began work on program structure post
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_drafts/program-structure-and-composability.md
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---
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title: >-
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Program Structure and Composability
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description: >-
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Discussing the nature of program structure, the problems presented by
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complex structures, and a pattern which helps in solving those problems.
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---
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## Part 0: Intro
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This post is focused on a concept I call "program structure", which I will try
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to shed some light on before moving on to discussing complex program structures,
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discussing why complex structures can be problematic to deal with, and finally
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discussing a pattern for dealing with those problems.
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My background is as a backend engineer working on large projects that have had
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many moving parts; most had multiple services interacting, used many different
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databases in various contexts, and faced large amounts of load from millions of
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users. Most of this post will be framed from my perspective, and present
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problems in the way I have experienced them. I believe, however, that the
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concepts and problems I discuss here are applicable to many other domains, and I
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hope those with a foot in both backend systems and a second domain can help to
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translate the ideas between the two.
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## Part 1: Program Structure
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For a long time I thought about program structure in terms of the hierarchy
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present in the filesystem. In my mind, a program's structure looked like this:
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```
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// The directory structure of a project called gobdns.
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src/
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config/
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dns/
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http/
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ips/
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persist/
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repl/
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snapshot/
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main.go
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```
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What I grew to learn was that this consolidation of "program structure" with
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"directory structure" is ultimately unhelpful. While I won't deny that every
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program has a directory structure (and if not, it ought to), this does not mean
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that the way the program looks in a filesystem in anyway corresponds to how it
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looks in our mind's eye.
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The most notable way to show this is to consider a library package. Here is the
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structure of a simple web-app which uses redis (my favorite database) as a
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backend:
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```
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src/
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redis/
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http/
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main.go
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```
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(Note that I use go as my example language throughout this post, but none of the
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ideas I'll referring to are go specific.)
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If I were to ask you, based on that directory strucure, what the program does,
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in the most abstract terms, you might say something like: "The program
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establishes an http server which listens for requests, as well as a connection
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to the redis server. The program then interacts with redis in different ways,
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based on the http requests which are received on the server."
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And that would be a good guess. But consider another case: "The program
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establishes an http server which listens for requests, as well as connections to
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_two different_ redis servers. The program then interacts with one redis server
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or the other in different ways, based on the http requests which are received
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from the server.
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The directory structure could apply to either description; `redis` is just a
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library which allows for interacting with a redis server, but it doesn't specify
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_which_ server, or _how many_. And those are extremely important factors which
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are definitely reflected in our concept of the program's structure, and yet not
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in the directory structure. Even worse, thinking of structure in terms of
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directories might (and, I claim, often does) cause someone to assume that
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program only _could_ interact with one redis server, which is obviously untrue.
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### Global State and Microservices
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The directory-centric approach to structure often leads to the use of global
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singletons to manage access to external resources like RPC servers and
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databases. In the above example the `redis` library might contain code which
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looks something like:
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```go
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// For the non-gophers, redisConnection is variable type which has been made up
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// for this example.
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var globalConn redisConnection
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func Get() redisConnection {
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if globalConn == nil {
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globalConn = makeConnection()
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}
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return globalConn
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}
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```
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Ignoring that the above code is not thread-safe, the above pattern has some
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serious drawbacks. For starters, it does not play nicely with a microservices
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oriented system, or any other system with good separation of concerns between
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its components.
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I have been a part of building several large products with teams of various
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sizes. In each case we had a common library which was shared amongst all
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components of the system, and contained functionality which was desired to be
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kept the same across those components. For example, configuration was generally
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done through that library, so all components could be configured in the same
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way. Similarly, an RPC framework is usually included in the common library, so
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all components can communicate in a shared language. The common library also
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generally contains domain specific types, for example a `User` type which all
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components will need to be able to understand.
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Most common libraries also have parts dedicated to databases, such as the
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`redis` library example we've been using. In a medium-to-large sized system,
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with many components, there are likely to be multiple running instances of any
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database: multiple SQLs, different caches for each, different queues set up for
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different asynchronous tasks, etc... And this is good! The ideal
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compartmentalized system has components interact with each other directly, not
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via their databases, and so each component ought to, to the extent possible,
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keep its own databases to itself, with other components not touching them.
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The singleton pattern breaks this separation, by forcing the configuration of
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_all_ databases through the common library. If one component in the system adds
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a database instance, all other components have access to it. While this doesn't
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necessarily mean the components will _use_ it, that will only be accomplished
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through sheer discipline, which will inevitably break down once management
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decides it's crunch time.
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To be clear, I'm not suggesting that singletons make proper compartmentalization
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impossible, they simply add friction to it. In other words, compartmentalization
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is not the default mode of singletons.
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Another problem with singletons, as mentioned before, is that they don't handle
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multiple instances of the same thing very well. In order to support having
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multiple redis instances in the system, the above code would need to be modified
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to give every instance a name, and track the mapping of between that name, its
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singleton, and its configuration. For large projects the number of different
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instances can be enormous, and often the list which exists in code does not stay
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fully up-to-date.
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This might all sound petty, but I think it has a large impact. Ultimately, when
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a component is using a singleton which is housed in a common library, that
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component is borrowing the instance, rather than owning it. Put another way, the
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component's structure is partially held by the common library, and since all
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components are going to use the common library, all of their structures are
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incorporated together. The separation between components is less solidified, and
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systems become weaker.
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What I'm going to propose is an alternative way to think about program structure
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which still allows for all the useful aspects of a common library, without
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compromising on component separation, and therefore giving large teams more
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freedom to act independently of each other.
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