component oriented programming post
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---
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title: >-
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Component Oriented Programming
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description: >-
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A concise description of.
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---
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[A previous post in this
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blog](2019-08-02-program-structure-and-composability.html) focused on a
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framework developed to make designing component-based programs easier. In
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retrospect pattern/framework proposed was over-engineered; this post attempts to
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present the same ideas but in a more distilled form, as a simple programming
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pattern and without the unnecessary framework.
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Nothing in this post will be revelatory; it's surely all been said before. But
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hopefully the form it takes here will be useful to someone, as it would have
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been useful to myself when I first learned to program.
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## Axioms
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For the sake of brevity let's assume the following: within the context of
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single-process (_not_ the same as single-threaded), non-graphical programs the
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following may be said:
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1. A program may be thought of as a black-box with certain input and output
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methods. It is the programmer's task to construct a program such that
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specific inputs yield specific desired outputs.
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2. A program is not complete without sufficient testing to prove it's complete.
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3. Global state and global impure functions makes testing more difficult. This
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can include singletons and system calls.
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Any of these may be argued, but that will be left for other posts. Any of these
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may be said of other types of programs as well, but that can also be left for
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other posts.
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## Components
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Properties of components include:
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1. *Creatable*: An instance of a component, given some defined set of
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parameters, can be created independently of any other instance of that or any
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other component.
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2. *Composable*: A component may be used as a parameter of another component's
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instantiation. This would make it a child component of the one being
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instantiated (i.e. the parent).
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3. *Abstract*: A component is an interface consisting of one or more methods.
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Being an interface, a component may have one or more implementations, but
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generally will have a primary implementation, which is used during a
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program's runtime, and secondary "mock" implementations, which are only used
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when testing other components.
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4. *Isolated*: A component may not use mutable global variables (i.e.
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singletons) or impure global functions (e.g. system calls). It may only use
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constants and variables/components given to it during instantiation.
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5. *Ephemeral*: A component may have a specific method used to clean up all
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resources that it's holding (e.g. network connections, file handles,
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language-specific lightweight threads, etc).
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5a. This cleanup method should _not_ clean up any child components given as
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instantiation parameters.
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5b. This cleanup method should not return until the component's cleanup is
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complete.
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Components are composed together to create programs. This is done by passing
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components as parameters to other components during instantiation. The `main`
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process of the program is responsible for instantiating and composing most, if
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not all, components in the program.
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A component oriented program is one which primarily, if not entirely, uses
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components for its functionality. Components generally have the quality of being
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able to interact with code written in other patterns without any toes being
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stepped on.
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## Example
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Let's start with an example: suppose a program is desired which accepts a string
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over stdin, hashes it, then writes the string to a file whose name is the hash.
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A naive implementation of this program in go might look like:
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```go
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package main
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import (
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"crypto/sha1"
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"encoding/hex"
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"io"
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"io/ioutil"
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"os"
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)
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func hashFileWriter() error {
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h := sha1.New()
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r := io.TeeReader(os.Stdin, h)
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body, _ := ioutil.ReadAll(r)
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fileName := hex.EncodeToString(h.Sum(nil))
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if err := ioutil.WriteFile(fileName, body, 0644); err != nil {
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return err
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}
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return nil
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}
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func main() {
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if err := hashFileWriter(); err != nil {
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panic(err) // consider the error handled
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}
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}
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```
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Notice that there's not a clear separation here between different components;
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`hashFileWriter` _might_ be considered a one method component, except that it
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breaks component property 4, which says that a component may not use mutable
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global variables (`os.Stdin`) or impure global functions (`ioutil.WriteFile`).
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Notice also that testing the program would require integration tests, and could
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not be unit tested (because there are no units, i.e. components). For a trivial
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program like this one writing unit and integration tests would be redundant, but
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for larger programs it may not be. Unit tests are important because they are
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fast to run, (usually) easy to formulate, and yield consistent results.
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This program could instead be written as being composed of three components:
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* `stdin`, a construct given by the runtime which outputs a stream of bytes.
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* `disk`, accepts a file name and file contents as input, writes the file
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contents to a file of the given name, and potentially returns an error back.
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* `hashFileWriter`, reads a stream of bytes off a `stdin`, collects the stream
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into a string, hashes that string to generate a file name, and uses `disk` to
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create a corresponding file with the string as its contents. If `disk` returns
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an error then `hashFileWriter` returns that error.
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Sprucing up our previous example to use these more clearly defined components
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might look like:
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```go
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package main
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import (
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"crypto/sha1"
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"encoding/hex"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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)
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// Disk defines the methods of the disk component.
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type Disk interface {
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WriteFile(fileName string, fileContents []byte) error
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}
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// disk is the primary implementation of Disk. It implements the methods of
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// Disk (WriteFile) by performing actual system calls.
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type disk struct{}
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func NewDisk() Disk { return disk{} }
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func (disk) WriteFile(fileName string, fileContents []byte) error {
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return ioutil.WriteFile(fileName, fileContents, 0644)
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}
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func hashFileWriter(stdin io.Reader, disk Disk) error {
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h := sha1.New()
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r := io.TeeReader(stdin, h)
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body, err := ioutil.ReadAll(r)
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if err != nil {
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return fmt.Errorf("reading input: %w", err)
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}
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fileName := hex.EncodeToString(h.Sum(nil))
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if err := disk.WriteFile(fileName, body); err != nil {
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return fmt.Errorf("writing to file %q: %w", fileName, err)
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}
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return nil
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}
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func main() {
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if err := hashFileWriter(os.Stdin, NewDisk()); err != nil {
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panic(err) // consider the error handled
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}
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}
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```
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`hashFileWriter` no longer directly uses `os.Stdin` and `ioutil.WriteFile`, but
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instead takes in components wrapping them; `io.Reader` is a built-in interface
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which `os.Stdin` inherently implements, and `Disk` is a simple interface defined
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just for this program.
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At first glance this would seem to have doubled the line-count for very little
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gain. This is because we have not yet written tests.
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## Testing
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As has already been firmly established, testing is important.
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In the second form of the program we can test the core-functionality of the
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`hashFileWriter` component without resorting to using the actual `stdin` and
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`disk` components. Instead we use mocks of those components. A mock component
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implements the same input/outputs that the "real" component does, but in a way
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which makes testing a particular component possible without reaching outside the
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process. These are unit tests.
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Tests for the latest form of the program might look like this:
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```go
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package main
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import (
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"strings"
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"testing"
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)
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// mockDisk implements the Disk interface. When WriteFile is called mockDisk
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// will pretend to write the file, but instead will simply store what arguments
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// WriteFile was called with.
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type mockDisk struct {
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fileName string
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fileContents []byte
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}
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func (d *mockDisk) WriteFile(fileName string, fileContents []byte) error {
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d.fileName = fileName
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d.fileContents = fileContents
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return nil
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}
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func TestHashFileWriter(t *testing.T) {
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type test struct {
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in string
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expFileName string
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// expFileContents can be inferred from in
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}
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tests := []test{
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{
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in: "",
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expFileName: "da39a3ee5e6b4b0d3255bfef95601890afd80709",
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},
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{
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in: "hello",
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expFileName: "aaf4c61ddcc5e8a2dabede0f3b482cd9aea9434d",
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},
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{
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in: "hello\nworld", // make sure newlines don't break things
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expFileName: "7db827c10afc1719863502cf95397731b23b8bae",
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},
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}
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for _, test := range tests {
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// stdin is mocked via a strings.Reader, which outputs the string it was
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// initialized with as a stream of bytes.
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in := strings.NewReader(test.in)
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// Disk is mocked by mockDisk, go figure.
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disk := new(mockDisk)
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if err := hashFileWriter(in, disk); err != nil {
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t.Errorf("in:%q got err:%v", test.in, err)
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} else if string(disk.fileContents) != test.in {
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t.Errorf("in:%q got contents:%q", test.in, disk.fileContents)
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} else if string(disk.fileName) != test.expFileName {
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t.Errorf("in:%q got fileName:%q", test.in, disk.fileName)
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}
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}
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}
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```
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Notice that these tests do not _completely_ cover the desired functionality of
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the program: if `disk` returns an error that error should be returned from
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`hashFileWriter`. Whether or not this must be tested as well, and indeed the
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pedantry level of tests overall, is a matter of taste. I believe these to be
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sufficient.
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## Configuration
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Practically all programs require some level of runtime configuration. This may
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take the form of command-line arguments, environment variables, configuration
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files, etc. Almost all configuration methods will require some system call, and
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so any component accessing configuration directly would likely break component
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property 4.
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Instead each component should take in whatever configuration parameters it needs
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during instantiation, and let `main` handle collecting all configuration from
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outside of the process and instantiating the components appropriately.
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Let's take our previous program, but add in two new desired behaviors: first,
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there should be a command-line parameter which allows for specifying the string
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on the command-line, rather than reading from stdin, and second, there should be
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a command-line parameter declaring which directory to write files into. The new
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implementation looks like:
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```
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package main
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import (
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"crypto/sha1"
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"encoding/hex"
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"flag"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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)
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// Disk defines the methods of the disk component.
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type Disk interface {
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WriteFile(fileName string, fileContents []byte) error
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}
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// disk is the concrete implementation of Disk. It implements the methods of
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// Disk (WriteFile) by performing actual OS calls.
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type disk struct {
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dir string
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}
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func NewDisk(dir string) Disk { return disk{dir: dir} }
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func (d disk) WriteFile(fileName string, fileContents []byte) error {
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fileName = filepath.Join(d.dir, fileName)
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return ioutil.WriteFile(fileName, fileContents, 0644)
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}
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func hashFileWriter(in io.Reader, disk Disk) error {
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h := sha1.New()
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r := io.TeeReader(in, h)
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body, err := ioutil.ReadAll(r)
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if err != nil {
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return fmt.Errorf("reading input: %w", err)
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}
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fileName := hex.EncodeToString(h.Sum(nil))
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if err := disk.WriteFile(fileName, body); err != nil {
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return fmt.Errorf("writing to file %q: %w", fileName, err)
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}
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return nil
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}
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func main() {
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str := flag.String("str", "", "If set, hash and write this string instead of stdin")
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dir := flag.String("dir", ".", "Directory which files should be written to")
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flag.Parse()
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var in io.Reader
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if *str == "" {
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in = os.Stdin
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} else {
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in = strings.NewReader(*str)
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}
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disk := NewDisk(*dir)
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if err := hashFileWriter(in, disk); err != nil {
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panic(err) // consider the error handled
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}
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}
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```
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Very little has changed, and in fact `hashFileWriter` was not touched at all,
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meaning all unit tests remained valid.
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## Setup/Runtime/Cleanup
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A program can be split into three stages: setup, runtime, and cleanup. Setup
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is the stage during which internal state is assembled in order to make runtime
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possible. Runtime is the stage during which a program's actual function is being
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performed. Cleanup is the stage during which runtime stop and internal state is
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disassembled.
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A graceful (i.e. reliably correct) setup is quite natural to accomplish, but
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unfortunately a graceful cleanup is not a programmer's first concern, and
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frequently is not a concern at all. However, when building reliable and correct
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|
programs, a graceful cleanup is as important as a graceful setup and runtime. A
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program is still running while it is being cleaned up, and it's possibly even
|
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|
acting on the outside world still. Shouldn't it behave correctly during that
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|
time?
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|
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Achieving a graceful setup and cleanup with components is quite simple:
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|
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|
During setup a single-threaded process (usually `main`) will construct the
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"leaf" components (those which have no child components of their own) first,
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|
then the components which take those leaves as parameters, then the components
|
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|
which take _those_ as parameters, and so on, until all are constructed. The
|
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components end up assembled into a directed acyclic graph.
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At this point the program will begin runtime.
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||||||
|
Once runtime is over and it is time for the program to exit it's only necessary
|
||||||
|
to call each component's cleanup method(s) in the reverse of the order the
|
||||||
|
components were instantiated in. A component's cleanup method should not be
|
||||||
|
called until all of its parent components have been cleaned up.
|
||||||
|
|
||||||
|
Inherent to the pattern is the fact that each component will certainly be
|
||||||
|
cleaned up before any of its child components, since its child components must
|
||||||
|
have been instantiated first and a component will not clean up child components
|
||||||
|
given as parameters (as-per component property 5a).
|
||||||
|
|
||||||
|
With go this pattern can be achieved easily using `defer`, but writing it out
|
||||||
|
manually is not so hard, as in this toy example:
|
||||||
|
|
||||||
|
```
|
||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"time"
|
||||||
|
)
|
||||||
|
|
||||||
|
// sleeper is a component which prints its children and sleeps when it's time to
|
||||||
|
// cleanup.
|
||||||
|
type sleeper struct {
|
||||||
|
children []*sleeper
|
||||||
|
toSleep time.Duration
|
||||||
|
|
||||||
|
// The builtin time.Sleep is an impure global function, a component can't
|
||||||
|
// use it, so the component must be instantiated with it as a parameter.
|
||||||
|
sleep func(time.Duration)
|
||||||
|
|
||||||
|
// likewise os.Stdout is a global singleton, and so must also be a
|
||||||
|
parameter.
|
||||||
|
stdout io.Writer
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *sleeper) print() {
|
||||||
|
fmt.Fprintf(s.stdout, "I will sleep for %v\n", s.toSleep)
|
||||||
|
for _, child := range s.children {
|
||||||
|
child.print()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *sleeper) cleanup() {
|
||||||
|
s.sleep(s.toSleep)
|
||||||
|
fmt.Fprintf(s.stdout, "I slept for %v\n", s.toSleep)
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
|
||||||
|
// Within main we make a helper function to easily construct sleepers. for a
|
||||||
|
// toy like this it's not worth the effort of giving sleeper a real
|
||||||
|
// initialization function.
|
||||||
|
newSleeper := func(toSleep time.Duration, children ...*sleeper) *sleeper {
|
||||||
|
return &sleeper{
|
||||||
|
children: children,
|
||||||
|
toSleep: toSleep,
|
||||||
|
sleep: time.Sleep,
|
||||||
|
stdout: os.Stdout,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
aa := newSleeper(250 * time.Millisecond)
|
||||||
|
defer aa.cleanup()
|
||||||
|
|
||||||
|
ab := newSleeper(250 * time.Millisecond)
|
||||||
|
defer ab.cleanup()
|
||||||
|
|
||||||
|
// A's children are AA and AB
|
||||||
|
a := newSleeper(500*time.Millisecond, aa, ab)
|
||||||
|
defer a.cleanup()
|
||||||
|
|
||||||
|
b := newSleeper(750 * time.Millisecond)
|
||||||
|
defer b.cleanup()
|
||||||
|
|
||||||
|
// root's children are A and B
|
||||||
|
root := newSleeper(1*time.Second, a, b)
|
||||||
|
defer root.cleanup()
|
||||||
|
|
||||||
|
// All components are now instantiated and runtime begins.
|
||||||
|
root.print()
|
||||||
|
// ... and just like that, runtime ends.
|
||||||
|
fmt.Println("--- Alright, fun is over, time for bed ---")
|
||||||
|
|
||||||
|
// Now to clean up, cleanup methods are called in the reverse order of the
|
||||||
|
// component's instantiation.
|
||||||
|
root.cleanup()
|
||||||
|
b.cleanup()
|
||||||
|
a.cleanup()
|
||||||
|
ab.cleanup()
|
||||||
|
aa.cleanup()
|
||||||
|
|
||||||
|
// Expected output is:
|
||||||
|
//
|
||||||
|
// I will sleep for 1s
|
||||||
|
// I will sleep for 500ms
|
||||||
|
// I will sleep for 250ms
|
||||||
|
// I will sleep for 250ms
|
||||||
|
// I will sleep for 750ms
|
||||||
|
// --- Alright, fun is over, time for bed ---
|
||||||
|
// I slept for 1s
|
||||||
|
// I slept for 750ms
|
||||||
|
// I slept for 500ms
|
||||||
|
// I slept for 250ms
|
||||||
|
// I slept for 250ms
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
## Criticisms
|
||||||
|
|
||||||
|
In lieu of a FAQ I will attempt to premeditate criticisms of the component
|
||||||
|
oriented pattern laid out in this post:
|
||||||
|
|
||||||
|
*This seems like a lot of extra work.*
|
||||||
|
|
||||||
|
Building reliable programs is a lot of work, just as building reliable-anything
|
||||||
|
is a lot of work. Many of us work in an industry which likes to balance
|
||||||
|
reliability (sometimes referred to by the more specious "quality") with
|
||||||
|
maleability and deliverability, which naturally leads to skepticism of any
|
||||||
|
suggestions which require more time spent on reliability. This is not
|
||||||
|
necessarily a bad thing, it's just how the industry functions.
|
||||||
|
|
||||||
|
All that said, a pattern need not be followed perfectly to be worthwhile, and
|
||||||
|
the amount of extra work incurred by it can be decided based on practical
|
||||||
|
considerations. I merely maintain that when it comes time to revisit some
|
||||||
|
existing code, either to fix or augment it, that the job will be notably easier
|
||||||
|
if the code _mostly_ follows this pattern.
|
||||||
|
|
||||||
|
*My language makes this difficult.*
|
||||||
|
|
||||||
|
I don't know of any language which makes this pattern particularly easy, so
|
||||||
|
unfortunately we're all in the same boat to some extent (though I recognize that
|
||||||
|
some languages, or their ecosystems, make it more difficult than others). It
|
||||||
|
seems to me that this pattern shouldn't be unbearably difficult for anyone to
|
||||||
|
implement in any language either, however, as the only language feature needed
|
||||||
|
is abstract typing.
|
||||||
|
|
||||||
|
It would be nice to one day see a language which explicitly supported this
|
||||||
|
pattern by baking the component properties in as compiler checked rules.
|
||||||
|
|
||||||
|
*This will result in over-abstraction.*
|
||||||
|
|
||||||
|
Abstraction is a necessary tool in a programmer's toolkit, there is simply no
|
||||||
|
way around it. The only questions are "how much?" and "where?".
|
||||||
|
|
||||||
|
The use of this pattern does not effect how those questions are answered, but
|
||||||
|
instead aims to more clearly delineate the relationships and interactions
|
||||||
|
between the different abstracted types once they've been established using other
|
||||||
|
methods. Over-abstraction is the fault of the programmer, not the language or
|
||||||
|
pattern or framework.
|
||||||
|
|
||||||
|
*The acronymn is CoP.*
|
||||||
|
|
||||||
|
Why do you think I've just been ackwardly using "this pattern" instead of the
|
||||||
|
acronymn for the whole post? Better names are welcome.
|
||||||
|
|
||||||
|
## Conclusion
|
||||||
|
|
||||||
|
The component oriented pattern helps make our code more reliable with only a
|
||||||
|
small amount of extra effort incurred. In fact most of the pattern has to do
|
||||||
|
establishing sensible abstractions around global functionality and remembering
|
||||||
|
certain idioms for how those abstractions should be composed together, something
|
||||||
|
most of us do to some extent already anyway.
|
||||||
|
|
||||||
|
While beneficial in many ways, component oriented programming is merely a tool
|
||||||
|
which can be applied in many cases. It is certain that there are cases where it
|
||||||
|
is not the right tool for the job. I've found these cases to be
|
||||||
|
few-and-far-between, however. It's a solid pattern that I've gotten good use out
|
||||||
|
of, and hopefully you'll find it, or some parts of it, to be useful as well.
|
Loading…
Reference in New Issue
Block a user