program structure: edits from kelly, thanks kelly!
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@ -3,20 +3,20 @@ title: >-
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Program Structure and Composability
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description: >-
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Discussing the nature of program structure, the problems presented by
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complex structures, and a pattern which helps in solving those problems.
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complex structures, and a pattern that helps in solving those problems.
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hide: true
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---
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## Part 0: Introduction
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This post is focused on a concept I call "program structure", which I will try
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to shed some light on before discussing complex program structures, then
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discussing why complex structures can be problematic to deal with, and finally
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discussing a pattern for dealing with those problems.
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This post is focused on a concept I call “program structure,” which I will try
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to shed some light on before discussing complex program structures. I will then
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discuss why complex structures can be problematic to deal with, and will finally
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discuss a pattern for dealing with those problems.
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My background is as a backend engineer working on large projects that have had
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many moving parts; most had multiple programs interacting with each other, using
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many different databases in various contexts, and facing large amounts of load
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many moving parts; most had multiple programs interacting with each other, used
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many different databases in various contexts, and faced large amounts of load
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from millions of users. Most of this post will be framed from my perspective,
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and will present problems in the way I have experienced them. I believe,
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however, that the concepts and problems I discuss here are applicable to many
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@ -24,11 +24,11 @@ other domains, and I hope those with a foot in both backend systems and a second
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domain can help to translate the ideas between the two.
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Also note that I will be using Go as my example language, but none of the
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concepts discussed here are specific to Go. To that end, I've decided to favor
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readable code over "correct" code, and so have elided things that most gophers
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concepts discussed here are specific to Go. To that end, I’ve decided to favor
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readable code over “correct” code, and so have elided things that most gophers
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hold near-and-dear, such as error checking and proper documentation, in order to
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make the code as accessible as possible to non-gophers as well. As with before,
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I trust someone with a foot in Go and another language can translate help me
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I trust that someone with a foot in Go and another language can help me
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translate between the two.
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## Part 1: Program Structure
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@ -40,8 +40,8 @@ think about program structure.
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### Directory Structure
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For a long time I thought about program structure in terms of the hierarchy
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present in the filesystem. In my mind, a program's structure looked like this:
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For a long time, I thought about program structure in terms of the hierarchy
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present in the filesystem. In my mind, a program’s structure looked like this:
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```
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// The directory structure of a project called gobdns.
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@ -56,11 +56,11 @@ src/
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main.go
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```
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What I grew to learn was that this conflation of "program structure" with
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"directory structure" is ultimately unhelpful. While can't be denied that every
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program has a directory structure (and if not, it ought to), this does not mean
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that the way the program looks in a filesystem in any way corresponds to how it
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looks in our mind's eye.
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What I grew to learn was that this conflation of “program structure” with
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“directory structure” is ultimately unhelpful. While it can’t be denied that
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every program has a directory structure (and if not, it ought to), this does not
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mean that the way the program looks in a filesystem in any way corresponds to
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how it looks in our mind’s eye.
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The most notable way to show this is to consider a library package. Here is the
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structure of a simple web-app which uses redis (my favorite database) as a
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@ -73,13 +73,13 @@ src/
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main.go
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```
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If I were to ask you, based on that directory strucure, what the program does,
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in the most abstract terms, you might say something like: "The program
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establishes an http server which listens for requests. It also establishes a
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If I were to ask you, based on that directory structure, what the program does
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in the most abstract terms, you might say something like: “The program
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establishes an http server that listens for requests. It also establishes a
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connection to the redis server. The program then interacts with redis in
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different ways, based on the http requests which are received on the server."
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different ways based on the http requests that are received on the server.”
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And that would be a good guess. Here's a diagram which depicts the program
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And that would be a good guess. Here’s a diagram that depicts the program
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structure, wherein the root node, `main.go`, takes in requests from `http` and
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processes them using `redis`.
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@ -88,15 +88,15 @@ processes them using `redis`.
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descr="Example 1"
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%}
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This is certainly a viable guess for how a program with that directory structure
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operates, but consider another answer: "A component of the program called
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`server` establishes an http server which listens for requests. `server` also
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establishes a connection to a redis server. `server` then interacts with that
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redis connection in different ways, based on the http requests which are
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This is certainly a viable guess for how a program with that directory
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structure operates, but consider another answer: “A component of the program
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called `server` establishes an http server that listens for requests. `server`
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also establishes a connection to a redis server. `server` then interacts with
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that redis connection in different ways based on the http requests that are
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received on the http server. Additionally, `server` tracks statistics about
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these interactions and makes them available to other components. The root
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component of the program establishes a connection to a second redis server, and
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stores those statistics in that redis server." Here's another diagram to depict
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stores those statistics in that redis server.” Here’s another diagram to depict
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_that_ program.
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{% include image.html
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@ -105,19 +105,20 @@ _that_ program.
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%}
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The directory structure could apply to either description; `redis` is just a
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library which allows for interacting with a redis server, but it doesn't specify
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_which_ server, or _how many_. And those are extremely important factors which
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are definitely reflected in our concept of the program's structure, and yet not
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in the directory structure. **What the directory structure reflects are the
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different _kinds_ of components available to use, but it does not reflect how a
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program will use those components.**
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library which allows for interaction with a redis server, but it doesn’t
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specify _which_ or _how many_ servers. However, those are extremely important
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factors that are definitely reflected in our concept of the program’s
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structure, and not in the directory structure. **What the directory structure
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reflects are the different _kinds_ of components available to use, but it does
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not reflect how a program will use those components.**
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### Global State vs Compartmentalization
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The directory-centric view of structure often leads to the use of global
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singletons to manage access to external resources like RPC servers and
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databases. In examples 1 and 2 the `redis` library might contain code which
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looks something like:
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looks something like this:
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```go
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// A mapping of connection names to redis connections.
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@ -132,45 +133,45 @@ func Get(name string) *RedisConn {
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```
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Even though this pattern would work, it breaks with our conception of the
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program structure in more complexes cases like example 2. Rather than the
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`redis` component being owned by the `server` component, which actually uses it,
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it would be practically owned by _all_ components, since all are able to use it.
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program structure in more complex cases like example 2. Rather than the `redis`
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component being owned by the `server` component, which actually uses it, it
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would be practically owned by _all_ components, since all are able to use it.
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Compartmentalization has been broken, and can only be held together through
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sheer human discipline.
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**This is the problem with all global state. It's shareable amongst all components
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of a program, and so is accountable to none of them.** One must look at an
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entire codebase to understand how a globally held component is used, which might
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not even be possible for a large codebase. And so the maintainers of these
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shared components rely entirely on the discipline of their fellow coders when
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making changes, usually discovering where that discipline broke down once the
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changes have been pushed live.
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**This is the problem with all global state. It is shareable among all
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components of a program, and so is accountable to none of them.** One must look
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at an entire codebase to understand how a globally held component is used,
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which might not even be possible for a large codebase. Therefore, the
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maintainers of these shared components rely entirely on the discipline of their
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fellow coders when making changes, usually discovering where that discipline
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broke down once the changes have been pushed live.
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Global state also makes it easier for disparate programs/components to share
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datastores for completely unrelated tasks. In example 2, rather than creating a
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new redis instance for the root component's statistics storage, the coder might
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have instead said "well, there's already a redis instance available, I'll just
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use that." And so compartmentalization would have been broken further. Perhaps
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the two instances _could_ be coalesced into the same one, for the sake of
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new redis instance for the root component’s statistics storage, the coder might
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have instead said, “well, there’s already a redis instance available, I’ll just
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use that.” And so, compartmentalization would have been broken further. Perhaps
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the two instances _could_ be coalesced into the same instance for the sake of
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resource efficiency, but that decision would be better made at runtime via the
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configuration of the program, rather than being hardcoded into the code.
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From the perspective of team management, global state-based patterns do nothing
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except slow teams down. The person/team responsible for maintaining the central
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library in which shared components live (`redis`, in the above examples) becomes
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the bottleneck for creating new instances for new components, which will further
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lead to re-using existing instances rather than creating new ones, further
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breaking compartmentalization. The person/team responsible for the central
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library often finds themselves as the maintainers of the shared resource as
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well, rather than the team actually using it.
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library in which shared components live (`redis`, in the above examples)
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becomes the bottleneck for creating new instances for new components, which
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will further lead to re-using existing instances rather than creating new ones,
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further breaking compartmentalization. Additionally the person/team responsible
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for the central library, rather than the team using it, often finds themselves
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as the maintainers of the shared resource.
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### Component Structure
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So what does proper program structure look like? In my mind the structure of a
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program is a hierarchy of components, or, in other words, a tree. The leaf nodes
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of the tree are almost _always_ IO related components, e.g. database
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connections, RPC server frameworks or clients, message queue consumers, etc...
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The non-leaf nodes will _generally_ be components which bring together the
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program is a hierarchy of components, or, in other words, a tree. The leaf
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nodes of the tree are almost _always_ IO related components, e.g., database
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connections, RPC server frameworks or clients, message queue consumers, etc.
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The non-leaf nodes will _generally_ be components that bring together the
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functionalities of their children in some useful way, though they may also have
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some IO functionality of their own.
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@ -182,13 +183,13 @@ Let's look at an even more complex structure, still only using the `redis` and
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descr="Example 3"
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%}
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This component structure contains the addition of the `debug` component. Clearly
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the `http` and `redis` components are reusable in different contexts, but for
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this example the `debug` endpoint is as well. It creates a separate http server
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which can be queried to perform runtime debugging of the program, and can be
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tacked onto virtually any program. The `rest-api` component is specific to this
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program and therefore not reusable. Let's dive into it a bit to see how it might
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be implemented:
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This component structure contains the addition of the `debug` component.
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Clearly the `http` and `redis` components are reusable in different contexts,
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but for this example the `debug` endpoint is as well. It creates a separate
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http server that can be queried to perform runtime debugging of the program,
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and can be tacked onto virtually any program. The `rest-api` component is
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specific to this program and is therefore not reusable. Let’s dive into it a
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bit to see how it might be implemented:
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```go
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// RestAPI is very much not thread-safe, hopefully it doesn't have to handle
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@ -232,8 +233,9 @@ func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
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}
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```
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As can be seen, `rest-api` coalesces `http` and `redis` into a simple REST-like
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api, using pre-made library components. `main.go`, the root component, does much
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In that snippet `rest-api` coalesced `http` and `redis` into a simple REST-like
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api using pre-made library components. `main.go`, the root component, does much
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the same:
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```go
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@ -255,26 +257,26 @@ func main() {
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}
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```
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One thing which is clearly missing in this program is proper configuration,
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whether from command-line, environment variables, etc.... As it stands, all
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configuration parameters, such as the redis addresses and http listen addresses,
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are hardcoded. Proper configuration actually ends up being somewhat difficult,
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as the ideal case would be for each component to set up its own configuration
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variables, without its parent needing to be aware. For example, `redis` could
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set up `addr` and `pool-size` parameters. The problem is that there are two
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`redis` components in the program, and their parameters would therefore conflict
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with each other. An elegant solution to this problem is discussed in the next
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section.
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One thing that is clearly missing in this program is proper configuration,
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whether from command-line or environment variables, etc. As it stands, all
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configuration parameters, such as the redis addresses and http listen
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addresses, are hardcoded. Proper configuration actually ends up being somewhat
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difficult, as the ideal case would be for each component to set up its own
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configuration variables without its parent needing to be aware. For example,
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`redis` could set up `addr` and `pool-size` parameters. The problem is that there
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are two `redis` components in the program, and their parameters would therefore
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conflict with each other. An elegant solution to this problem is discussed in
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the next section.
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## Part 2: Components, Configuration, and Runtime
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The key to the configuration problem is to recognize that, even if there are two
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of the same component in a program, they can't occupy the same place in the
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program's structure. In the above example there are two `http` components, one
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under `rest-api` and the other under `debug`. Since the structure is represented
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as a tree of components, the "path" of any node in the tree uniquely represents
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it in the structure. For example, the two `http` components in the previous
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example have these paths:
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The key to the configuration problem is to recognize that, even if there are
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two of the same component in a program, they can’t occupy the same place in the
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program’s structure. In the above example, there are two `http` components: one
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under `rest-api` and the other under `debug`. Because the structure is
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represented as a tree of components, the “path” of any node in the tree
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uniquely represents it in the structure. For example, the two `http` components
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in the previous example have these paths:
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```
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root -> rest-api -> http
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@ -282,9 +284,9 @@ root -> debug -> http
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```
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If each component were to know its place in the component tree, then it would
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easily be able to ensure that its configuration and initialization didn't
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conflict with other components of the same type. If the `http` component sets up
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a command-line parameter to know what address to listen on, the two `http`
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easily be able to ensure that its configuration and initialization didn’t
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conflict with other components of the same type. If the `http` component sets
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up a command-line parameter to know what address to listen on, the two `http`
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components in that program would set up:
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```
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@ -293,13 +295,13 @@ components in that program would set up:
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```
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So how can we enable each component to know its path in the component structure?
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To answer this we'll have to take a detour through a type, called `Component`.
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To answer this, we’ll have to take a detour through a type, called `Component`.
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### Component and Configuration
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The `Component` type is a made up type (though you'll be able to find an
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The `Component` type is a made-up type (though you’ll be able to find an
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implementation of it at the end of this post). It has a single primary purpose,
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and that is to convey the program's structure to new components.
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and that is to convey the program’s structure to new components.
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To see how this is done, let's look at a couple of `Component`'s methods:
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@ -318,12 +320,11 @@ func (*Component) Child(name string) *Component
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func (*Component) Path() []string
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```
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`Child` is used to create a new `Component`, corresponding to a new child node
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in the component structure, and `Path` is used retrieve the path of any
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`Component` within that structure. For the sake of keeping the examples simple
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let's pretend these functions have been implemented in a package called `mcmp`.
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Here's an example of how `Component` might be used in the `redis` component's
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`Component` within that structure. For the sake of keeping the examples simple,
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let’s pretend these functions have been implemented in a package called `mcmp`.
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Here’s an example of how `Component` might be used in the `redis` component’s
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code:
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```go
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@ -354,9 +355,9 @@ In our above example, the two `redis` components' parameters would be:
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in our program, since it allows them to know their place in the component
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structure.
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Having to construct the prefix for the parameters ourselves is pretty annoying
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though, so let's introduce a new package, `mcfg`, which acts like `flag` but is
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aware of `Component`. Then `redis.NewConn` is reduced to:
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Having to construct the prefix for the parameters ourselves is pretty annoying,
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so let’s introduce a new package, `mcfg`, which acts like `flag` but is aware
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of `Component`. Then `redis.NewConn` is reduced to:
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```go
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// Package redis
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@ -370,16 +371,16 @@ func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
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}
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```
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Easy-peazy.
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Easy-peasy.
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#### But What About Parse?
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Sharp-eyed gophers will notice that there's a key piece missing: When is
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Sharp-eyed gophers will notice that there is a key piece missing: When is
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`flag.Parse`, or its `mcfg` counterpart, called? When does `addrParam` actually
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get populated? You can't use the redis connection until that happens, but that
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can't happen inside `redis.NewConn` because there might be other components
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after `redis.NewConn` which want to set up parameters. To illustrate the
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problem, let's look at a simple program which wants to set up two `redis`
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get populated? You can’t use the redis connection until that happens, but that
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can’t happen inside `redis.NewConn` because there might be other components
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after `redis.NewConn` that want to set up parameters. To illustrate the
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problem, let’s look at a simple program that wants to set up two `redis`
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components:
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```go
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@ -413,31 +414,33 @@ We will solve this problem in the next section.
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### Instantiation vs Initialization
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Let's break down `redis.NewConn` into two phases: instantiation and initialization.
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Instantiation refers to creating the component on the component structure and
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having it declare what it needs in order to initialize (e.g. configuration
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parameters). During instantiation nothing external to the program is performed;
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no IO, no reading of the command-line, no logging, etc... All that's happened is
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that the empty template of a `redis` component has been created.
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Let’s break down `redis.NewConn` into two phases: instantiation and
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initialization. Instantiation refers to creating the component on the component
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structure and having it declare what it needs in order to initialize (e.g.,
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configuration parameters). During instantiation, nothing external to the
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program is performed; no IO, no reading of the command-line, no logging, etc.
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All that’s happened is that the empty template of a `redis` component has been
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created.
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Initialization is the phase when that template is filled in. Configuration
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parameters are read, startup actions like the creation of database connections
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are performed, and logging is output for informational and debugging purposes.
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Initialization is the phase during which the template is filled in.
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Configuration parameters are read, startup actions like the creation of database
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connections are performed, and logging is output for informational and debugging
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purposes.
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The key to making effective use of this dichotemy is to allow _all_ components
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The key to making effective use of this dichotomy is to allow _all_ components
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to instantiate themselves before they initialize themselves. By doing this we
|
||||
can ensure that, for example, all components have had the chance to declare
|
||||
can ensure, for example, that all components have had the chance to declare
|
||||
their configuration parameters before configuration parsing is done.
|
||||
|
||||
So let's modify `redis.NewConn` so that it follows this dichotemy. It makes
|
||||
sense to leave instantiation related code where it is, but we need a mechanism
|
||||
So let’s modify `redis.NewConn` so that it follows this dichotomy. It makes
|
||||
sense to leave instantiation-related code where it is, but we need a mechanism
|
||||
by which we can declare initialization code before actually calling it. For
|
||||
this, I will introduce the idea of a "hook".
|
||||
this, I will introduce the idea of a “hook.”
|
||||
|
||||
#### But First: Augment Component
|
||||
|
||||
In order to support hooks, however, `Component` will need to be augmented with
|
||||
a few new methods. Right now it can only carry with it information about the
|
||||
a few new methods. Right now, it can only carry with it information about the
|
||||
component structure, but here we will add the ability to carry arbitrary
|
||||
key/value information as well:
|
||||
|
||||
@ -457,13 +460,13 @@ func (*Component) Children() []*Component
|
||||
```
|
||||
|
||||
The final method allows us to, starting at the root `Component`, traverse the
|
||||
component structure, interacting with each `Component`'s key/value store. This
|
||||
component structure and interact with each `Component`’s key/value store. This
|
||||
will be useful for implementing hooks.
|
||||
|
||||
#### Hooks
|
||||
|
||||
A hook is, simply a function which will run later. We will declare a new
|
||||
package, calling it `mrun`, and say that it has two new functions:
|
||||
A hook is simply a function that will run later. We will declare a new package,
|
||||
calling it `mrun`, and say that it has two new functions:
|
||||
|
||||
```go
|
||||
// Package mrun
|
||||
@ -476,12 +479,12 @@ func InitHook(cmp *mcmp.Component, hook func())
|
||||
func Init(cmp *mcmp.Component)
|
||||
```
|
||||
|
||||
With these two functions we are able to defer the initialization phase of
|
||||
startup by using the same `Component`s we were passing around for the purpose of
|
||||
denoting component structure.
|
||||
With these two functions, we are able to defer the initialization phase of
|
||||
startup by using the same `Components` we were passing around for the purpose
|
||||
of denoting component structure.
|
||||
|
||||
Now, with these few extra pieces of functionality in place, let's reconsider the
|
||||
most recent example, and make a program which creates two redis components which
|
||||
Now, with these few extra pieces of functionality in place, let’s reconsider the
|
||||
most recent example, and make a program that creates two redis components which
|
||||
exist independently of each other:
|
||||
|
||||
```go
|
||||
@ -549,19 +552,19 @@ func main() {
|
||||
## Conclusion
|
||||
|
||||
While the examples given here are fairly simplistic, the pattern itself is quite
|
||||
powerful. Codebases naturally accumulate small, domain specific behaviors and
|
||||
powerful. Codebases naturally accumulate small, domain-specific behaviors and
|
||||
optimizations over time, especially around the IO components of the program.
|
||||
Databases are used with specific options that an organization finds useful,
|
||||
logging is performed in particular places, metrics are counted around certain
|
||||
pieces of code, etc...
|
||||
pieces of code, etc.
|
||||
|
||||
By programming with component structure in mind we are able to keep these
|
||||
By programming with component structure in mind, we are able to keep these
|
||||
optimizations while also keeping the clarity and compartmentalization of the
|
||||
code in-tact. We are able to keep our code flexible and configurable, while also
|
||||
re-usable and testable. And the simplicity of the tools involved means it can be
|
||||
extended and retrofitted for nearly any situation or use-case.
|
||||
code intact. We can keep our code flexible and configurable, while also
|
||||
re-usable and testable. Also, the simplicity of the tools involved means they
|
||||
can be extended and retrofitted for nearly any situation or use-case.
|
||||
|
||||
Overall, it's a powerful pattern that I've found myself unable to do without
|
||||
Overall, this is a powerful pattern that I’ve found myself unable to do without
|
||||
once I began using it.
|
||||
|
||||
### Implementation
|
||||
@ -573,10 +576,10 @@ described in this post here:
|
||||
* [mcfg](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcfg)
|
||||
* [mrun](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mrun)
|
||||
|
||||
The packages are not stable and are likely to change frequently. You'll also
|
||||
The packages are not stable and are likely to change frequently. You’ll also
|
||||
find that they have been extended quite a bit from the simple descriptions found
|
||||
here, based on what I've found useful as I've implemented programs using
|
||||
here, based on what I’ve found useful as I’ve implemented programs using
|
||||
component structures. With these two points in mind, I would encourage you to
|
||||
look in and take whatever functionality you find useful for yourself, and not
|
||||
use the packages directly. The core pieces are not different from what has been
|
||||
look and take whatever functionality you find useful for yourself, and not use
|
||||
the packages directly. The core pieces are not different from what has been
|
||||
described in this post.
|
||||
|
Loading…
Reference in New Issue
Block a user