mediocre-blog/assets/viz/2/quil/core.cljc.cache.json

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["^ ","~:rename-macros",["^ "],"~:renames",["^ "],"~:externs",["^ ","~$Processing",["^ ","~$prototype",["^ ","~$PConstants",["^ "]],"~$getInstanceById",["^ "]],"~$Math",["^ ","~$PI",["^ "]],"~$Error",["^ "],"~$PFont",["^ ","~$list",["^ "]],"~$String",["^ "],"~$Object",["^ ","~$charCodeAt",["^ "]]],"~:use-macros",["^ "],"~:excludes",["~#set",[]],"~:name","~$quil.core","~:imports",null,"~:requires",["^ ","~$clojure.string","^F","~$org.processingjs.Processing","^G","~$ap","~$quil.sketch","^I","^I","~$u","~$quil.util","^J","^J"],"~:cljs.spec/speced-vars",[],"~:uses",null,"~:defs",["^ ","~$rotate-x",["^ ","~:category","Transform","~:protocol-inline",null,"~:meta",["^ ","^O","Transform","~:added","1.0","~:subcategory",null,"~:file","/home/mediocregopher/src/viz/out/quil/core.cljc","~:end-column",11,"~:processing-name","rotateX()","~:column",3,"~:requires-bindings",true,"~:line",3464,"~:end-line",3464,"~:arglists",["~#list",["~$quote",["^10",[["~$angle"]]]]],"~:doc","Rotates a shape around the x-axis the amount specified by the angle\n parameter. Angles should be specified in radians (values from 0 to\n (* PI 2)) or converted to radians with the radians function. Objects\n are always rotated around their relative position to the origin and\n positive numbers rotate objects in a counterclockwise\n direction. Transformations apply to everything that happens after\n and subsequent calls to the function accumulates the effect. For\n example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is\n the same as (rotate-x PI). If rotate-x is called within the draw fn,\n the transformation is reset when the loop begins again. This\n function requires either the :p3d or :opengl renderer."],"^R","1.0","^B","~$quil.core/rotate-x","^S",null,"^T","out/quil/core.cljc","^U",11,"^V","rotateX()","~:method-params",["^10",[["^12"]]],"~:protocol-impl",null,"~:arglists-meta",["^10",[null,null]],"^W",1,"~:variadic?",false,"^X",true,"^Y",3458,"~:ret-tag","~$any","^Z",3464,"~:max-fixed-arity",1,"~:fn-var",true,"^[",["^10",["^11",["^10",[["^12"]]]]],"^13","Rotates a shape around the x-axis the amount specified by the angle\n parameter. Angles should be specified in radians (values from 0 to\n (* PI 2)) or converted to radians with the radians function. Objects\n are always rotated around their relative position to the origin and\n positive numbers rotate objects in a counterclockwise\n direction. Transformations apply to everything that happens after\n and subsequent calls to the function accumulates the effect. For\n example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is\n the same as (rotate-x PI). If rotate-x is called within the draw fn,\n the transformation is reset when the loop begins again. This\n function requires either the :p3d or :opengl renderer."],"~$text-modes",["^ ","^B","~$quil.core/text-modes","^T","out/quil/core.cljc","^Y",45,"^W",1,"^Z",68,"^U",12,"^Q",["^ ","^T","/home/mediocregopher/src/viz/out/quil/core.cljc","^Y",68,"^W",2,"^Z",68,"^U",12],"~:tag","~$cljs.core/IMap"],"~$print-projection",["^ ","^O","Lights, Camera","^P",null,"^Q",["^ ","^O","Lights, Camera","^R","1.0","^S","Camera","^T","/home/mediocregopher/src/viz/out/quil/core.cljc","^U",19,"^V","printProjection()","^W",3,"^X",true,"^Y",3098,"^Z",3098,"^[",["^10",["^11",["^10",[[]]]]],"^13","Prints the current projection matrix to std out. Useful for\n debugging"],"^R","1.0","^B","~$quil.core/print-projection","^S","Camera","^T","out/quil/core.cljc","^U",19,"^V","printProjection()","^15",["^10",[[]]],"^16",null,"^17",["^10",[null,null]],"^W",1,"^18",false,"^X",true,"^Y",3092,"^19","^1:","^Z",3098,"^1;",0,"^1<",true,"^[",["^10",["^11",["^10",[[]]]]],"^13","Prints the current projection matrix to std out. Useful for\n debugging"],"~$raw-key",["^ ","^O","Input","^P",null,"^Q",["^ ","^O","Input","^R","1.0","^S","Keyboard","^T","/home/mediocregopher/src/viz/out/quil/core.cljc","^U",10,"^V","key","^W",3,"^X",true,"^Y",3257,"^Z",3257,"^[",["^10",["^11",["^10",[[]]]]],"^13","Contains the value of the most recent key on the keyboard that was\n us