459 lines
13 KiB
JavaScript
459 lines
13 KiB
JavaScript
// Copyright 2006 The Closure Library Authors. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS-IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/**
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* @fileoverview Datastructure: Hash Map.
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*
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* @author arv@google.com (Erik Arvidsson)
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*
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* This file contains an implementation of a Map structure. It implements a lot
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* of the methods used in goog.structs so those functions work on hashes. This
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* is best suited for complex key types. For simple keys such as numbers and
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* strings consider using the lighter-weight utilities in goog.object.
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*/
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goog.provide('goog.structs.Map');
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goog.require('goog.iter.Iterator');
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goog.require('goog.iter.StopIteration');
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goog.require('goog.object');
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/**
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* Class for Hash Map datastructure.
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* @param {*=} opt_map Map or Object to initialize the map with.
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* @param {...*} var_args If 2 or more arguments are present then they
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* will be used as key-value pairs.
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* @constructor
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* @template K, V
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* @deprecated This type is misleading: use ES6 Map instead.
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*/
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goog.structs.Map = function(opt_map, var_args) {
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/**
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* Underlying JS object used to implement the map.
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* @private {!Object}
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*/
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this.map_ = {};
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/**
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* An array of keys. This is necessary for two reasons:
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* 1. Iterating the keys using for (var key in this.map_) allocates an
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* object for every key in IE which is really bad for IE6 GC perf.
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* 2. Without a side data structure, we would need to escape all the keys
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* as that would be the only way we could tell during iteration if the
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* key was an internal key or a property of the object.
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*
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* This array can contain deleted keys so it's necessary to check the map
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* as well to see if the key is still in the map (this doesn't require a
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* memory allocation in IE).
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* @private {!Array<string>}
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*/
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this.keys_ = [];
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/**
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* The number of key value pairs in the map.
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* @private {number}
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*/
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this.count_ = 0;
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/**
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* Version used to detect changes while iterating.
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* @private {number}
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*/
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this.version_ = 0;
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var argLength = arguments.length;
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if (argLength > 1) {
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if (argLength % 2) {
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throw Error('Uneven number of arguments');
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}
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for (var i = 0; i < argLength; i += 2) {
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this.set(arguments[i], arguments[i + 1]);
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}
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} else if (opt_map) {
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this.addAll(/** @type {Object} */ (opt_map));
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}
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};
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/**
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* @return {number} The number of key-value pairs in the map.
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*/
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goog.structs.Map.prototype.getCount = function() {
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return this.count_;
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};
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/**
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* Returns the values of the map.
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* @return {!Array<V>} The values in the map.
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*/
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goog.structs.Map.prototype.getValues = function() {
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this.cleanupKeysArray_();
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var rv = [];
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for (var i = 0; i < this.keys_.length; i++) {
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var key = this.keys_[i];
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rv.push(this.map_[key]);
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}
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return rv;
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};
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/**
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* Returns the keys of the map.
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* @return {!Array<string>} Array of string values.
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*/
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goog.structs.Map.prototype.getKeys = function() {
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this.cleanupKeysArray_();
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return /** @type {!Array<string>} */ (this.keys_.concat());
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};
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/**
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* Whether the map contains the given key.
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* @param {*} key The key to check for.
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* @return {boolean} Whether the map contains the key.
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*/
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goog.structs.Map.prototype.containsKey = function(key) {
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return goog.structs.Map.hasKey_(this.map_, key);
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};
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/**
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* Whether the map contains the given value. This is O(n).
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* @param {V} val The value to check for.
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* @return {boolean} Whether the map contains the value.
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*/
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goog.structs.Map.prototype.containsValue = function(val) {
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for (var i = 0; i < this.keys_.length; i++) {
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var key = this.keys_[i];
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if (goog.structs.Map.hasKey_(this.map_, key) && this.map_[key] == val) {
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return true;
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}
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}
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return false;
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};
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/**
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* Whether this map is equal to the argument map.
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* @param {goog.structs.Map} otherMap The map against which to test equality.
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* @param {function(V, V): boolean=} opt_equalityFn Optional equality function
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* to test equality of values. If not specified, this will test whether
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* the values contained in each map are identical objects.
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* @return {boolean} Whether the maps are equal.
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*/
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goog.structs.Map.prototype.equals = function(otherMap, opt_equalityFn) {
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if (this === otherMap) {
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return true;
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}
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if (this.count_ != otherMap.getCount()) {
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return false;
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}
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var equalityFn = opt_equalityFn || goog.structs.Map.defaultEquals;
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this.cleanupKeysArray_();
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for (var key, i = 0; key = this.keys_[i]; i++) {
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if (!equalityFn(this.get(key), otherMap.get(key))) {
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return false;
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}
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}
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return true;
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};
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/**
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* Default equality test for values.
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* @param {*} a The first value.
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* @param {*} b The second value.
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* @return {boolean} Whether a and b reference the same object.
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*/
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goog.structs.Map.defaultEquals = function(a, b) {
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return a === b;
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};
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/**
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* @return {boolean} Whether the map is empty.
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*/
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goog.structs.Map.prototype.isEmpty = function() {
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return this.count_ == 0;
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};
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/**
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* Removes all key-value pairs from the map.
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*/
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goog.structs.Map.prototype.clear = function() {
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this.map_ = {};
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this.keys_.length = 0;
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this.count_ = 0;
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this.version_ = 0;
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};
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/**
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* Removes a key-value pair based on the key. This is O(logN) amortized due to
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* updating the keys array whenever the count becomes half the size of the keys
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* in the keys array.
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* @param {*} key The key to remove.
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* @return {boolean} Whether object was removed.
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*/
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goog.structs.Map.prototype.remove = function(key) {
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if (goog.structs.Map.hasKey_(this.map_, key)) {
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delete this.map_[key];
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this.count_--;
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this.version_++;
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// clean up the keys array if the threshold is hit
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if (this.keys_.length > 2 * this.count_) {
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this.cleanupKeysArray_();
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}
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return true;
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}
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return false;
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};
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/**
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* Cleans up the temp keys array by removing entries that are no longer in the
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* map.
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* @private
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*/
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goog.structs.Map.prototype.cleanupKeysArray_ = function() {
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if (this.count_ != this.keys_.length) {
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// First remove keys that are no longer in the map.
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var srcIndex = 0;
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var destIndex = 0;
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while (srcIndex < this.keys_.length) {
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var key = this.keys_[srcIndex];
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if (goog.structs.Map.hasKey_(this.map_, key)) {
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this.keys_[destIndex++] = key;
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}
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srcIndex++;
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}
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this.keys_.length = destIndex;
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}
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if (this.count_ != this.keys_.length) {
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// If the count still isn't correct, that means we have duplicates. This can
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// happen when the same key is added and removed multiple times. Now we have
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// to allocate one extra Object to remove the duplicates. This could have
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// been done in the first pass, but in the common case, we can avoid
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// allocating an extra object by only doing this when necessary.
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var seen = {};
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var srcIndex = 0;
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var destIndex = 0;
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while (srcIndex < this.keys_.length) {
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var key = this.keys_[srcIndex];
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if (!(goog.structs.Map.hasKey_(seen, key))) {
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this.keys_[destIndex++] = key;
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seen[key] = 1;
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}
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srcIndex++;
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}
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this.keys_.length = destIndex;
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}
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};
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/**
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* Returns the value for the given key. If the key is not found and the default
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* value is not given this will return {@code undefined}.
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* @param {*} key The key to get the value for.
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* @param {DEFAULT=} opt_val The value to return if no item is found for the
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* given key, defaults to undefined.
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* @return {V|DEFAULT} The value for the given key.
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* @template DEFAULT
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*/
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goog.structs.Map.prototype.get = function(key, opt_val) {
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if (goog.structs.Map.hasKey_(this.map_, key)) {
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return this.map_[key];
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}
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return opt_val;
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};
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/**
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* Adds a key-value pair to the map.
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* @param {*} key The key.
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* @param {V} value The value to add.
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* @return {*} Some subclasses return a value.
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*/
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goog.structs.Map.prototype.set = function(key, value) {
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if (!(goog.structs.Map.hasKey_(this.map_, key))) {
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this.count_++;
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// TODO(johnlenz): This class lies, it claims to return an array of string
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// keys, but instead returns the original object used.
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this.keys_.push(/** @type {?} */ (key));
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// Only change the version if we add a new key.
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this.version_++;
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}
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this.map_[key] = value;
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};
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/**
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* Adds multiple key-value pairs from another goog.structs.Map or Object.
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* @param {Object} map Object containing the data to add.
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*/
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goog.structs.Map.prototype.addAll = function(map) {
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var keys, values;
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if (map instanceof goog.structs.Map) {
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keys = map.getKeys();
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values = map.getValues();
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} else {
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keys = goog.object.getKeys(map);
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values = goog.object.getValues(map);
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}
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// we could use goog.array.forEach here but I don't want to introduce that
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// dependency just for this.
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for (var i = 0; i < keys.length; i++) {
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this.set(keys[i], values[i]);
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}
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};
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/**
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* Calls the given function on each entry in the map.
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* @param {function(this:T, V, K, goog.structs.Map<K,V>)} f
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* @param {T=} opt_obj The value of "this" inside f.
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* @template T
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*/
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goog.structs.Map.prototype.forEach = function(f, opt_obj) {
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var keys = this.getKeys();
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for (var i = 0; i < keys.length; i++) {
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var key = keys[i];
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var value = this.get(key);
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f.call(opt_obj, value, key, this);
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}
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};
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/**
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* Clones a map and returns a new map.
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* @return {!goog.structs.Map} A new map with the same key-value pairs.
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*/
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goog.structs.Map.prototype.clone = function() {
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return new goog.structs.Map(this);
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};
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/**
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* Returns a new map in which all the keys and values are interchanged
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* (keys become values and values become keys). If multiple keys map to the
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* same value, the chosen transposed value is implementation-dependent.
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*
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* It acts very similarly to {goog.object.transpose(Object)}.
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*
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* @return {!goog.structs.Map} The transposed map.
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*/
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goog.structs.Map.prototype.transpose = function() {
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var transposed = new goog.structs.Map();
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for (var i = 0; i < this.keys_.length; i++) {
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var key = this.keys_[i];
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var value = this.map_[key];
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transposed.set(value, key);
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}
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return transposed;
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};
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/**
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* @return {!Object} Object representation of the map.
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*/
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goog.structs.Map.prototype.toObject = function() {
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this.cleanupKeysArray_();
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var obj = {};
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for (var i = 0; i < this.keys_.length; i++) {
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var key = this.keys_[i];
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obj[key] = this.map_[key];
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}
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return obj;
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};
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/**
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* Returns an iterator that iterates over the keys in the map. Removal of keys
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* while iterating might have undesired side effects.
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* @return {!goog.iter.Iterator} An iterator over the keys in the map.
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*/
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goog.structs.Map.prototype.getKeyIterator = function() {
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return this.__iterator__(true);
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};
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/**
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* Returns an iterator that iterates over the values in the map. Removal of
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* keys while iterating might have undesired side effects.
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* @return {!goog.iter.Iterator} An iterator over the values in the map.
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*/
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goog.structs.Map.prototype.getValueIterator = function() {
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return this.__iterator__(false);
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};
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/**
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* Returns an iterator that iterates over the values or the keys in the map.
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* This throws an exception if the map was mutated since the iterator was
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* created.
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* @param {boolean=} opt_keys True to iterate over the keys. False to iterate
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* over the values. The default value is false.
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* @return {!goog.iter.Iterator} An iterator over the values or keys in the map.
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*/
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goog.structs.Map.prototype.__iterator__ = function(opt_keys) {
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// Clean up keys to minimize the risk of iterating over dead keys.
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this.cleanupKeysArray_();
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var i = 0;
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var version = this.version_;
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var selfObj = this;
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var newIter = new goog.iter.Iterator;
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newIter.next = function() {
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if (version != selfObj.version_) {
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throw Error('The map has changed since the iterator was created');
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}
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if (i >= selfObj.keys_.length) {
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throw goog.iter.StopIteration;
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}
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var key = selfObj.keys_[i++];
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return opt_keys ? key : selfObj.map_[key];
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};
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return newIter;
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};
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/**
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* Safe way to test for hasOwnProperty. It even allows testing for
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* 'hasOwnProperty'.
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* @param {Object} obj The object to test for presence of the given key.
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* @param {*} key The key to check for.
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* @return {boolean} Whether the object has the key.
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* @private
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*/
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goog.structs.Map.hasKey_ = function(obj, key) {
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return Object.prototype.hasOwnProperty.call(obj, key);
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};
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