viewRender
Brian Picciano 6 years ago
parent 58c053782e
commit ed8fa31104
  1. 8
      NOTES
  2. 31
      sandbox/c/NOTES.md

@ -1,3 +1,11 @@
Been thinking about the stack and heap a lot. It would be possible, though
possibly painful, to enforce a language with no global heap. The question really
is: what are the principles which give reason to do so? What are the principles
of this language, period? The principles are different than the use-cases. They
don't need to be logically rigorous (at first anyway).
##########
I need to prioritize the future of this project a bit more. I've been thinking
I'm going to figure this thing out at this level, but I shouldn't even be
working here without a higher level view.

@ -258,3 +258,34 @@ void _start() {
- The subsequent `mov %rax,-0x8(%rsp)` is moving the pointer (stored in
`%rax`) and putting it onto the stack.
## VLA
With the following file:
```c
// main.c
void do_the_thing(int n) {
int arr[n];
for (int i=0; i<n; i++) {
arr[i] = i;
}
asm("nop; nop; nop;");
}
void _start() {
do_the_thing(10);
asm("movl $1, %eax;"
"movl $0, %ebx;"
"int $0x80;");
}
```
And compiled into LLVM IR with the following:
```
clang -nostdlib -fno-stack-protector -fomit-frame-pointer -S -emit-llvm main.c
```
We can see how llvm handles VLA. It ain't pretty, that's for sure.

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