package terminal import ( "fmt" "strconv" "unicode" "github.com/mediocregopher/ginger/gim/geo" ) // Reset all custom styles const ansiReset = "\033[0m" // Color describes the foreground or background color of text type Color int // Available Color values const ( // whatever the terminal's default color scheme is Default = iota Black Red Green Yellow Blue Magenta Cyan White ) type bufStyle struct { fgColor Color bgColor Color } // returns foreground and background ansi codes func (bf bufStyle) ansi() (string, string) { var fg, bg string if bf.fgColor != Default { fg = "\033[0;3" + strconv.Itoa(int(bf.fgColor)-1) + "m" } if bf.bgColor != Default { bg = "\033[0;4" + strconv.Itoa(int(bf.bgColor)-1) + "m" } return fg, bg } // returns the ansi sequence which would modify the style to the given one func (bf bufStyle) diffTo(bf2 bufStyle) string { // this implementation is naive, but whatever if bf == bf2 { return "" } fg, bg := bf2.ansi() if (bf == bufStyle{}) { return fg + bg } return ansiReset + fg + bg } type bufPoint struct { r rune bufStyle } // Buffer describes an infinitely sized terminal buffer to which anything may be // drawn, and which will efficiently generate strings representing the drawn // text. type Buffer struct { currStyle bufStyle currPos geo.XY m *mat max geo.XY } // NewBuffer initializes and returns a new empty buffer. The proper way to clear // a buffer is to toss the old one and generate a new one. func NewBuffer() *Buffer { return &Buffer{ m: newMat(), max: geo.XY{-1, -1}, } } // Copy creates a new identical instance of this Buffer and returns it. func (b *Buffer) Copy() *Buffer { b2 := NewBuffer() b.m.iter(func(x, y int, v interface{}) bool { b2.setRune(geo.XY{x, y}, v.(bufPoint)) return true }) b2.currStyle = b.currStyle b2.currPos = b.currPos return b2 } func (b *Buffer) setRune(at geo.XY, p bufPoint) { b.m.set(at[0], at[1], p) b.max = b.max.Max(at) } // WriteRune writes the given rune to the Buffer at whatever the current // position is, with whatever the current styling is. func (b *Buffer) WriteRune(r rune) { if r == '\n' { b.currPos[0], b.currPos[1] = 0, b.currPos[1]+1 return } else if r == '\r' { b.currPos[0] = 0 } else if !unicode.IsPrint(r) { panic(fmt.Sprintf("character %q is not supported by terminal.Buffer", r)) } b.setRune(b.currPos, bufPoint{ r: r, bufStyle: b.currStyle, }) b.currPos[0]++ } // WriteString writes the given string to the Buffer at whatever the current // position is, with whatever the current styling is. func (b *Buffer) WriteString(s string) { for _, r := range s { b.WriteRune(r) } } // SetPos sets the cursor position in the Buffer, so Print operations will begin // at that point. Remember that the origin is at point (0, 0). func (b *Buffer) SetPos(xy geo.XY) { b.currPos = xy } // SetFGColor sets subsequent text's foreground color. func (b *Buffer) SetFGColor(c Color) { b.currStyle.fgColor = c } // SetBGColor sets subsequent text's background color. func (b *Buffer) SetBGColor(c Color) { b.currStyle.bgColor = c } // ResetStyle unsets all text styling options which have been set. func (b *Buffer) ResetStyle() { b.currStyle = bufStyle{} } // String renders and returns a string which, when printed to a terminal, will // print the Buffer's contents at the terminal's current cursor position. func (b *Buffer) String() string { s := ansiReset // always start with a reset var style bufStyle var pos geo.XY move := func(to geo.XY) { diff := to.Sub(pos) if diff[0] > 0 { s += "\033[" + strconv.Itoa(diff[0]) + "C" } else if diff[0] < 0 { s += "\033[" + strconv.Itoa(-diff[0]) + "D" } if diff[1] > 0 { s += "\033[" + strconv.Itoa(diff[1]) + "B" } else if diff[1] < 0 { s += "\033[" + strconv.Itoa(-diff[1]) + "A" } pos = to } b.m.iter(func(x, y int, v interface{}) bool { p := v.(bufPoint) move(geo.XY{x, y}) s += style.diffTo(p.bufStyle) style = p.bufStyle s += string(p.r) pos[0]++ return true }) return s } // DrawBuffer copies the given Buffer onto this one, with the given's top-left // corner being at the given position. The given buffer may be the same as this // one. // // Calling this method does not affect this Buffer's current cursor position or // style. func (b *Buffer) DrawBuffer(at geo.XY, b2 *Buffer) { if b == b2 { b2 = b2.Copy() } b2.m.iter(func(x, y int, v interface{}) bool { x += at[0] y += at[1] if x < 0 || y < 0 { return true } b.setRune(geo.XY{x, y}, v.(bufPoint)) return true }) } // DrawBufferCentered is like DrawBuffer, but centered around the given point // instead of translated by it. func (b *Buffer) DrawBufferCentered(around geo.XY, b2 *Buffer) { b2rect := geo.Rect{Size: b2.Size()} b.DrawBuffer(b2rect.Centered(around).TopLeft, b2) } // Size returns the dimensions of the Buffer's current area which has been // written to. func (b *Buffer) Size() geo.XY { return b.max.Add(geo.XY{1, 1}) }