157 lines
3.9 KiB
Go
157 lines
3.9 KiB
Go
// Package graph implements an immutable unidirectional graph.
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package graph
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import (
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"crypto/rand"
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"encoding/hex"
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"fmt"
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)
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// Value wraps a go value in a way such that it will be uniquely identified
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// within any Graph and between Graphs. Use NewValue to create a Value instance.
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// You can create an instance manually as long as ID is globally unique.
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type Value struct {
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ID string
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V interface{}
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}
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// Void is the absence of any value.
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var Void Value
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// NewValue returns a Value instance wrapping any go value. The Value returned
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// will be independent of the passed in go value. So if the same go value is
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// passed in twice then the two returned Value instances will be treated as
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// being different values by Graph.
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func NewValue(V interface{}) Value {
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b := make([]byte, 8)
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if _, err := rand.Read(b); err != nil {
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panic(err)
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}
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return Value{
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ID: hex.EncodeToString(b),
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V: V,
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}
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}
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// Edge is a directional edge connecting two values in a Graph, the Tail and the
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// Head. An Edge may also contain a value of its own.
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type Edge struct {
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Tail, Val, Head Value
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}
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func (e Edge) id() string {
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return fmt.Sprintf("%q-%q->%q", e.Tail, e.Val, e.Head)
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}
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// Graph implements an immutable, unidirectional graph which can hold generic
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// values. All methods are thread-safe as they don't modify the Graph in any
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// way.
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//
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// The Graph's zero value is the initial empty graph.
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//
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// The Graph does not keep track of Edge ordering. Assume that all slices of
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// Edges are in random order.
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type Graph struct {
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m map[string]Edge
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}
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func (g Graph) cp() Graph {
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g2 := Graph{
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m: make(map[string]Edge, len(g.m)),
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}
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for id, e := range g.m {
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g2.m[id] = e
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}
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return g2
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}
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// AddEdge returns a new Graph instance with the given Edge added to it. If the
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// original Graph already had that Edge this returns the original Graph.
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func (g Graph) AddEdge(e Edge) Graph {
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id := e.id()
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if _, ok := g.m[id]; ok {
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return g
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}
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g2 := g.cp()
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g2.m[id] = e
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return g2
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}
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// DelEdge returns a new Graph instance without the given Edge in it. If the
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// original Graph didn't have that Edge this returns the original Graph.
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func (g Graph) DelEdge(e Edge) Graph {
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id := e.id()
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if _, ok := g.m[id]; !ok {
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return g
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}
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g2 := g.cp()
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delete(g2.m, id)
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return g2
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}
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// Values returns all Values which have incoming or outgoing Edges in the Graph.
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func (g Graph) Values() []Value {
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values := make([]Value, 0, len(g.m))
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found := map[string]bool{}
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tryAdd := func(v Value) {
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if ok := found[v.ID]; !ok {
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values = append(values, v)
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found[v.ID] = true
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}
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}
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for _, e := range g.m {
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tryAdd(e.Head)
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tryAdd(e.Tail)
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}
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return values
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}
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// Edges returns all Edges which are part of the Graph
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func (g Graph) Edges() []Edge {
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edges := make([]Edge, 0, len(g.m))
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for _, e := range g.m {
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edges = append(edges, e)
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}
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return edges
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}
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// ValueEdges returns all input (e.Head==v) and output (e.Tail==v) Edges
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// for the given Value in the Graph.
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func (g Graph) ValueEdges(v Value) ([]Edge, []Edge) {
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var in, out []Edge
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for _, e := range g.m {
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if e.Tail.ID == v.ID {
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out = append(out, e)
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}
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if e.Head.ID == v.ID {
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in = append(in, e)
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}
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}
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return in, out
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}
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// Traverse is used to traverse the Graph until a stopping point is reached.
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// Traversal starts with the cursor at the given start value. Each hop is
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// performed by passing the cursor value along with its input and output Edges
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// into the next function. The cursor moves to the returned Value and next is
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// called again, and so on.
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//
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// If the boolean returned from the next function is false traversal stops and
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// this method returns.
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//
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// If start has no Edges in the Graph, or a Value returned from next doesn't,
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// this will still call next, but the in/out params will both be empty.
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func (g Graph) Traverse(start Value, next func(v Value, in, out []Edge) (Value, bool)) {
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curr := start
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var ok bool
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for {
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in, out := g.ValueEdges(curr)
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if curr, ok = next(curr, in, out); !ok {
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return
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}
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}
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}
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