ginger/gim/geo/rect.go

130 lines
3.5 KiB
Go

package geo
import (
"fmt"
)
// Rect describes a rectangle based on the position of its top-left corner and
// size
type Rect struct {
TopLeft XY
Size XY
}
// Edge describes a straight edge starting at its first XY and ending at its
// second
type Edge [2]XY
// EdgeCoord returns the coordinate of the edge indicated by the given direction
// (Up, Down, Left, or Right). The coordinate will be for the axis applicable to
// the direction, so for Left/Right it will be the x coordinate and for Up/Down
// the y.
func (r Rect) EdgeCoord(dir XY) int {
switch dir {
case Up:
return r.TopLeft[1]
case Down:
return r.TopLeft[1] + r.Size[1] - 1
case Left:
return r.TopLeft[0]
case Right:
return r.TopLeft[0] + r.Size[0] - 1
default:
panic(fmt.Sprintf("unsupported direction: %#v", dir))
}
}
// Corner returns the position of the corner identified by the given directions
// (Left/Right, Up/Down)
func (r Rect) Corner(xDir, yDir XY) XY {
switch {
case r.Size[0] == 0 || r.Size[1] == 0:
panic(fmt.Sprintf("rectangle with non-multidimensional size has no corners: %v", r.Size))
case xDir == Left && yDir == Up:
return r.TopLeft
case xDir == Right && yDir == Up:
return r.TopLeft.Add(r.Size.Mul(Right)).Add(XY{-1, 0})
case xDir == Left && yDir == Down:
return r.TopLeft.Add(r.Size.Mul(Down)).Add(XY{0, -1})
case xDir == Right && yDir == Down:
return r.TopLeft.Add(r.Size).Add(XY{-1, -1})
default:
panic(fmt.Sprintf("unsupported Corner args: %v, %v", xDir, yDir))
}
}
// Edge returns an Edge instance for the edge of the Rect indicated by the given
// direction (Up, Down, Left, or Right). secDir indicates the direction the
// returned Edge should be pointing (i.e. the order of its XY's) and must be
// perpendicular to dir
func (r Rect) Edge(dir, secDir XY) Edge {
var e Edge
switch dir {
case Up:
e[0], e[1] = r.Corner(Left, Up), r.Corner(Right, Up)
case Down:
e[0], e[1] = r.Corner(Left, Down), r.Corner(Right, Down)
case Left:
e[0], e[1] = r.Corner(Left, Up), r.Corner(Left, Down)
case Right:
e[0], e[1] = r.Corner(Right, Up), r.Corner(Right, Down)
default:
panic(fmt.Sprintf("unsupported direction: %#v", dir))
}
switch secDir {
case Left, Up:
e[0], e[1] = e[1], e[0]
default:
// do nothing
}
return e
}
// Midpoint returns the point which is the midpoint of the Edge
func (e Edge) Midpoint(rounder Rounder) XY {
return e[0].Midpoint(e[1], rounder)
}
func (r Rect) halfSize(rounder Rounder) XY {
return r.Size.Div(XY{2, 2}, rounder)
}
// Center returns the centerpoint of the rectangle, using the given Rounder to
// resolve non-integers
func (r Rect) Center(rounder Rounder) XY {
return r.TopLeft.Add(r.halfSize(rounder))
}
// Translate returns an instance of Rect which is the same as this one but
// translated by the given amount
func (r Rect) Translate(by XY) Rect {
r.TopLeft = r.TopLeft.Add(by)
return r
}
// Centered returns an instance of Rect which is this one but translated to be
// centered on the given point. It will use the given Rounder to resolve
// non-integers
func (r Rect) Centered(on XY, rounder Rounder) Rect {
r.TopLeft = on.Sub(r.halfSize(rounder))
return r
}
// Union returns the smallest Rect which encompasses the given Rect and the one
// being called upon.
func (r Rect) Union(r2 Rect) Rect {
if r.Size == Zero {
return r2
} else if r2.Size == Zero {
return r
}
tl := r.TopLeft.Min(r2.TopLeft)
br := r.Corner(Right, Down).Max(r2.Corner(Right, Down))
return Rect{
TopLeft: tl,
Size: br.Sub(tl).Add(XY{1, 1}),
}
}