315 lines
8.0 KiB
Go
315 lines
8.0 KiB
Go
// Package gg implements ginger graph creation, traversal, and (de)serialization
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package gg
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import (
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"crypto/md5"
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"encoding/hex"
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"fmt"
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"hash"
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)
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// Identifier is implemented by any value which can return a unique string for
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// itself via an Identify method
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type Identifier interface {
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Identify(hash.Hash)
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}
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func identify(i Identifier) string {
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h := md5.New()
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i.Identify(h)
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return hex.EncodeToString(h.Sum(nil))
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}
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// VertexType enumerates the different possible vertex types
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type VertexType string
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const (
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// Value is a Vertex which contains exactly one value and has at least one
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// edge (either input or output)
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Value VertexType = "value"
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// Junction is a Vertex which contains two or more in edges and exactly one
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// out edge
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Junction VertexType = "junction"
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)
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// Edge is a uni-directional connection between two vertices with an attribute
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// value
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type Edge struct {
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From *Vertex
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Value Identifier
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To *Vertex
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}
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// Vertex is a vertex in a Graph. No fields should be modified directly, only
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// through method calls
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type Vertex struct {
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VertexType
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Value Identifier // Value is valid if-and-only-if VertexType is Value
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In, Out []Edge
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}
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////////////////////////////////////////////////////////////////////////////////
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// HalfEdge is an un-realized Edge which can't be used for anything except
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// constructing graphs. It has no meaning on its own.
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type HalfEdge struct {
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// fromV will be the source vertex as-if the vertex (and any sub-vertices of
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// it) doesn't already exist in the graph. If it or it's sub-vertices does
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// already that will need to be taken into account when persisting into the
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// graph
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fromV vertex
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val Identifier
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}
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// Identify implements the Identifier interface
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func (he HalfEdge) Identify(h hash.Hash) {
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fmt.Fprintln(h, "halfEdge")
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he.fromV.Identify(h)
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he.val.Identify(h)
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}
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// vertex is a representation of a vertex in the graph. Each Graph contains a
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// set of all the Value vertex instances it knows about. Each of these contains
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// all the input HalfEdges which are known for it. So you can think of these
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// "top-level" Value vertex instances as root nodes in a tree, and each HalfEdge
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// as a branch.
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//
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// If a HalfEdge contains a fromV which is a Value that vertex won't have its in
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// slice populated no matter what. If fromV is a Junction it will be populated,
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// with any sub-Value's not being populated and so-on recursively
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//
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// When a view is constructed in makeView these Value instances are deduplicated
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// and the top-level one's in value is used to properly connect it.
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type vertex struct {
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VertexType
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val Identifier
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in []HalfEdge
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}
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// A Value vertex is unique by the value it contains
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// A Junction vertex is unique by its input edges
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func (v vertex) Identify(h hash.Hash) {
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switch v.VertexType {
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case Value:
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fmt.Fprintln(h, "value")
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v.val.Identify(h)
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case Junction:
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fmt.Fprintf(h, "junction:%d\n", len(v.in))
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for _, in := range v.in {
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in.Identify(h)
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}
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default:
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panic(fmt.Sprintf("invalid VertexType:%#v", v))
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}
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}
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func (v vertex) cp() vertex {
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cp := v
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cp.in = make([]HalfEdge, len(v.in))
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copy(cp.in, v.in)
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return cp
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}
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func (v vertex) hasHalfEdge(he HalfEdge) bool {
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heID := identify(he)
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for _, in := range v.in {
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if identify(in) == heID {
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return true
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}
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}
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return false
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}
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// Graph is a wrapper around a set of connected Vertices
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type Graph struct {
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vM map[string]vertex // only contains value vertices
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view map[string]*Vertex
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}
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// Null is the root empty graph, and is the base off which all graphs are built
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var Null = &Graph{
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vM: map[string]vertex{},
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view: map[string]*Vertex{},
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}
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// this does _not_ copy the view, as it's assumed the only reason to copy a
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// graph is to modify it anyway
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func (g *Graph) cp() *Graph {
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cp := &Graph{
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vM: make(map[string]vertex, len(g.vM)),
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}
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for id, v := range g.vM {
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cp.vM[id] = v
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}
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return cp
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}
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////////////////////////////////////////////////////////////////////////////////
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// Graph creation
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// ValueOut creates a HalfEdge which, when used to construct a Graph, represents
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// an edge (with edgeVal attached to it) leaving the Value Vertex containing
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// val.
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//
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// When constructing Graphs Value vertices are de-duplicated on their value. So
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// multiple ValueOut HalfEdges constructed with the same val will be leaving the
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// same Vertex instance in the constructed Graph.
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func ValueOut(val, edgeVal Identifier) HalfEdge {
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return HalfEdge{
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fromV: vertex{
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VertexType: Value,
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val: val,
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},
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val: edgeVal,
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}
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}
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// JunctionOut creates a HalfEdge which, when used to construct a Graph,
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// represents an edge (with edgeVal attached to it) leaving the Junction Vertex
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// comprised of the given ordered-set of input edges.
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//
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// When constructing Graphs Junction vertices are de-duplicated on their input
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// edges. So multiple Junction HalfEdges constructed with the same set of input
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// edges will be leaving the same Junction instance in the constructed Graph.
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func JunctionOut(in []HalfEdge, edgeVal Identifier) HalfEdge {
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return HalfEdge{
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fromV: vertex{
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VertexType: Junction,
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in: in,
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},
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val: edgeVal,
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}
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}
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// ValueIn takes a HalfEdge and connects it to the Value Vertex containing val,
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// and returns the new Graph which reflects that connection. Any Vertices
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// referenced within the HalfEdge which do not yet exist in the Graph will also
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// be created in this step.
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func (g *Graph) ValueIn(he HalfEdge, val Identifier) *Graph {
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to := vertex{
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VertexType: Value,
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val: val,
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}
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toID := identify(to)
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// if to is already in the graph, pull it out, as it might have existing in
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// edges we want to keep
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if exTo, ok := g.vM[toID]; ok {
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to = exTo
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}
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// if the incoming edge already exists in to then there's nothing to do
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if to.hasHalfEdge(he) {
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return g
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}
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to = to.cp()
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to.in = append(to.in, he)
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g = g.cp()
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// starting with to (which we always overwrite) go through vM and
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// recursively add in any vertices which aren't already there
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var persist func(vertex)
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persist = func(v vertex) {
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vID := identify(v)
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if v.VertexType == Value {
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if _, ok := g.vM[vID]; !ok {
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g.vM[vID] = v
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}
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}
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for _, e := range v.in {
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persist(e.fromV)
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}
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}
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delete(g.vM, toID)
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persist(to)
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return g
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}
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// TODO Merge
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////////////////////////////////////////////////////////////////////////////////
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// Graph traversal
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func (g *Graph) makeView() {
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if g.view != nil {
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return
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}
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// view only contains value vertices, but we need to keep track of all
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// vertices while constructing the view
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g.view = make(map[string]*Vertex, len(g.vM))
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all := map[string]*Vertex{}
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var getV func(vertex, bool) *Vertex
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getV = func(v vertex, top bool) *Vertex {
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vID := identify(v)
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V, ok := all[vID]
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if !ok {
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V = &Vertex{VertexType: v.VertexType, Value: v.val}
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all[vID] = V
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}
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// we can be sure all Value vertices will be called with top==true at
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// some point, so we only need to descend into the input edges if:
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// * top is true
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// * this is a junction's first time being gotten
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if !top && (ok || v.VertexType != Junction) {
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return V
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}
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V.In = make([]Edge, 0, len(v.in))
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for i := range v.in {
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fromV := getV(v.in[i].fromV, false)
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e := Edge{From: fromV, Value: v.in[i].val, To: V}
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fromV.Out = append(fromV.Out, e)
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V.In = append(V.In, e)
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}
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if v.VertexType == Value {
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g.view[identify(v.val)] = V
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}
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return V
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}
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for _, v := range g.vM {
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getV(v, true)
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}
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}
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// Value returns the Value Vertex for the given value. If the Graph doesn't
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// contain a vertex for the value then nil is returned
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func (g *Graph) Value(val Identifier) *Vertex {
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g.makeView()
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return g.view[identify(val)]
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}
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// Equal returns whether or not the two Graphs are equivalent in value
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func Equal(g1, g2 *Graph) bool {
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if len(g1.vM) != len(g2.vM) {
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return false
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}
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for v1ID, v1 := range g1.vM {
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v2, ok := g2.vM[v1ID]
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if !ok {
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return false
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}
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// since the vertices are values we must make sure their input sets are
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// the same (which is tricky since they're unordered, unlike a
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// junction's)
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if len(v1.in) != len(v2.in) {
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return false
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}
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for _, in := range v1.in {
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if !v2.hasHalfEdge(in) {
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return false
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}
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}
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}
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return true
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}
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