ginger syntax
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---
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title: >-
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The Syntax of Ginger
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description: >-
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Oh man, this got real fun real quick.
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series: ginger
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tags: tech
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---
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Finally I have a syntax for ginger that I'm happy with. This has actually been a
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huge roadblock for me up till this point. There's a bit of a chicken-and-the-egg
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problem with the syntax: without pinning down the structures underlying the
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syntax it's difficult to develop one, but without an idea of syntax it's
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difficult to know what structures will be ergonomic to use.
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I've been focusing on the structures so far, and have only now pinned down the
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syntax. Let's see what it looks like.
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## Preface: Conditionals
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I've so far written [two][cond1] [posts][cond2] regarding conditionals in
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ginger. After more reflection, I think I'm going to stick with my _original_
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gut, which was to only have value and tuple vertices (no forks), and to use a
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function which accepts both a boolean and two input edges: the first being the
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one to take if the boolean is true, and the second being the one to take if it's
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false.
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Aka, the very first proposal in the [first post][cond1]. It's hard to justify
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up-front, but I think once you see it in action with a clean syntax you'll agree
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it just kind of works.
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[cond1]: {% post_url 2021-03-01-conditionals-in-ginger %}
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[cond2]: {% post_url 2021-03-04-conditionals-in-ginger-errata %}
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## Designing a Syntax
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Ginger is a bit of a strange language. It uses strange datastructures in strange
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ways. But approaching the building of a syntax for any language is actually
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straightforward: you're designing a serialization protocol.
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To pull back a bit, consider a list of words. How would you encode this list in
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order to write it to a file? To answer this, let's flip the question: how would
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you design a sequence of characters (ie the contents of the file) such that the
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reader could reconstruct the list?
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Well, constructing the list from a sequence of characters requires being able to
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construct it _at all_, so in what ways is the list constructed? For this list,
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let's say there's only an append operation, which accepts a list and a value to
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append to it, and returns the result.
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If we say that append is encoded via wrapping parenthesis around its two
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arguments, and that `()` encodes the empty list, then we get a syntax like...
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```
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(((() foo) bar) baz)
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```
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...which, in this instance, decodes to a list containing the words, "foo", "bar",
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and "baz", in that order.
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It's not a pretty syntax, but it demonstrates the method. If you know how the
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datastructure is constructed via code, you know what capabilities the syntax must
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have and how it needs to fit together.
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## gg
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All of this amounted to me needing to implement the ginger graph in some other
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language, in order to see what features the syntax must have.
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A few years ago I had begun an implementation of a graph datastructure in go, to
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use as the base (or at least a reference) for ginger. I had called this
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implementation `gg` (ginger graph), with the intention that this would also be
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the file extension used to hold ginger code (how clever).
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The basic qualities I wanted in a graph datastructure for ginger were, and still
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are:
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* Immutability, ie all operations which modify the structure should return a
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copy, leaving the original intact.
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* Support for tuples.
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* The property that it should be impossible to construct an invalid graph. An
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invalid graph might be, for example, one where there is a single node with no
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edges.
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* Well tested, and reasonably performant.
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Coming back to all this after a few years I had expected to have a graph
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datastructure implemented, possibly with immutability, but lacking in tuples and
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tests. As it turns out I completely underestimated my past self, because as far
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as I can tell I had already finished the damn thing, tuples, tests and all.
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It looks like that's the point where I stopped, probably for being unsure about
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some other aspect of the language, and my motivation fell off. The fact that
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I've come back to ginger, after all these years, and essentially rederived the
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same language all over again, gives me a lot of confidence that I'm on the right
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track (and a lot of respect for my past self for having done all this work!)
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The basic API I came up with for building ginger graphs (ggs) looks like this:
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```go
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package gg
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// OpenEdge represents an edge with a source value but no destination value,
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// with an optional value on it. On its own an OpenEdge has no meaning, but is
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// used as a building block for making Graphs.
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type OpenEdge struct{ ... }
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// TupleOut constructs an OpenEdge leading from a tuple, which is comprised of
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// the given OpenEdges leading into it, with an optional edge value.
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func TupleOut(ins []OpenEdge, edgeVal Value) OpenEdge
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// ValueOut constructs an OpenEdge leading from a non-tuple value, with an
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// optional edge value.
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func ValueOut(val, edgeVal Value) OpenEdge
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// ZeroGraph is an empty Graph, from which all Graphs are constructed via calls
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// to AddValueIn.
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var ZeroGraph = &Graph{ ... }
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// Graph is an immutable graph structure, formed from a collection of edges
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// between values and tuples.
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type Graph struct{ ... }
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// AddValueIn returns a new Graph which is a copy of the original, with the
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// addition of a new edge. The new edge's source and edge value come from the
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// given OpenEdge, and the edge's destination value is the given value.
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func (g *Graph) AddValueIn(oe OpenEdge, val Value) *Graph
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```
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The actual API is larger than this, and includes methods to remove edges,
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iterate over edges and values, and perform unions and disjoins of ggs. But the
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above are the elements which are required only for _making_ ggs, which is all
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that a syntax is concerned with.
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As a demonstration, here is how one would construct the `min` operation, which
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takes two numbers and returns the smaller, using the `gg` package:
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```go
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// a, b, in, out, if, etc.. are Values which represent the respective symbol.
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// a is the result of passing in to the 0 operation, ie a is the 0th element of
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// the in tuple.
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min := gg.ZeroGraph.AddValueIn(gg.ValueOut(in, 0), a)
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// b is the 1st element of the in tuple
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min = min.AddValueIn(gg.ValueOut(in, 1), b)
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// out is the result of an if which compares a and b together, and which returns
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// the lesser.
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min = min.AddValueIn(out, gg.TupleOut([]gg.OpenEdge{
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gg.TupleOut([]gg.OpenEdge{a, b}, lt),
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a,
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b,
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}, if)
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```
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And here's a demonstration of how this `min` would be used:
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```go
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// out is the result of passing 1 and 5 to the min operation.
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gg.ZeroGraph.AddValueIn(gg.TupleOut([]gg.OpenEdge{1, 5}, min), out)
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```
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## Make it Nice
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_Technically_ we're done. We have an implementation of the language's underlying
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structure, and a syntax which encodes it (ie the ugly ass go syntax above). But
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obviously I'm not proposing anyone actually use that.
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Another thing I found when digging around in the old ginger repo was a text
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file, tucked away in a directory called "sandbox", which had a primitive syntax
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which _almost_ worked. I won't copy it here, but you can find it if you care to.
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But with that as a foundation I came up with a crude, rough draft spec, which
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maps the go syntax to the new syntax.
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```
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ValueOut(val, edgeVal) : -edgeVal-val
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ValueOut(val, null) : -val
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TupleOut([]val, edgeVal) : -edgeVal-(val, ...)
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TupleOut([]val, null) : -(val, ...)
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Graph(openEdge->val, ...) : { val openEdge, ... }
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```
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A couple things to note about this spec:
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* `null` is used to indicate absence of value on an edge. The details of `null`
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are yet to be worked out, but we can use this placeholder for now.
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* `Graph` is cheating a bit. In the original `gg` implementation a Graph gains
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its OpenEdge/Value pairs via successive calls to `AddValueIn`. However, such a
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pattern doesn't translate well to text, and since we're dealing purely with
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constructing an entire Graph at once we can instead have our Graph syntax
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declare all OpenEdge/Value pairs at once.
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* It's backwards! Eg where the go syntax does `ValueOut(val, edgeVal)`, the
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proposed spec puts the values in the opposite order: `-edgeVal-val`. The
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former results in code which is read from input to output, while the latter
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results in the opposite: output to input.
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This was a tip I picked up from the old text file I found, and the result is
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code which is more familiar to an existing programmer. I _think_ (but am
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not sure) that it's also more in line with how programming is done mentally,
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ie we start with a result and work backwards to figure out what it takes to
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get there.
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It's possible, though, that I'm wrong, so at this end of this post I'm going
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to put some examples of the same code both "forwards" and "backwards" and see
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how I feel about it.
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With all that said, let's see it in action! Here's `min` implemented in our shiny new syntax:
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```
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min -{
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a -0-in,
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b -1-in,
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out -if-(
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-lt-(-a,-b),
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-a,
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-b
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)
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}
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```
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and then here's it being used:
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```
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out -min-(-1,-5)
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```
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## Make it _Nicer_
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The most striking feature of this rough draft spec is all the prefix dashes,
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such as in the `-min-(-1,-5)` statement. These dashes were included as they make
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sense in the context of what the intended human interpretation of the structure
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is: two values, `1`, and `5`, are being _piped into_ the two slots of a 2-tuple,
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and that 2-tuple is being _piped into_ the `min` operation, the output of which
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is being _piped into_ something `out`.
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The "piping into" is what the dash represents, which is why the top level values
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in the graph, `a`, `b`, and `out`, don't have a preceding dash; they are the
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ultimate destinations of the pipes leading to them. But these pipes are
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ultimately ugly, and also introduce odd questions like "how do we represent
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-1?", so they need to go.
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So I've made a second draft, which is only a few changes away from the rough,
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but oh man do those changes make a world of difference. Here's the cleaned up
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spec:
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```
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ValueOut(val, edgeVal) : edgeVal(val)
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ValueOut(val, null) : val
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TupleOut([]val, edgeVal) : edgeVal(val, ...)
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TupleOut([]val, null) : (val, ...)
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Graph(openEdge->val, ...) : { val = openEdge, ... }
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```
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The dashes were simply removed, and the `edgeVal` and `val` concatted together.
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For `ValueOut(val, edgeVal)` wrapping parenthesis were put around `val`, to
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delineate it and `edgeVal`. This conflicts with the syntax for `TupleOut([]val,
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edgeVal)`, but that conflict is easy to remedy: when parenthesis wrap only a
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single `val` then that is a `ValueOut`, otherwise it's a `TupleOut`.
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Another change is to add an `=` between the `val` and `openEdge` in the `Graph`
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constructor. This is a purely aesthetic change, but as you'll see it works well.
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So let's see it! `min` implemented with this cleaned up syntax:
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```
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min = {
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a = 0(in),
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b = 1(in),
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out = if(
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lt(a,b),
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a,
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b
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)
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}
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```
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And then its use:
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```
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min(1,5)
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```
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Well well well, look what we have here: a conventional programming language
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syntax! `{`/`}` wrap a scope, and `(`/`)` wrap function arguments and
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(optionally) single values. It's a lot clearer now that `0` and `1` are being
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used as operations themselves when instantiating `a` and `b`, and `if` is much
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more readable.
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I was extremely surprised at how well this actually worked out. Despite having
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drastically different underpinnings than most languages it ends up looking both
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familiar and obvious. How cool!
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## Examples Examples Examples
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Here's a collection of example programs written in this new syntax. The base
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structure of these are borrowed from previous posts, I'm merely translating that
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structure into a new form:
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```
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// decr outputs one less than the input.
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decr = { out = add(in, -1) }
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// fib accepts a number i, and outputs the ith fibonacci number.
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fib = {
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inner = {
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n = 0(in),
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a = 1(in),
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b = 2(in),
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out = if(zero?(n),
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a,
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inner(decr(n), b, add(a,b))
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)
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},
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out = inner(in, 0, 1)
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}
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// map accepts a sequence and a function, and returns a sequence consisting of
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// the result of applying the function to each of the elements in the given
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// sequence.
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map = {
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inner = {
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mapped-seq = 0(in),
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orig-seq = 1(in),
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op = 2(in),
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i = len(mapped-seq),
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// graphs provide an inherent laziness to the language. Just because
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// next-el is _defined_ here doesn't mean it's evaluated here at runtime.
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// In reality it will only be evaluated if/when evaluating out requires
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// evaluating next-el.
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next-el = op(i(orig-seq)),
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next-mapped-seq = append(mapped-seq, next-el),
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out = if(
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eq(len(mapped-seq), len(orig-seq)),
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mapped-seq,
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inner(next-mapped-seq, orig-seq, op)
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)
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}
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// zero-seq returns an empty sequence
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out = inner(zero-seq(), 0(in), 1(in))
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}
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```
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## Selpmexa Selpmexa Selpmexa
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Our syntax encodes a graph, and a graph doesn't really care if the syntax was
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encoded in an input-to-output vs an output-to-input direction. So, as promised,
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here's all the above examples, but "backwards":
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```
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// min returns the lesser of the two numbers it is given
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{
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(in)0 = a,
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(in)1 = b,
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(
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(a,b)lt,
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a,
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b
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)if = out
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} = min
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// decr outputs one less than the input.
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{ (in, -1)add = out } = decr
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// fib accepts a number i, and outputs the ith fibonacci number.
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{
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{
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(in)0 = n,
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(in)1 = a,
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(in)2 = b,
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(
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(n)zero?
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a,
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((n)decr, b, (a,b)add)inner
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)if = out
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} = inner,
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(in, 0, 1)inner = out
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} = fib
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// map accepts a sequence and a function, and returns a sequence consisting of
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// the result of applying the function to each of the elements in the given
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// sequence.
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{
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{
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(in)0 = mapped-seq,
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(in)1 = orig-seq,
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(in)2 = op,
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(mapped-seq)len = i,
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((orig-seq)i)op = next-el,
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(mapped-seq, next-el)append = next-mapped-seq,
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(
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((mapped-seq)len, (orig-seq)len)eq,
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mapped-seq,
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(next-mapped-seq, orig-seq, op)inner
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)if = out
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} = inner,
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(()zero-seq, (in)0, (in)1)inner = out
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} = map
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```
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Do these make you itchy? They kind of make me itchy. But... parts of them also
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appeal to me.
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The obvious reason why these feel wrong to me is the placement of `if`:
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```
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(
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(a,b)lt,
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a,
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b
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)if = out
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```
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The tuple which is being passed to `if` here is confusing unless you already
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know that it's going to be passed to `if`. But on your first readthrough you
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won't know that till you get to the end, so you'll be in the dark until then.
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For more complex programs I'm sure this problem will compound.
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On the other hand, pretty much everything else looks _better_, imo. For example:
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```
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// copied and slightly modified from the original to make it even more complex
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(mapped-seq, ((orig-seq)i)op)append = next-mapped-seq
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```
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Something like this reads very clearly to me, and requires a lot less mental
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backtracking to comprehend. The main difficulty I have is tracking the
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parenthesis, but the overall "flow" of data and the order of events is plain to
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read.
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## Next Steps
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The syntax here is not done yet, not by a long shot. If my record with past
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posts about ginger (wherein I've "decided" on something and then completely
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backtracked in later posts every single time) is any indication then this syntax
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won't even look remotely familiar in a very short while. But it's a great
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starting point, I think, and raises a lot of good questions.
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* Can I make parenthesis chains, a la the last example, more palatable in some
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way?
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* Should I go with the "backwards" syntax afterall? In a functional style of
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programming `if` statements _should_ be in the minority, and so the syntax
|
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which better represents the flow of data in that style might be the way.
|
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|
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* Destructuring of tuples seems to be wanted, as evidenced by all the `a =
|
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0(in)` lines. Should this be reflected in the structure or solely be
|
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syntactical sugar?
|
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* Should the commas be replaced with any whitespace (and make commas count as
|
||||
whitespace, as clojure has done)? If this is possible then I think they should
|
||||
be, but I won't know for sure until I begin implementing the parser.
|
||||
|
||||
And, surely, many more! I've felt a bit lost with ginger for a _long_ time, but
|
||||
seeing a real, usable syntax emerge has really invigorated me, and I'll be
|
||||
tackling it again in earnest soon (fingers crossed).
|
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Reference in New Issue
Block a user