178 lines
5.1 KiB
Go
178 lines
5.1 KiB
Go
// Package mctx provides a framework, based around the Context type, for
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// managing configuration, initialization, runtime, and shutdown of a binary.
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// The framework allows components to manage these aspects individually by means
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// of a heirarchical system.
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//
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// Each node in the hierarchy is given a name and is aware of all of its
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// ancestors, and can incorporate this information into its functionality.
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package mctx
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import (
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"context"
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"sync"
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"time"
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)
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// Context is the same as the builtin type, but is used to indicate that the
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// Context originally came from this package (aka New or ChildOf).
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type Context context.Context
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// CancelFunc is a direct alias of the type from the context package, see its
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// docs.
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type CancelFunc = context.CancelFunc
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// WithValue mimics the function from the context package.
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func WithValue(parent Context, key, val interface{}) Context {
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return Context(context.WithValue(context.Context(parent), key, val))
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}
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// WithCancel mimics the function from the context package.
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func WithCancel(parent Context) (Context, CancelFunc) {
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ctx, fn := context.WithCancel(context.Context(parent))
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return Context(ctx), fn
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}
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// WithDeadline mimics the function from the context package.
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func WithDeadline(parent Context, t time.Time) (Context, CancelFunc) {
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ctx, fn := context.WithDeadline(context.Context(parent), t)
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return Context(ctx), fn
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}
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// WithTimeout mimics the function from the context package.
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func WithTimeout(parent Context, d time.Duration) (Context, CancelFunc) {
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ctx, fn := context.WithTimeout(context.Context(parent), d)
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return Context(ctx), fn
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}
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////////////////////////////////////////////////////////////////////////////////
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type ctxKey int
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type ctxState struct {
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path []string
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l sync.RWMutex
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parent Context
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children map[string]Context
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mutVals map[interface{}]interface{}
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}
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func getCtxState(ctx Context) *ctxState {
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s, _ := ctx.Value(ctxKey(0)).(*ctxState)
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if s == nil {
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panic("non-conforming context used")
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}
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return s
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}
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func withCtxState(ctx Context, s *ctxState) Context {
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return WithValue(ctx, ctxKey(0), s)
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}
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// New returns a new context which can be used as the root context for all
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// purposes in this framework.
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func New() Context {
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return withCtxState(Context(context.Background()), &ctxState{
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//logger: mlog.NewLogger(os.Stderr),
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})
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}
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// Path returns the sequence of names which were used to produce this context
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// via the ChildOf function.
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func Path(ctx Context) []string {
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return getCtxState(ctx).path
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}
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// Children returns all children of this context which have been created by
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// ChildOf, mapped by their name.
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func Children(ctx Context) map[string]Context {
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s := getCtxState(ctx)
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out := map[string]Context{}
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s.l.RLock()
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defer s.l.RUnlock()
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for name, childCtx := range s.children {
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out[name] = childCtx
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}
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return out
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}
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// Parent returns the parent Context of the given one, or nil if this is a root
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// context (i.e. returned from New).
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func Parent(ctx Context) Context {
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return getCtxState(ctx).parent
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}
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// ChildOf creates a child of the given context with the given name and returns
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// it. The Path of the returned context will be the path of the parent with its
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// name appended to it. The Children function can be called on the parent to
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// retrieve all children which have been made using this function.
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func ChildOf(ctx Context, name string) Context {
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s, childS := getCtxState(ctx), new(ctxState)
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s.l.Lock()
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defer s.l.Unlock()
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// set child's path field
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childS.path = make([]string, 0, len(s.path)+1)
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childS.path = append(childS.path, s.path...)
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childS.path = append(childS.path, name)
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// set child's parent field
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childS.parent = ctx
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// set up child's logger
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//pathStr := "/"
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//if len(childS.path) > 0 {
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// pathStr += path.Join(childS.path...)
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//}
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//childS.logger = s.logger.Clone()
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//childS.logger.SetWriteFn(func(w io.Writer, msg mlog.Message) error {
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// msg.Msg = "(" + pathStr + ") " + msg.Msg
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// return mlog.DefaultWriteFn(w, msg)
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//})
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// copy mutable values
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if len(s.mutVals) > 0 {
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childS.mutVals = make(map[interface{}]interface{}, len(s.mutVals))
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for key, val := range s.mutVals {
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childS.mutVals[key] = val
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}
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}
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// create child's ctx and store it in parent
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childCtx := withCtxState(ctx, childS)
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if s.children == nil {
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s.children = map[string]Context{}
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}
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s.children[name] = childCtx
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return childCtx
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}
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// TODO these might not be worth the effort, they're very subject to
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// race-conditions
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// SetMutableValue is like WithMutable, except rather than leaving the original
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// ctx unaffected it modifies the value in that context. Children of this
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// context will inherit an independent copy of its immutable values.
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func SetMutableValue(ctx Context, key, value interface{}) {
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s := getCtxState(ctx)
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s.l.Lock()
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defer s.l.Unlock()
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if s.mutVals == nil {
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s.mutVals = map[interface{}]interface{}{}
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}
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s.mutVals[key] = value
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}
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// MutableValue acts like the Value method, except that it only deals with
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// keys/values set by SetMutableValue.
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func MutableValue(ctx Context, key interface{}) interface{} {
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s := getCtxState(ctx)
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s.l.RLock()
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defer s.l.RUnlock()
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if s.mutVals == nil {
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return nil
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}
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return s.mutVals[key]
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}
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