gim: move line drawing code into terminal. drawing the line body is kind of busted, but whatever

viewRender
Brian Picciano 6 years ago
parent a6d540f1fb
commit ef48a2d708
  1. 68
      gim/line.go
  2. 57
      gim/terminal/shape.go
  3. 12
      gim/view.go

@ -8,68 +8,26 @@ import (
type line struct {
from, to *box
fromI, toI int
body string
}
// given the "primary" direction the line should be headed, picks a possible
// secondary one which may be used to detour along the path in order to reach
// the destination (in the case that the two boxes are diagonal from each other)
func secondaryDir(flowDir, start, end geo.XY) geo.XY {
var perpDir geo.XY
perpDir[0], perpDir[1] = flowDir[1], flowDir[0]
return end.Sub(start).Mul(perpDir.Abs()).Unit()
bodyBuf *terminal.Buffer
}
func (l line) draw(buf *terminal.Buffer, flowDir, secFlowDir geo.XY) {
from, to := *(l.from), *(l.to)
start := from.rect().Edge(flowDir, secFlowDir)[0].Add(secFlowDir.Scale(l.fromI*2 + 1))
end := to.rect().Edge(flowDir.Inv(), secFlowDir)[0].Add(secFlowDir.Scale(l.toI*2 + 1))
dirSec := secondaryDir(flowDir, start, end)
mid := start.Midpoint(end, rounder)
along := func(xy, dir geo.XY) int {
if dir[0] != 0 {
return xy[0]
}
return xy[1]
}
// collect the points along the line into an array
var pts []geo.XY
midPrim := along(mid, flowDir)
endSec := along(end, dirSec)
for curr := start; curr != end; {
pts = append(pts, curr)
if prim := along(curr, flowDir); prim == midPrim {
if sec := along(curr, dirSec); sec != endSec {
curr = curr.Add(dirSec)
continue
}
}
curr = curr.Add(flowDir)
}
end := to.rect().Edge(flowDir.Inv(), secFlowDir)[0]
end = end.Add(flowDir.Inv())
end = end.Add(secFlowDir.Scale(l.toI*2 + 1))
// draw each point
for i, pt := range pts {
var r rune
switch {
case i == 0:
r = terminal.SingleLine.Perpendicular(flowDir)
case i == len(pts)-1:
r = terminal.SingleLine.Arrow(flowDir)
default:
prev, next := pts[i-1], pts[i+1]
r = terminal.SingleLine.Segment(prev.Sub(pt), next.Sub(pt))
}
buf.SetPos(pt)
buf.WriteRune(r)
}
buf.SetPos(start)
buf.WriteRune(terminal.SingleLine.Perpendicular(flowDir))
buf.DrawLine(start.Add(flowDir), end.Add(flowDir.Inv()), flowDir, terminal.SingleLine)
buf.SetPos(end)
buf.WriteRune(terminal.SingleLine.Arrow(flowDir))
// draw the body
if l.body != "" {
bodyPos := mid.Add(geo.Left.Scale(len(l.body) / 2))
buf.SetPos(bodyPos)
buf.WriteString(l.body)
if l.bodyBuf != nil {
mid := start.Midpoint(end, rounder)
bodyBufRect := geo.Rect{Size: l.bodyBuf.Size()}
buf.DrawBuffer(bodyBufRect.Centered(mid, rounder).TopLeft, l.bodyBuf)
}
}

@ -133,3 +133,60 @@ func (b *Buffer) DrawRect(r geo.Rect, ls LineStyle) {
b.WriteString(horiz)
b.WriteRune(ls.BottomRight)
}
// DrawLine draws a line from the start point to the ending one, primarily
// moving in the given direction, using the given LineStyle to do so.
func (b *Buffer) DrawLine(start, end, dir geo.XY, ls LineStyle) {
// given the "primary" direction the line should be headed, pick a possible
// secondary one which may be used to detour along the path in order to
// reach the destination (in the case that the two boxes are diagonal from
// each other)
var perpDir geo.XY
perpDir[0], perpDir[1] = dir[1], dir[0]
dirSec := end.Sub(start).Mul(perpDir.Abs()).Unit()
// TODO gross that this doesn't have some way of discovering the rounder.
// Maybe rounder should just be a global? ugh...
mid := start.Midpoint(end, geo.Round)
along := func(xy, dir geo.XY) int {
if dir[0] != 0 {
return xy[0]
}
return xy[1]
}
// collect the points along the line into an array
var pts []geo.XY
var curr geo.XY
midPrim := along(mid, dir)
endSec := along(end, dirSec)
for curr = start; curr != end; {
pts = append(pts, curr)
if prim := along(curr, dir); prim == midPrim {
if sec := along(curr, dirSec); sec != endSec {
curr = curr.Add(dirSec)
continue
}
}
curr = curr.Add(dir)
}
pts = append(pts, curr) // appending end
// draw each point
for i, pt := range pts {
var prev, next geo.XY
switch {
case i == 0:
prev = pt.Add(dir.Inv())
next = pts[i+1]
case i == len(pts)-1:
prev = pts[i-1]
next = pt.Add(dir)
default:
prev, next = pts[i-1], pts[i+1]
}
b.SetPos(pt)
b.WriteRune(ls.Segment(prev.Sub(pt), next.Sub(pt)))
}
}

@ -163,12 +163,14 @@ func (view *view) draw(buf *terminal.Buffer) {
for i, e := range v.In {
bFrom := boxesMr[e.From]
fromI := findFromI(e.From, e)
buf := terminal.NewBuffer()
buf.WriteString(e.Value.V.(string))
lines = append(lines, line{
from: bFrom,
fromI: fromI,
to: b,
toI: i,
body: e.Value.V.(string),
from: bFrom,
fromI: fromI,
to: b,
toI: i,
bodyBuf: buf,
})
}
}

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