diff --git a/src/_posts/2021-03-12-ripple-a-game.md b/src/_posts/2021-03-12-ripple-a-game.md
index 16b13e7..e793e6e 100644
--- a/src/_posts/2021-03-12-ripple-a-game.md
+++ b/src/_posts/2021-03-12-ripple-a-game.md
@@ -4,6 +4,7 @@ title: >-
description: >-
Hop Till You Drop!
tags: tech
+series: ripple
---
diff --git a/src/_posts/2021-04-11-ripple-v2.md b/src/_posts/2021-04-11-ripple-v2.md
new file mode 100644
index 0000000..4f628a6
--- /dev/null
+++ b/src/_posts/2021-04-11-ripple-v2.md
@@ -0,0 +1,434 @@
+---
+title: >-
+ Ripple V2: A Better Game
+description: >-
+ The sequel no one was waiting for!
+tags: tech
+series: ripple
+---
+
+
+ Movement: Arrow keys or WASD
+ Jump: Space
+ Goal: Jump as many times as possible without touching a ripple!
+
+ Press Jump To Begin!
+
+
+_Who can make the muddy water clear?
+Let it be still, and it will gradually become clear._
+
+
+
+Score:
+ 0
+
+
+
+
+## Changelog
+
+There's been two major changes to the mechanics of the game since the previous
+version:
+
+* A new ripple is created _only_ if there are no ripples on the field already,
+ or if the player has jumped over an existing ripple.
+
+* The score is increased only if a ripple is created, and is increased by the
+ number of bounces off the wall that ripple will have. Put another way, the
+ score is increased based on how high you jump.
+
+Other small changes include:
+
+* Ripple growth rate has been modified. It's now harder for a player to run into
+ the ripple they just created.
+
+* Ripple thickness indicates how many bounces are left in the ripple. This was
+ the case previously, but it's been made more obvious.
+
+* Small performance improvements.