gim: move line drawing code into terminal. drawing the line body is kind of busted, but whatever
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a6d540f1fb
commit
ef48a2d708
68
gim/line.go
68
gim/line.go
@ -8,68 +8,26 @@ import (
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type line struct {
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from, to *box
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fromI, toI int
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body string
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}
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// given the "primary" direction the line should be headed, picks a possible
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// secondary one which may be used to detour along the path in order to reach
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// the destination (in the case that the two boxes are diagonal from each other)
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func secondaryDir(flowDir, start, end geo.XY) geo.XY {
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var perpDir geo.XY
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perpDir[0], perpDir[1] = flowDir[1], flowDir[0]
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return end.Sub(start).Mul(perpDir.Abs()).Unit()
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bodyBuf *terminal.Buffer
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}
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func (l line) draw(buf *terminal.Buffer, flowDir, secFlowDir geo.XY) {
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from, to := *(l.from), *(l.to)
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start := from.rect().Edge(flowDir, secFlowDir)[0].Add(secFlowDir.Scale(l.fromI*2 + 1))
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end := to.rect().Edge(flowDir.Inv(), secFlowDir)[0].Add(secFlowDir.Scale(l.toI*2 + 1))
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dirSec := secondaryDir(flowDir, start, end)
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mid := start.Midpoint(end, rounder)
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end := to.rect().Edge(flowDir.Inv(), secFlowDir)[0]
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end = end.Add(flowDir.Inv())
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end = end.Add(secFlowDir.Scale(l.toI*2 + 1))
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along := func(xy, dir geo.XY) int {
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if dir[0] != 0 {
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return xy[0]
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}
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return xy[1]
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}
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// collect the points along the line into an array
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var pts []geo.XY
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midPrim := along(mid, flowDir)
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endSec := along(end, dirSec)
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for curr := start; curr != end; {
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pts = append(pts, curr)
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if prim := along(curr, flowDir); prim == midPrim {
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if sec := along(curr, dirSec); sec != endSec {
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curr = curr.Add(dirSec)
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continue
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}
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}
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curr = curr.Add(flowDir)
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}
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// draw each point
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for i, pt := range pts {
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var r rune
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switch {
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case i == 0:
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r = terminal.SingleLine.Perpendicular(flowDir)
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case i == len(pts)-1:
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r = terminal.SingleLine.Arrow(flowDir)
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default:
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prev, next := pts[i-1], pts[i+1]
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r = terminal.SingleLine.Segment(prev.Sub(pt), next.Sub(pt))
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}
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buf.SetPos(pt)
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buf.WriteRune(r)
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}
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buf.SetPos(start)
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buf.WriteRune(terminal.SingleLine.Perpendicular(flowDir))
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buf.DrawLine(start.Add(flowDir), end.Add(flowDir.Inv()), flowDir, terminal.SingleLine)
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buf.SetPos(end)
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buf.WriteRune(terminal.SingleLine.Arrow(flowDir))
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// draw the body
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if l.body != "" {
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bodyPos := mid.Add(geo.Left.Scale(len(l.body) / 2))
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buf.SetPos(bodyPos)
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buf.WriteString(l.body)
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if l.bodyBuf != nil {
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mid := start.Midpoint(end, rounder)
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bodyBufRect := geo.Rect{Size: l.bodyBuf.Size()}
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buf.DrawBuffer(bodyBufRect.Centered(mid, rounder).TopLeft, l.bodyBuf)
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}
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}
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@ -133,3 +133,60 @@ func (b *Buffer) DrawRect(r geo.Rect, ls LineStyle) {
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b.WriteString(horiz)
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b.WriteRune(ls.BottomRight)
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}
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// DrawLine draws a line from the start point to the ending one, primarily
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// moving in the given direction, using the given LineStyle to do so.
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func (b *Buffer) DrawLine(start, end, dir geo.XY, ls LineStyle) {
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// given the "primary" direction the line should be headed, pick a possible
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// secondary one which may be used to detour along the path in order to
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// reach the destination (in the case that the two boxes are diagonal from
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// each other)
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var perpDir geo.XY
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perpDir[0], perpDir[1] = dir[1], dir[0]
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dirSec := end.Sub(start).Mul(perpDir.Abs()).Unit()
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// TODO gross that this doesn't have some way of discovering the rounder.
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// Maybe rounder should just be a global? ugh...
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mid := start.Midpoint(end, geo.Round)
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along := func(xy, dir geo.XY) int {
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if dir[0] != 0 {
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return xy[0]
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}
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return xy[1]
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}
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// collect the points along the line into an array
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var pts []geo.XY
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var curr geo.XY
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midPrim := along(mid, dir)
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endSec := along(end, dirSec)
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for curr = start; curr != end; {
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pts = append(pts, curr)
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if prim := along(curr, dir); prim == midPrim {
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if sec := along(curr, dirSec); sec != endSec {
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curr = curr.Add(dirSec)
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continue
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}
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}
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curr = curr.Add(dir)
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}
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pts = append(pts, curr) // appending end
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// draw each point
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for i, pt := range pts {
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var prev, next geo.XY
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switch {
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case i == 0:
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prev = pt.Add(dir.Inv())
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next = pts[i+1]
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case i == len(pts)-1:
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prev = pts[i-1]
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next = pt.Add(dir)
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default:
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prev, next = pts[i-1], pts[i+1]
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}
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b.SetPos(pt)
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b.WriteRune(ls.Segment(prev.Sub(pt), next.Sub(pt)))
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}
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}
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@ -163,12 +163,14 @@ func (view *view) draw(buf *terminal.Buffer) {
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for i, e := range v.In {
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bFrom := boxesMr[e.From]
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fromI := findFromI(e.From, e)
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buf := terminal.NewBuffer()
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buf.WriteString(e.Value.V.(string))
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lines = append(lines, line{
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from: bFrom,
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fromI: fromI,
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to: b,
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toI: i,
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body: e.Value.V.(string),
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bodyBuf: buf,
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})
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}
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}
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