# Protocol The mediocre-rpc protocol is an RPC protocol with support for streaming arbitrary numbers of both request and response objects, byte blobs of unknown length, and managing request/response debug data. The protocol itself is carried via the jstream protocol, which is specified and implemented in this repo. ## General Common rules and terminology which apply across all subsequent documentation for this spec: * An "RPC call", or just "call", is composed of two events: a "request" and a "response". * The entity which initiates the call by sending a request is the "client". * The entity which serves the call by responding to a request is the "server". * In all JSON object specs, a field which is not required can be omitted entirely, and its value is assumed to be the expected type's empty value (e.g. `""` for strings, `0` for numbers, `{}` for objects). ## Debug Many components of this RPC protocol carry a `debug` field, whose value may be some arbitrary set of data as desired by the user. The use and purpose of the `debug` field will be different for everyone, but some example use-cases would be a unique ID useful for tracing, metadata useful for logging in case of an error, and request/response timings from both the client and server sides (useful for determining RTT). When determining if some piece of data should be considered debug data or part of the request/response proper, imagine that some piece of code was completely removing the `debug` field in random places at random times. Your application should run _identically_ in that scenario as in real-life. In other words: if some field in `debug` effects the behavior of a call directly then it should not be carried via `debug`. This could mean duplicating data between `debug` and the request/response proper, e.g. the IP address of the client. ## Call request A call request is defined as being two jstream elements read off the pipe by the server. Once both elements have been read the request is considered to be completely consumed and the pipe may be used for a new request. The two elements of the request stream are specified as follows: * The first element, the head, is a JSON value with an object containing a `name` field, which identifies the call being made, and optionally a `debug` field. * The second element is the argument to the call. This may be a JSON value, a byte blob, or an embedded stream containing even more elements, depending on the call. It's up to the client and server to coordinate beforehand what to expect here. ## Call response A call response is defined as being two jstream elements read off the pipe by the client. Once both elements have been read the response is considered to be completely consumed and the pipe may be used for a new request. The two elements of the response stream are specified as follows: * The first element is the response from the call. This may be a JSON value, a byte blob, or an embedded stream containing even more elements, depending on the call. It's up to the client and server to coordinate beforehand what to expect here. * The second element, the tail, is a JSON value with an object optionally containing an `err` field, and optionally containing a `debug` field. The value of `err` may be any JSON value which is meaningful to the client and server. This element is required even if there's no `err` or `debug` data. ## Pipelining The protocol allows for the server to begin sending back a response, and even to send back a complete response, _as soon as_ it receives the request head. In effect this means that the server can be sending back response data while the client is still sending request data. Once the server has sent the response tail it can assume the call has completed successfully, and the server will ignore all subsequent request data (though it must still fully read the request body off the pipe in order to use the pipe again for a new call). From the client's perspective once the the response tail has been received it can cancel whatever request body data it's in the process of sending.