mediocre-blog/assets/component-oriented-design/v1/main.go

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package main
import (
"encoding/json"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"math/rand"
"net"
"net/http"
"os"
"sort"
"strconv"
"sync"
"time"
)
// Logger describes a simple component used for printing log lines.
type Logger interface {
Printf(string, ...interface{})
}
////////////////////////////////////////////////////////////////////////////////
// The scoreboard component
// File wraps the standard os.File type.
type File interface {
io.ReadWriter
Truncate(int64) error
Seek(int64, int) (int64, error)
}
// scoreboard loads player scores from a save file, tracks score updates, and
// periodically saves those scores back to the save file.
type scoreboard struct {
file File
scoresM map[string]int
scoresLock sync.Mutex
// this field will only be set in tests, and is used to synchronize with the
// the for-select loop in saveLoop.
saveLoopWaitCh chan struct{}
}
// newScoreboard initializes a scoreboard using scores saved in the given File
// (which may be empty). The scoreboard will rewrite the save file with the
// latest scores everytime saveTicker is written to.
func newScoreboard(file File, saveTicker <-chan time.Time, logger Logger) (*scoreboard, error) {
fileBody, err := ioutil.ReadAll(file)
if err != nil {
return nil, fmt.Errorf("reading saved scored: %w", err)
}
scoresM := map[string]int{}
if len(fileBody) > 0 {
if err := json.Unmarshal(fileBody, &scoresM); err != nil {
return nil, fmt.Errorf("decoding saved scores: %w", err)
}
}
scoreboard := &scoreboard{
file: file,
scoresM: scoresM,
saveLoopWaitCh: make(chan struct{}),
}
go scoreboard.saveLoop(saveTicker, logger)
return scoreboard, nil
}
func (s *scoreboard) guessedCorrect(name string) int {
s.scoresLock.Lock()
defer s.scoresLock.Unlock()
s.scoresM[name] += 1000
return s.scoresM[name]
}
func (s *scoreboard) guessedIncorrect(name string) int {
s.scoresLock.Lock()
defer s.scoresLock.Unlock()
s.scoresM[name] -= 1
return s.scoresM[name]
}
func (s *scoreboard) scores() map[string]int {
s.scoresLock.Lock()
defer s.scoresLock.Unlock()
scoresCp := map[string]int{}
for name, score := range s.scoresM {
scoresCp[name] = score
}
return scoresCp
}
func (s *scoreboard) save() error {
scores := s.scores()
if _, err := s.file.Seek(0, 0); err != nil {
return fmt.Errorf("seeking to start of save file: %w", err)
} else if err := s.file.Truncate(0); err != nil {
return fmt.Errorf("truncating save file: %w", err)
} else if err := json.NewEncoder(s.file).Encode(scores); err != nil {
return fmt.Errorf("encoding scores to save file: %w", err)
}
return nil
}
func (s *scoreboard) saveLoop(ticker <-chan time.Time, logger Logger) {
for {
select {
case <-ticker:
if err := s.save(); err != nil {
logger.Printf("error saving scoreboard to file: %v", err)
}
case <-s.saveLoopWaitCh:
// test will unblock, nothing to do here.
}
}
}
////////////////////////////////////////////////////////////////////////////////
// The httpHandlers component
// Scoreboard describes the scoreboard component from the point of view of the
// httpHandler component (which only needs a subset of scoreboard's methods).
type Scoreboard interface {
guessedCorrect(name string) int
guessedIncorrect(name string) int
scores() map[string]int
}
// RandSrc describes a randomness component which can produce random integers.
type RandSrc interface {
Int() int
}
// httpHandlers implements the http.HandlerFuncs used by the httpServer.
type httpHandlers struct {
scoreboard Scoreboard
randSrc RandSrc
logger Logger
mux *http.ServeMux
n int
nLock sync.Mutex
}
func newHTTPHandlers(scoreboard Scoreboard, randSrc RandSrc, logger Logger) *httpHandlers {
n := randSrc.Int()
logger.Printf("first n is %v", n)
httpHandlers := &httpHandlers{
scoreboard: scoreboard,
randSrc: randSrc,
logger: logger,
mux: http.NewServeMux(),
n: n,
}
httpHandlers.mux.HandleFunc("/guess", httpHandlers.handleGuess)
httpHandlers.mux.HandleFunc("/scores", httpHandlers.handleScores)
return httpHandlers
}
func (h *httpHandlers) ServeHTTP(rw http.ResponseWriter, r *http.Request) {
h.mux.ServeHTTP(rw, r)
}
func (h *httpHandlers) handleGuess(rw http.ResponseWriter, r *http.Request) {
r.Header.Set("Content-Type", "text/plain")
name := r.FormValue("name")
nStr := r.FormValue("n")
if name == "" || nStr == "" {
http.Error(rw, `"name" and "n" GET args are required`, http.StatusBadRequest)
return
}
n, err := strconv.Atoi(nStr)
if err != nil {
http.Error(rw, err.Error(), http.StatusBadRequest)
return
}
h.nLock.Lock()
defer h.nLock.Unlock()
if h.n == n {
newScore := h.scoreboard.guessedCorrect(name)
h.n = h.randSrc.Int()
h.logger.Printf("new n is %v", h.n)
rw.WriteHeader(http.StatusOK)
fmt.Fprintf(rw, "Correct! Your score is now %d\n", newScore)
return
}
hint := "higher"
if h.n < n {
hint = "lower"
}
newScore := h.scoreboard.guessedIncorrect(name)
rw.WriteHeader(http.StatusBadRequest)
fmt.Fprintf(rw, "Try %s. Your score is now %d\n", hint, newScore)
}
func (h *httpHandlers) handleScores(rw http.ResponseWriter, r *http.Request) {
r.Header.Set("Content-Type", "text/plain")
h.nLock.Lock()
defer h.nLock.Unlock()
type scoreTup struct {
name string
score int
}
scores := h.scoreboard.scores()
scoresTups := make([]scoreTup, 0, len(scores))
for name, score := range scores {
scoresTups = append(scoresTups, scoreTup{name, score})
}
sort.Slice(scoresTups, func(i, j int) bool {
return scoresTups[i].score > scoresTups[j].score
})
for _, scoresTup := range scoresTups {
fmt.Fprintf(rw, "%s: %d\n", scoresTup.name, scoresTup.score)
}
}
////////////////////////////////////////////////////////////////////////////////
// The httpServer component.
type httpServer struct {
httpServer *http.Server
errCh chan error
}
func newHTTPServer(listener net.Listener, httpHandlers *httpHandlers, logger Logger) *httpServer {
loggingHandler := http.HandlerFunc(func(rw http.ResponseWriter, r *http.Request) {
ip, _, _ := net.SplitHostPort(r.RemoteAddr)
logger.Printf("HTTP request -> %s %s %s", ip, r.Method, r.URL.String())
httpHandlers.ServeHTTP(rw, r)
})
server := &httpServer{
httpServer: &http.Server{
Handler: loggingHandler,
},
errCh: make(chan error, 1),
}
go func() {
err := server.httpServer.Serve(listener)
if errors.Is(err, http.ErrServerClosed) {
err = nil
}
server.errCh <- err
}()
return server
}
////////////////////////////////////////////////////////////////////////////////
// main
const (
saveFilePath = "./save.json"
listenAddr = ":8888"
saveInterval = 5 * time.Second
)
func main() {
logger := log.New(os.Stdout, "", log.LstdFlags)
logger.Printf("opening scoreboard save file %q", saveFilePath)
file, err := os.OpenFile(saveFilePath, os.O_RDWR|os.O_CREATE, 0644)
if err != nil {
logger.Fatalf("failed to open file %q: %v", saveFilePath, err)
}
saveTicker := time.NewTicker(saveInterval)
randSrc := rand.New(rand.NewSource(time.Now().UnixNano()))
logger.Printf("initializing scoreboard")
scoreboard, err := newScoreboard(file, saveTicker.C, logger)
if err != nil {
logger.Fatalf("failed to initialize scoreboard: %v", err)
}
logger.Printf("listening on %q", listenAddr)
listener, err := net.Listen("tcp", listenAddr)
if err != nil {
logger.Fatalf("failed to listen on %q: %v", listenAddr, err)
}
logger.Printf("setting up HTTP handlers")
httpHandlers := newHTTPHandlers(scoreboard, randSrc, logger)
logger.Printf("serving HTTP requests")
newHTTPServer(listener, httpHandlers, logger)
logger.Printf("initialization done")
select {} // block forever
}