// Package geo implements basic geometric concepts used by gim package geo // XY describes a 2-dimensional position or vector. The origin of the // 2-dimensional space is a 0,0, with the x-axis going to the left and the // y-axis going down. type XY [2]int // Zero is the zero point, or a zero vector, depending on what you're doing var Zero = XY{0, 0} // Unit vectors var ( Up = XY{0, -1} Down = XY{0, 1} Left = XY{-1, 0} Right = XY{1, 0} ) // Add returns the result of adding the two XYs' fields individually func (xy XY) Add(xy2 XY) XY { xy[0] += xy2[0] xy[1] += xy2[1] return xy } // Mul returns the result of multiplying the two XYs' fields individually func (xy XY) Mul(xy2 XY) XY { xy[0] *= xy2[0] xy[1] *= xy2[1] return xy } // Div returns the results of dividing the two XYs' field individually, using // the Rounder to resolve floating results func (xy XY) Div(xy2 XY, r Rounder) XY { xyf, xy2f := xy.toF64(), xy2.toF64() return XY{ r.Round(xyf[0] / xy2f[0]), r.Round(xyf[1] / xy2f[1]), } } // Scale returns the result of multiplying both of the XY's fields by the scalar func (xy XY) Scale(scalar int) XY { return xy.Mul(XY{scalar, scalar}) } // Inv inverses the XY, a shortcut for xy.Scale(-1) func (xy XY) Inv() XY { return xy.Scale(-1) } // Sub subtracts xy2 from xy and returns the result. A shortcut for // xy.Add(xy2.Inv()) func (xy XY) Sub(xy2 XY) XY { return xy.Add(xy2.Inv()) } func (xy XY) toF64() [2]float64 { return [2]float64{ float64(xy[0]), float64(xy[1]), } } // Midpoint returns the midpoint between the two XYs. The rounder indicates what // to do about non-whole values when they're come across func (xy XY) Midpoint(xy2 XY, r Rounder) XY { return xy.Add(xy2.Sub(xy).Div(XY{2, 2}, r)) } // Min returns an XY whose fields are the minimum values of the two XYs' // fields compared individually func (xy XY) Min(xy2 XY) XY { for i := range xy { if xy2[i] < xy[i] { xy[i] = xy2[i] } } return xy } // Max returns an XY whose fields are the Maximum values of the two XYs' // fields compared individually func (xy XY) Max(xy2 XY) XY { for i := range xy { if xy2[i] > xy[i] { xy[i] = xy2[i] } } return xy }