update program structure post, it might be good to go?
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@ -6,12 +6,6 @@ description: >-
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complex structures, and a pattern which helps in solving those problems.
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complex structures, and a pattern which helps in solving those problems.
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---
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---
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TODO:
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* Double check if I'm using "I" or "We" everywhere (probably should use "I")
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* Part 2: Full Example
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* Standardize on "programs", not "apps" or "services"
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* Prefix all relevant code examples with a package name
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## Part 0: Introduction
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## Part 0: Introduction
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This post is focused on a concept I call "program structure", which I will try
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This post is focused on a concept I call "program structure", which I will try
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@ -20,7 +14,7 @@ discussing why complex structures can be problematic to deal with, and finally
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discussing a pattern for dealing with those problems.
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discussing a pattern for dealing with those problems.
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My background is as a backend engineer working on large projects that have had
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My background is as a backend engineer working on large projects that have had
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many moving parts; most had multiple services interacting with each other, using
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many moving parts; most had multiple programs interacting with each other, using
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many different databases in various contexts, and facing large amounts of load
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many different databases in various contexts, and facing large amounts of load
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from millions of users. Most of this post will be framed from my perspective,
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from millions of users. Most of this post will be framed from my perspective,
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and will present problems in the way I have experienced them. I believe,
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and will present problems in the way I have experienced them. I believe,
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@ -31,10 +25,10 @@ domain can help to translate the ideas between the two.
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Also note that I will be using Go as my example language, but none of the
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Also note that I will be using Go as my example language, but none of the
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concepts discussed here are specific to Go. To that end, I've decided to favor
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concepts discussed here are specific to Go. To that end, I've decided to favor
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readable code over "correct" code, and so have elided things that most gophers
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readable code over "correct" code, and so have elided things that most gophers
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hold near-and-dear, such as error checking and comments on all public types, in
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hold near-and-dear, such as error checking and proper documentation, in order to
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order to make the code as accessible as possible to non-gophers as well. As with
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make the code as accessible as possible to non-gophers as well. As with before,
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before, I trust someone with a foot in Go and another language can translate
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I trust someone with a foot in Go and another language can translate help me
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help me translate between the two.
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translate between the two.
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## Part 1: Program Structure
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## Part 1: Program Structure
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@ -62,7 +56,7 @@ src/
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```
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```
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What I grew to learn was that this conflation of "program structure" with
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What I grew to learn was that this conflation of "program structure" with
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"directory structure" is ultimately unhelpful. While I won't deny that every
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"directory structure" is ultimately unhelpful. While can't be denied that every
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program has a directory structure (and if not, it ought to), this does not mean
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program has a directory structure (and if not, it ought to), this does not mean
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that the way the program looks in a filesystem in any way corresponds to how it
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that the way the program looks in a filesystem in any way corresponds to how it
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looks in our mind's eye.
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looks in our mind's eye.
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@ -80,27 +74,34 @@ src/
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If I were to ask you, based on that directory strucure, what the program does,
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If I were to ask you, based on that directory strucure, what the program does,
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in the most abstract terms, you might say something like: "The program
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in the most abstract terms, you might say something like: "The program
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establishes an http server which listens for requests, as well as a connection
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establishes an http server which listens for requests. It also establishes a
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to the redis server. The program then interacts with redis in different ways,
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connection to the redis server. The program then interacts with redis in
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based on the http requests which are received on the server."
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different ways, based on the http requests which are received on the server."
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And that would be a good guess. Here's a diagram which depicts the program
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And that would be a good guess. Here's a diagram which depicts the program
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structure, wherein the root node, `main.go`, takes in requests from `http` and
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structure, wherein the root node, `main.go`, takes in requests from `http` and
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processes them using `redis`.
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processes them using `redis`.
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TODO diagram
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{% include image.html
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dir="program-structure" file="diag1.jpg" width=519
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descr="Example 1"
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%}
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This is certainly a viable guess for how a program with that directory structure
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This is certainly a viable guess for how a program with that directory structure
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operates, but consider another: "A component of the program called `server`
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operates, but consider another answer: "A component of the program called
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establishes an http server which listens for requests, as well as a connection
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`server` establishes an http server which listens for requests. `server` also
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to a redis server. `server` then interacts with that redis connection in
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establishes a connection to a redis server. `server` then interacts with that
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different ways, based on the http requests which are received on the http
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redis connection in different ways, based on the http requests which are
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server. Additionally, `server` tracks statistics about these interactions and
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received on the http server. Additionally, `server` tracks statistics about
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makes them available to other components. The root component of the program
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these interactions and makes them available to other components. The root
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establishes a connection to a second redis server, and stores those statistics
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component of the program establishes a connection to a second redis server, and
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in that redis server."
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stores those statistics in that redis server." Here's another diagram to depict
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_that_ program.
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TODO diagram
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{% include image.html
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dir="program-structure" file="diag2.jpg" width=712
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descr="Example 2"
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%}
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The directory structure could apply to either description; `redis` is just a
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The directory structure could apply to either description; `redis` is just a
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library which allows for interacting with a redis server, but it doesn't specify
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library which allows for interacting with a redis server, but it doesn't specify
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@ -112,9 +113,9 @@ program will use those components.**
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### Global State vs Compartmentalization
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### Global State vs Compartmentalization
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The directory-centric approach to structure often leads to the use of global
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The directory-centric view of structure often leads to the use of global
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singletons to manage access to external resources like RPC servers and
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singletons to manage access to external resources like RPC servers and
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databases. In the above example the `redis` library might contain code which
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databases. In examples 1 and 2 the `redis` library might contain code which
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looks something like:
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looks something like:
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```go
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```go
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@ -130,33 +131,34 @@ func Get(name string) *RedisConn {
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```
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```
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Even though this pattern would work, it breaks with our conception of the
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Even though this pattern would work, it breaks with our conception of the
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program structure in the more complex case shown above. Rather than having the
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program structure in more complexes cases like example 2. Rather than the
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`server` component own the redis server it uses, the root component would be the
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`redis` component being owned by the `server` component, which actually uses it,
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owner of it, and `server` would be borrowing it. Compartmentalization has been
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it would be practically owned by _all_ components, since all are able to use it.
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broken, and can only be held together through sheer human discipline.
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Compartmentalization has been broken, and can only be held together through
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sheer human discipline.
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This is the problem with all global state. It's shareable amongst all components
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**This is the problem with all global state. It's shareable amongst all components
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of a program, and so is owned by none of them. One must look at an entire
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of a program, and so is accountable to none of them.** One must look at an
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codebase to understand how a globally held component is used, which might not
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entire codebase to understand how a globally held component is used, which might
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even be possible for a large codebase. And so the maintainers of these shared
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not even be possible for a large codebase. And so the maintainers of these
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components rely entirely on the discipline of their fellow coders when making
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shared components rely entirely on the discipline of their fellow coders when
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changes, usually discovering where that discipline broke down once the changes
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making changes, usually discovering where that discipline broke down once the
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have been pushed live.
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changes have been pushed live.
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Global state also makes it easier for disparate services/components to share
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Global state also makes it easier for disparate programs/components to share
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datastores for completely unrelated tasks. In the above example, rather than
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datastores for completely unrelated tasks. In example 2, rather than creating a
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creating a new redis instance for the root component's statistics storage, the
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new redis instance for the root component's statistics storage, the coder might
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coder might have instead said "well, there's already a redis instance available,
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have instead said "well, there's already a redis instance available, I'll just
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I'll just use that." And so compartmentalization would have been broken further.
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use that." And so compartmentalization would have been broken further. Perhaps
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Perhaps the two instances _could_ be coalesced into the same one, for the sake
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the two instances _could_ be coalesced into the same one, for the sake of
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of resource efficiency, but that decision would be better made at runtime via
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resource efficiency, but that decision would be better made at runtime via the
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the configuration of the program, rather than being hardcoded into the code.
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configuration of the program, rather than being hardcoded into the code.
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From the perspective of team management, global state-based patterns do nothing
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From the perspective of team management, global state-based patterns do nothing
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except slow teams down. The person/team responsible for maintaining the central
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except slow teams down. The person/team responsible for maintaining the central
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library which holds all the shared resources (`redis`, in the above example)
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library in which shared components live (`redis`, in the above examples) becomes
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becomes the bottleneck for creating new instances for new components, which will
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the bottleneck for creating new instances for new components, which will further
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further lead to re-using existing instances rather than create new ones, further
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lead to re-using existing instances rather than creating new ones, further
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breaking compartmentalization. The person/team responsible for the central
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breaking compartmentalization. The person/team responsible for the central
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library often finds themselves as the maintainers of the shared resource as
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library often finds themselves as the maintainers of the shared resource as
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well, rather than the team actually using it.
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well, rather than the team actually using it.
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@ -174,16 +176,10 @@ some IO functionality of their own.
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Let's look at an even more complex structure, still only using the `redis` and
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Let's look at an even more complex structure, still only using the `redis` and
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`http` component types:
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`http` component types:
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TODO diagram:
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{% include image.html
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```
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dir="program-structure" file="diag3.jpg" width=729
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root
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descr="Example 3"
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rest-api
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%}
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redis
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http
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redis // for stats keeping
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debug
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http
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```
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This component structure contains the addition of the `debug` component. Clearly
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This component structure contains the addition of the `debug` component. Clearly
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the `http` and `redis` components are reusable in different contexts, but for
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the `http` and `redis` components are reusable in different contexts, but for
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@ -212,8 +208,8 @@ func NewRestAPI() *RestAPI {
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// mux will route requests to different handlers based on their URL path.
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// mux will route requests to different handlers based on their URL path.
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mux := http.NewServeMux()
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mux := http.NewServeMux()
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mux.Handle("/foo", http.HandlerFunc(r.fooHandler))
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mux.HandleFunc("/foo", r.fooHandler)
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mux.Handle("/bar", http.HandlerFunc(r.barHandler))
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mux.HandleFunc("/bar", r.barHandler)
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r.httpSrv := http.NewServer(mux)
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r.httpSrv := http.NewServer(mux)
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// Listen for requests and serve them in the background.
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// Listen for requests and serve them in the background.
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@ -235,9 +231,9 @@ func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
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}
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}
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```
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```
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As can be seen, `rest-api` coalesces `http` and `redis` into a simple REST api,
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As can be seen, `rest-api` coalesces `http` and `redis` into a simple REST-like
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using pre-made library components. `main.go`, the root component, does much the
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api, using pre-made library components. `main.go`, the root component, does much
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same:
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the same:
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```go
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```go
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func main() {
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func main() {
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@ -262,14 +258,14 @@ One thing which is clearly missing in this program is proper configuration,
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whether from command-line, environment variables, etc.... As it stands, all
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whether from command-line, environment variables, etc.... As it stands, all
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configuration parameters, such as the redis addresses and http listen addresses,
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configuration parameters, such as the redis addresses and http listen addresses,
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are hardcoded. Proper configuration actually ends up being somewhat difficult,
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are hardcoded. Proper configuration actually ends up being somewhat difficult,
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as the ideal case would be for each component to set up the configuration
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as the ideal case would be for each component to set up its own configuration
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variables of itself, without its parent needing to be aware. For example,
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variables, without its parent needing to be aware. For example, `redis` could
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`redis` could set up `addr` and `pool-size` parameters. The problem is that
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set up `addr` and `pool-size` parameters. The problem is that there are two
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there are two `redis` components in the program, and their parameters would
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`redis` components in the program, and their parameters would therefore conflict
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therefore conflict with each other. An elegant solution to this problem is
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with each other. An elegant solution to this problem is discussed in the next
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discussed in the next section.
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section.
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## Part 2: Context, Configuration, and Runtime
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## Part 2: Components, Configuration, and Runtime
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The key to the configuration problem is to recognize that, even if there are two
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The key to the configuration problem is to recognize that, even if there are two
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of the same component in a program, they can't occupy the same place in the
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of the same component in a program, they can't occupy the same place in the
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@ -296,54 +292,45 @@ components in that program would set up:
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```
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```
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So how can we enable each component to know its path in the component structure?
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So how can we enable each component to know its path in the component structure?
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To answer this we'll have to take a detour through go's `Context` type.
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To answer this we'll have to take a detour through a type, called `Component`.
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### Context and Configuration
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### Component and Configuration
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As I mentioned in the Introduction, my example language in this post is Go, but
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The `Component` type is a made up type (though you'll be able to find an
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there's nothing about the concepts I'm presenting which are specific to Go. To
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implementation of it at the end of this post). It has a single primary purpose,
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put it simply, Go's builtin `context` package implements a type called
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and that is to convey the program's structure to new components.
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`context.Context` which is, for all intents and purposes, an immutable key/value
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store. This means that when you set a key to a value on a Context (using the
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`context.WithValue` function) a new Context is returned. The new Context
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contains all of the original's key/values, plus the one just set. The original
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remains untouched.
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(Go's Context also has some behavior built into it surrounding deadlines and
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To see how this is done, let's look at a couple of `Component`'s methods:
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process cancellation, but those aren't relevant for this discussion.)
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Context makes sense to use for carrying information about the program's
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structure to it's different components; it is informing each of what _context_
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it exists in within the larger structure. To use Context effectively, however,
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it is necessary to implement some helper functions. Here are their function
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signatures:
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```go
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```go
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// Package mctx
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// Package mcmp
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// NewChild creates and returns a new Context based off of the parent one. The
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// New returns a new Component which has no parents or children. It is therefore
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// child will have a path which is the parent's path appended with the given
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// the root component of a component hierarchy.
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// name.
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func New() *Component
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func NewChild(parent context.Context, name string) context.Context
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// Path returns the sequence of names which were used to produce this Context
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// Child returns a new child of the called upon Component.
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// via calls to the NewChild function.
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func (*Component) Child(name string) *Component
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func Path(ctx context.Context) []string
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// Path returns the Component's path in the component hierarchy. It will return
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// an empty slice if the Component is the root component.
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func (*Component) Path() []string
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```
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```
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`NewChild` is used to create a new Context, corresponding to a new child node in
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the component structure, and `Path` is used retrieve the path of any Context
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`Child` is used to create a new `Component`, corresponding to a new child node
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within that structure. For the sake of keeping the examples simple let's pretend
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in the component structure, and `Path` is used retrieve the path of any
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these functions have been implemented in a package called `mctx`. Here's an
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`Component` within that structure. For the sake of keeping the examples simple
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example of how `mctx` might be used in the `redis` component's code:
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let's pretend these functions have been implemented in a package called `mcmp`.
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Here's an example of how `Component` might be used in the `redis` component's
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code:
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```go
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```go
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// Package redis
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// Package redis
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func NewConn(ctx context.Context, defaultAddr string) *RedisConn {
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func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
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ctx = mctx.NewChild(ctx, "redis")
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cmp = cmp.Child("redis")
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ctxPath := mctx.Path(ctx)
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paramPrefix := strings.Join(cmp.Path(), "-")
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paramPrefix := strings.Join(ctxPath, "-")
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addrParam := flag.String(paramPrefix+"-addr", defaultAddr, "Address of redis instance to connect to")
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addrParam := flag.String(paramPrefix+"-addr", defaultAddr, "Address of redis instance to connect to")
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// finish setup
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// finish setup
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@ -355,59 +342,69 @@ func NewConn(ctx context.Context, defaultAddr string) *RedisConn {
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In our above example, the two `redis` components' parameters would be:
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In our above example, the two `redis` components' parameters would be:
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```
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```
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// This first parameter is for stats redis, whose parent is the root and
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// This first parameter is for the stats redis, whose parent is the root and
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// therefore doesn't have a prefix. Perhaps stats should be broken into its own
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// therefore doesn't have a prefix. Perhaps stats should be broken into its own
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// component in order to fix this.
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// component in order to fix this.
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--redis-addr
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--redis-addr
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--rest-api-redis-addr
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--rest-api-redis-addr
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```
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```
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The prefix joining stuff will probably get annoying after a while though, so
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`Component` definitely makes it easier to instantiate multiple redis components
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let's invent a new package, `mcfg`, which acts like `flag` but is aware of
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in our program, since it allows them to know their place in the component
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`mctx`. Then `redis.NewConn` is reduced to:
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structure.
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Having to construct the prefix for the parameters ourselves is pretty annoying
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though, so let's introduce a new package, `mcfg`, which acts like `flag` but is
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aware of `Component`. Then `redis.NewConn` is reduced to:
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```go
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```go
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// Package redis
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// Package redis
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func NewConn(ctx context.Context, defaultAddr string) *RedisConn {
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func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
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ctx = mctx.NewChild(ctx, "redis")
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cmp = cmp.Child("redis")
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addrParam := flag.String(ctx, "-addr", defaultAddr, "Address of redis instance to connect to")
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addrParam := flag.String(cmp, "-addr", defaultAddr, "Address of redis instance to connect to")
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// finish setup
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// finish setup
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||||||
|
|
||||||
return redisConn
|
return redisConn
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
|
Easy-peazy.
|
||||||
|
|
||||||
|
#### But What About Parse?
|
||||||
|
|
||||||
Sharp-eyed gophers will notice that there's a key piece missing: When is
|
Sharp-eyed gophers will notice that there's a key piece missing: When is
|
||||||
`mcfg.Parse` called? When does `addrParam` actually get populated? Because you
|
`flag.Parse`, or its `mcfg` counterpart, called? When does `addrParam` actually
|
||||||
can't create the redis connection until that happens, but that can't happen
|
get populated? You can't use the redis connection until that happens, but that
|
||||||
inside `redis.NewConn` because there might be other things after `redis.NewConn`
|
can't happen inside `redis.NewConn` because there might be other components
|
||||||
which want to set up parameters. To illustrate the problem, let's look at a
|
after `redis.NewConn` which want to set up parameters. To illustrate the
|
||||||
simple program which wants to set up two `redis` components:
|
problem, let's look at a simple program which wants to set up two `redis`
|
||||||
|
components:
|
||||||
|
|
||||||
```go
|
```go
|
||||||
func main() {
|
func main() {
|
||||||
// Create the root context, an empty Context.
|
// Create the root Component, an empty Component.
|
||||||
ctx := context.Background()
|
cmp := mcmp.New()
|
||||||
|
|
||||||
// Create the Contexts for two sub-components, foo and bar.
|
// Create the Components for two sub-components, foo and bar.
|
||||||
ctxFoo := mctx.NewChild(ctx, "foo")
|
cmpFoo := cmp.Child("foo")
|
||||||
ctxBar := mctx.NewChild(ctx, "bar")
|
cmpBar := cmp.Child("bar")
|
||||||
|
|
||||||
// Now we want to try to create a redis sub-component for each component.
|
// Now we want to try to create a redis sub-component for each component.
|
||||||
|
|
||||||
// This will set up the parameter "--foo-redis-addr", but bar hasn't had a
|
// This will set up the parameter "--foo-redis-addr", but bar hasn't had a
|
||||||
// chance to set up its corresponding parameter, so the command-line can't
|
// chance to set up its corresponding parameter, so the command-line can't
|
||||||
// be parsed yet.
|
// be parsed yet.
|
||||||
fooRedis := redis.NewConn(ctxFoo, "127.0.0.1:6379")
|
fooRedis := redis.NewConn(cmpFoo, "127.0.0.1:6379")
|
||||||
|
|
||||||
// This will set up the parameter "--bar-redis-addr", but, as mentioned
|
// This will set up the parameter "--bar-redis-addr", but, as mentioned
|
||||||
// before, redis.NewConn can't parse command-line.
|
// before, redis.NewConn can't parse command-line.
|
||||||
barRedis := redis.NewConn(ctxBar, "127.0.0.1:6379")
|
barRedis := redis.NewConn(cmpBar, "127.0.0.1:6379")
|
||||||
|
|
||||||
// If the command-line is parsed here, then how can fooRedis and barRedis
|
// If the command-line is parsed here, then how can fooRedis and barRedis
|
||||||
// have been created yet? Creating the redis connection depends on the addr
|
// have been created yet? It's only _after_ this point that `fooRedis` and
|
||||||
// parameters having already been parsed and filled.
|
// `barRedis` could possibly be usable.
|
||||||
|
mcfg.Parse()
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
@ -417,14 +414,14 @@ We will solve this problem in the next section.
|
|||||||
|
|
||||||
Let's break down `redis.NewConn` into two phases: instantiation and initialization.
|
Let's break down `redis.NewConn` into two phases: instantiation and initialization.
|
||||||
Instantiation refers to creating the component on the component structure and
|
Instantiation refers to creating the component on the component structure and
|
||||||
having it declare what it needs in order to initialize. After instantiation
|
having it declare what it needs in order to initialize (e.g. configuration
|
||||||
nothing external to the program has been done; no IO, no reading of the
|
parameters). During instantiation nothing external to the program is performed;
|
||||||
command-line, no logging, etc... All that's happened is that the empty shell of
|
no IO, no reading of the command-line, no logging, etc... All that's happened is
|
||||||
a `redis` component has been created.
|
that the empty template of a `redis` component has been created.
|
||||||
|
|
||||||
Initialization is the phase when that shell is filled. Configuration parameters
|
Initialization is the phase when that template is filled in. Configuration
|
||||||
are read, startup actions like the creation of database connections are
|
parameters are read, startup actions like the creation of database connections
|
||||||
performed, and logging is output for informational and debugging purposes.
|
are performed, and logging is output for informational and debugging purposes.
|
||||||
|
|
||||||
The key to making effective use of this dichotemy is to allow _all_ components
|
The key to making effective use of this dichotemy is to allow _all_ components
|
||||||
to instantiate themselves before they initialize themselves. By doing this we
|
to instantiate themselves before they initialize themselves. By doing this we
|
||||||
@ -436,40 +433,51 @@ sense to leave instantiation related code where it is, but we need a mechanism
|
|||||||
by which we can declare initialization code before actually calling it. For
|
by which we can declare initialization code before actually calling it. For
|
||||||
this, I will introduce the idea of a "hook".
|
this, I will introduce the idea of a "hook".
|
||||||
|
|
||||||
|
#### But First: Augment Component
|
||||||
|
|
||||||
|
In order to support hooks, however, `Component` will need to be augmented with
|
||||||
|
a few new methods. Right now it can only carry with it information about the
|
||||||
|
component structure, but here we will add the ability to carry arbitrary
|
||||||
|
key/value information as well:
|
||||||
|
|
||||||
|
```go
|
||||||
|
// Package mcmp
|
||||||
|
|
||||||
|
// SetValue sets the given key to the given value on the Component, overwriting
|
||||||
|
// any previous value for that key.
|
||||||
|
func (*Component) SetValue(key, value interface{})
|
||||||
|
|
||||||
|
// Value returns the value which has been set for the given key, or nil if the
|
||||||
|
// key was never set.
|
||||||
|
func (*Component) Value(key interface{}) interface{}
|
||||||
|
|
||||||
|
// Children returns the Component's children in the order they were created.
|
||||||
|
func (*Component) Children() []*Component
|
||||||
|
```
|
||||||
|
|
||||||
|
The final method allows us to, starting at the root `Component`, traverse the
|
||||||
|
component structure, interacting with each `Component`'s key/value store. This
|
||||||
|
will be useful for implementing hooks.
|
||||||
|
|
||||||
|
#### Hooks
|
||||||
|
|
||||||
A hook is, simply a function which will run later. We will declare a new
|
A hook is, simply a function which will run later. We will declare a new
|
||||||
package, calling it `mrun`, and say that it has two new functions:
|
package, calling it `mrun`, and say that it has two new functions:
|
||||||
|
|
||||||
```go
|
```go
|
||||||
// Package mrun
|
// Package mrun
|
||||||
|
|
||||||
// WithInitHook returns a new Context based off the passed in one, with the //
|
// InitHook registers the given hook to the given Component.
|
||||||
given hook registered to it.
|
func InitHook(cmp *mcmp.Component, hook func())
|
||||||
func WithInitHook(ctx context.Context, hook func()) context.Context
|
|
||||||
|
|
||||||
// Init runs all hooks registered using WithInitHook. Hooks are run in the order
|
// Init runs all hooks registered using InitHook. Hooks are run in the order
|
||||||
// they were registered.
|
// they were registered.
|
||||||
func Init(ctx context.Context)
|
func Init(cmp *mcmp.Component)
|
||||||
```
|
```
|
||||||
|
|
||||||
With these two functions we are able to defer the initialization phase of
|
With these two functions we are able to defer the initialization phase of
|
||||||
startup by using the same Contexts we were passing around for the purpose of
|
startup by using the same `Component`s we were passing around for the purpose of
|
||||||
denoting component structure. One thing to note is that, since hooks are being
|
denoting component structure.
|
||||||
registered onto Contexts within the component instantiation code, the parent
|
|
||||||
Context will not know about these hooks. Therefore it is necessary to add the
|
|
||||||
child component's Context back into the parent. To do this we add two final
|
|
||||||
functions to the `mctx` package:
|
|
||||||
|
|
||||||
```go
|
|
||||||
// Package mctx
|
|
||||||
|
|
||||||
// WithChild returns a copy of the parent with the child added to it. Children
|
|
||||||
// of a Context can be retrieved using the Children function.
|
|
||||||
func WithChild(parent, child context.Context) context.Context
|
|
||||||
|
|
||||||
// Children returns all child Contexts which have been added to the given one
|
|
||||||
// using WithChild, in the order they were added.
|
|
||||||
func Children(ctx context.Context) []context.Context
|
|
||||||
```
|
|
||||||
|
|
||||||
Now, with these few extra pieces of functionality in place, let's reconsider the
|
Now, with these few extra pieces of functionality in place, let's reconsider the
|
||||||
most recent example, and make a program which creates two redis components which
|
most recent example, and make a program which creates two redis components which
|
||||||
@ -478,61 +486,54 @@ exist independently of each other:
|
|||||||
```go
|
```go
|
||||||
// Package redis
|
// Package redis
|
||||||
|
|
||||||
// NOTE that NewConn has been renamed to WithConn, to reflect that the given
|
// NOTE that NewConn has been renamed to InstConn, to reflect that the returned
|
||||||
// Context is being returned _with_ a redis component added to it.
|
// *RedisConn is merely instantiated, not initialized.
|
||||||
|
|
||||||
func WithConn(parent context.Context, defaultAddr string) (context.Context, *RedisConn) {
|
func InstConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
|
||||||
ctx = mctx.NewChild(parent, "redis")
|
cmp = cmp.Child("redis")
|
||||||
|
|
||||||
// we instantiate an empty RedisConn instance and parameters for it. Neither
|
// we instantiate an empty RedisConn instance and parameters for it. Neither
|
||||||
// has been initialized yet. They will remain empty until initialization has
|
// has been initialized yet. They will remain empty until initialization has
|
||||||
// occurred.
|
// occurred.
|
||||||
redisConn := new(RedisConn)
|
redisConn := new(RedisConn)
|
||||||
addrParam := flag.String(ctx, "-addr", defaultAddr, "Address of redis instance to connect to")
|
addrParam := mcfg.String(cmp, "-addr", defaultAddr, "Address of redis instance to connect to")
|
||||||
|
|
||||||
ctx = mrun.WithInitHook(ctx, func() {
|
mrun.InitHook(cmp, func() {
|
||||||
// This hook will run after parameter initialization has happened, and
|
// This hook will run after parameter initialization has happened, and
|
||||||
// so addrParam will be usable. redisConn will be usable after this hook
|
// so addrParam will be usable. Once this hook as run, redisConn will be
|
||||||
// has run as well.
|
// usable as well.
|
||||||
*redisConn = makeRedisConnection(*addrParam)
|
*redisConn = makeRedisConnection(*addrParam)
|
||||||
})
|
})
|
||||||
|
|
||||||
// Now that ctx has had configuration parameters and intialization hooks
|
// Now that cmp has had configuration parameters and intialization hooks
|
||||||
// instantiated into it, return both it and the empty redisConn instance
|
// set into it, return the empty redisConn instance back to the parent.
|
||||||
// back to the parent.
|
return redisConn
|
||||||
return mctx.WithChild(parent, ctx), redisConn
|
|
||||||
}
|
}
|
||||||
|
```
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////////////
|
```go
|
||||||
|
|
||||||
// Package main
|
// Package main
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
// Create the root context, an empty Context.
|
// Create the root Component, an empty Component.
|
||||||
ctx := context.Background()
|
cmp := mcmp.New()
|
||||||
|
|
||||||
// Create the Contexts for two sub-components, foo and bar.
|
// Create the Components for two sub-components, foo and bar.
|
||||||
ctxFoo := mctx.NewChild(ctx, "foo")
|
cmpFoo := cmp.Child("foo")
|
||||||
ctxBar := mctx.NewChild(ctx, "bar")
|
cmpBar := cmp.Child("bar")
|
||||||
|
|
||||||
// Add redis components to each of the foo and bar sub-components. The
|
// Add redis components to each of the foo and bar sub-components.
|
||||||
// returned Contexts will be used to initialize the redis components.
|
redisFoo := redis.InstConn(cmpFoo, "127.0.0.1:6379")
|
||||||
ctxFoo, redisFoo := redis.WithConn(ctxFoo, "127.0.0.1:6379")
|
redisBar := redis.InstConn(cmpBar, "127.0.0.1:6379")
|
||||||
ctxBar, redisBar := redis.WithConn(ctxBar, "127.0.0.1:6379")
|
|
||||||
|
|
||||||
// Add the sub-component contexts back to the root, so they can all be
|
// Parse will descend into the Component and all of its children,
|
||||||
// initialized at once.
|
// discovering all registered configuration parameters and filling them from
|
||||||
ctx = mctx.WithChild(ctx, ctxFoo)
|
// the command-line.
|
||||||
ctx = mctx.WithChild(ctx, ctxBar)
|
mcfg.Parse(cmp)
|
||||||
|
|
||||||
// Parse will descend into the Context and all of its children, discovering
|
// Now that configuration parameters have been initialized, run the Init
|
||||||
// all registered configuration parameters and filling them from the
|
// hooks for all Components.
|
||||||
// command-line.
|
mrun.Init(cmp)
|
||||||
mcfg.Parse(ctx)
|
|
||||||
|
|
||||||
// Now that configuration has been initialized, run the Init hooks for each
|
|
||||||
// of the sub-components.
|
|
||||||
mrun.Init(ctx)
|
|
||||||
|
|
||||||
// At this point the redis components have been fully initialized and may be
|
// At this point the redis components have been fully initialized and may be
|
||||||
// used. For this example we'll copy all keys from one to the other.
|
// used. For this example we'll copy all keys from one to the other.
|
||||||
@ -544,117 +545,37 @@ func main() {
|
|||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|
||||||
### Full example
|
## Conclusion
|
||||||
|
|
||||||
TODO
|
While the examples given here are fairly simplistic, the pattern itself is quite
|
||||||
|
powerful. Codebases naturally accumulate small, domain specific behaviors and
|
||||||
|
optimizations over time, especially around the IO components of the program.
|
||||||
|
Databases are used with specific options that an organization finds useful,
|
||||||
|
logging is performed in particular places, metrics are counted around certain
|
||||||
|
pieces of code, etc...
|
||||||
|
|
||||||
## Part 3: Annotations, Logging, and Errors
|
By programming with component structure in mind we are able to keep these
|
||||||
|
optimizations while also keeping the clarity and compartmentalization of the
|
||||||
|
code in-tact. We are able to keep our code flexible and configurable, while also
|
||||||
|
re-usable and testable. And the simplicity of the tools involved means it can be
|
||||||
|
extended and retrofitted for nearly any situation or use-case.
|
||||||
|
|
||||||
Let's shift gears away from the component structure for a bit, and talk about a
|
Overall, it's a powerful pattern that I've found myself unable to do without
|
||||||
separate, but related, set of issues: those related to logging and errors.
|
once I began using it.
|
||||||
|
|
||||||
Both logging and error creation share the same problem, that of collecting as
|
### Implementation
|
||||||
much contextual information around an event as possible. This is often done
|
|
||||||
through string formatting, like so:
|
|
||||||
|
|
||||||
```go
|
As a final note, you can find an example implementation of the packages
|
||||||
// ServeHTTP implements the http.Handler method and is used to serve App's HTTP
|
described in this post here:
|
||||||
// endpoints.
|
|
||||||
func (app *App) ServeHTTP(rw http.ResponseWriter, r *http.Request) {
|
|
||||||
log.Printf("incoming request from remoteAddr:%s for url:%s", r.RemoteAddr, r.URL.String())
|
|
||||||
|
|
||||||
// begin actual request handling
|
* [mcmp](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcmp)
|
||||||
}
|
* [mcfg](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcfg)
|
||||||
```
|
* [mrun](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mrun)
|
||||||
|
|
||||||
In this example the code is logging an event, an incoming HTTP request, and
|
The packages are not stable and are likely to change frequently. You'll also
|
||||||
including contextual information in that log about the remote address of the
|
find that they have been extended quite a bit from the simple descriptions found
|
||||||
requester and the URL being requested.
|
here, based on what I've found useful as I've implemented programs using
|
||||||
|
component structures. With these two points in mind, I would encourage you to
|
||||||
Similarly, an error might be created like this:
|
look in and take whatever functionality you find useful for yourself, and not
|
||||||
|
use the packages directly. The core pieces are not different from what has been
|
||||||
```go
|
described in this post.
|
||||||
func (app *App) GetUsername(userID int) (string, error) {
|
|
||||||
userName, err := app.Redis.Command("GET", userID)
|
|
||||||
if err != nil {
|
|
||||||
return "", fmt.Errorf("could not get username for userID:%d: %s", userID, err)
|
|
||||||
}
|
|
||||||
return userName, nil
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
In that example, when redis returns an error, the error is extended to include
|
|
||||||
contextual information about what was attempting to be done (`could not get
|
|
||||||
username`) and the userID involved. In newer versions of Go, and indeed in many
|
|
||||||
other programming languages, the error will also include information about where
|
|
||||||
in the source code it occurred, such as file name and line number.
|
|
||||||
|
|
||||||
It is my experience that both logging and error creation often take up an
|
|
||||||
inordinate amount of space in many programs. This is due to a desire to
|
|
||||||
contextualize as much as possible, since in a large program it can be difficult
|
|
||||||
to tell exactly where something is happening, even if you're looking at the log
|
|
||||||
entry or error. For example, if a program has a set of HTTP endpoints, each one
|
|
||||||
performing a redis call, what good is it to see the log entry `redis command had
|
|
||||||
an error: took too long` without also knowing which command is involved, and
|
|
||||||
which endpoint is calling it? Very little.
|
|
||||||
|
|
||||||
Many programs end up looking like this:
|
|
||||||
|
|
||||||
```go
|
|
||||||
func (app *App) httpEndpointA(rw http.ResponseWriter, r *http.Request) {
|
|
||||||
err := app.Redis.Command("SET", "foo", "bar")
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("redis error occurred in EndpointA, calling SET: %s", err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (app *App) httpEndpointB(rw http.ResponseWriter, r *http.Request) {
|
|
||||||
err := app.Redis.Command("INCR", "baz")
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("redis error occurred in EndpointA, calling INCR: %s", err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// etc...
|
|
||||||
```
|
|
||||||
|
|
||||||
Obviously logging is taking up the majority of the code-space in those examples,
|
|
||||||
and that doesn't even include potentially pertinent information such as IP
|
|
||||||
address, or log entries for non-error events.
|
|
||||||
|
|
||||||
Another aspect of the logging/error dichotemy is that they are often dealing in
|
|
||||||
essentially the same data. This makes sense, as both are really dealing with the
|
|
||||||
same thing: capturing context for the purpose of later debugging. So rather than
|
|
||||||
formatting strings by hand for each use-case, let's instead use our friend,
|
|
||||||
`context.Context`, to carry the data for us.
|
|
||||||
|
|
||||||
|
|
||||||
### Annotations
|
|
||||||
|
|
||||||
I will here introduce the idea of "annotations", which are essentially key/value
|
|
||||||
pairs which can be attached to a Context and retrieved later. To implement
|
|
||||||
annotations I will introduce two new functions to the `mctx` package:
|
|
||||||
|
|
||||||
```go
|
|
||||||
// Package mctx
|
|
||||||
|
|
||||||
// Annotate returns a new Context with the given key/value pairs embedded into
|
|
||||||
// it, which can be later retrieved using the Annotations method. If any keys
|
|
||||||
// conflict with previous annotations, their values will overwrite the
|
|
||||||
// previously annotated values for those keys.
|
|
||||||
func Annotate(ctx context.Context, keyvals ...interface{}) context.Context
|
|
||||||
|
|
||||||
// Annotations returns all annotations which have been set on the Context using
|
|
||||||
// Annotate.
|
|
||||||
func Annotations(ctx context.Context) map[interface{}]interface{}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Aside: Structural vs Runtime Contexts
|
|
||||||
|
|
||||||
It may seem strange that we're about to use Contexts for a use-case that's
|
|
||||||
completely different than the one discussed in Part 1, and I've been asked
|
|
||||||
before if perhaps that doesn't indicate the two should be separated into
|
|
||||||
separate entities: a structural context type which behaves as shown in Part 1,
|
|
||||||
and a runtime context type whose behavior we've just looked at.
|
|
||||||
|
|
||||||
I think this is a compelling idea...
|
|
||||||
|
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Reference in New Issue
Block a user