.cp(),
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vOuts: g.vOuts.cp(),
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}
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for id, e := range g.m {
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g2.m[id] = e
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@ -75,6 +121,8 @@ func (g Graph) AddEdge(e Edge) Graph {
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g2 := g.cp()
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g2.m[id] = e
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g2.vIns.add(e.Head.ID, id)
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g2.vOuts.add(e.Tail.ID, id)
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return g2
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}
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@ -88,6 +136,8 @@ func (g Graph) DelEdge(e Edge) Graph {
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g2 := g.cp()
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delete(g2.m, id)
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g2.vIns.del(e.Head.ID, id)
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g2.vOuts.del(e.Tail.ID, id)
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return g2
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}
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@ -121,14 +171,14 @@ func (g Graph) Edges() []Edge {
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// ValueEdges returns all input (e.Head==v) and output (e.Tail==v) Edges
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// for the given Value in the Graph.
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func (g Graph) ValueEdges(v Value) ([]Edge, []Edge) {
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var in, out []Edge
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for _, e := range g.m {
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if e.Tail.ID == v.ID {
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out = append(out, e)
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}
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if e.Head.ID == v.ID {
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in = append(in, e)
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}
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in := make([]Edge, 0, len(g.vIns[v.ID]))
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for edgeID := range g.vIns[v.ID] {
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in = append(in, g.m[edgeID])
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}
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out := make([]Edge, 0, len(g.vOuts[v.ID]))
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for edgeID := range g.vOuts[v.ID] {
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out = append(out, g.m[edgeID])
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}
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return in, out
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}
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