231 lines
6.5 KiB
Go
231 lines
6.5 KiB
Go
// Package mctx extends the builtin context package to organize Contexts into a
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// hierarchy. Each node in the hierarchy is given a name and is aware of all of
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// its ancestors.
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//
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// This package also provides extra functionality which allows contexts
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// to be more useful when used in the hierarchy.
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//
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// All functions and methods in this package are thread-safe unless otherwise
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// noted.
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package mctx
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import (
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"context"
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"sync"
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"time"
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)
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// Context is the same as the builtin type, but is used to indicate that the
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// Context originally came from this package (aka New or ChildOf).
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type Context context.Context
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// CancelFunc is a direct alias of the type from the context package, see its
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// docs.
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type CancelFunc = context.CancelFunc
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// WithValue mimics the function from the context package.
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func WithValue(parent Context, key, val interface{}) Context {
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return Context(context.WithValue(context.Context(parent), key, val))
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}
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// WithCancel mimics the function from the context package.
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func WithCancel(parent Context) (Context, CancelFunc) {
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ctx, fn := context.WithCancel(context.Context(parent))
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return Context(ctx), fn
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}
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// WithDeadline mimics the function from the context package.
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func WithDeadline(parent Context, t time.Time) (Context, CancelFunc) {
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ctx, fn := context.WithDeadline(context.Context(parent), t)
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return Context(ctx), fn
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}
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// WithTimeout mimics the function from the context package.
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func WithTimeout(parent Context, d time.Duration) (Context, CancelFunc) {
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ctx, fn := context.WithTimeout(context.Context(parent), d)
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return Context(ctx), fn
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}
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////////////////////////////////////////////////////////////////////////////////
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type ctxKey int
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type mutVal struct {
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l sync.RWMutex
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v interface{}
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}
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type ctxState struct {
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path []string
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l sync.RWMutex
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parent Context
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children map[string]Context
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mutL sync.RWMutex
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mutVals map[interface{}]*mutVal
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}
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func getCtxState(ctx Context) *ctxState {
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s, _ := ctx.Value(ctxKey(0)).(*ctxState)
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if s == nil {
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panic("non-conforming context used")
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}
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return s
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}
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func withCtxState(ctx Context, s *ctxState) Context {
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return WithValue(ctx, ctxKey(0), s)
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}
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// New returns a new context which can be used as the root context for all
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// purposes in this framework.
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func New() Context {
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return withCtxState(Context(context.Background()), &ctxState{})
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}
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// Path returns the sequence of names which were used to produce this context
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// via the ChildOf function.
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func Path(ctx Context) []string {
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return getCtxState(ctx).path
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}
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// Children returns all children of this context which have been created by
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// ChildOf, mapped by their name.
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func Children(ctx Context) map[string]Context {
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s := getCtxState(ctx)
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out := map[string]Context{}
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s.l.RLock()
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defer s.l.RUnlock()
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for name, childCtx := range s.children {
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out[name] = childCtx
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}
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return out
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}
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// Parent returns the parent Context of the given one, or nil if this is a root
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// context (i.e. returned from New).
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func Parent(ctx Context) Context {
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return getCtxState(ctx).parent
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}
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// Root returns the root Context from which this Context and all of its parents
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// were derived (i.e. the Context which was originally returned from New).
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//
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// If the given Context is the root then it is returned as-id.
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func Root(ctx Context) Context {
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for {
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s := getCtxState(ctx)
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if s.parent == nil {
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return ctx
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}
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ctx = s.parent
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}
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}
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// ChildOf creates a child of the given context with the given name and returns
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// it. The Path of the returned context will be the path of the parent with its
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// name appended to it. The Children function can be called on the parent to
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// retrieve all children which have been made using this function.
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//
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// TODO If the given Context already has a child with the given name that child
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// will be returned.
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func ChildOf(ctx Context, name string) Context {
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s, childS := getCtxState(ctx), new(ctxState)
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s.l.Lock()
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defer s.l.Unlock()
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// set child's path field
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childS.path = make([]string, 0, len(s.path)+1)
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childS.path = append(childS.path, s.path...)
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childS.path = append(childS.path, name)
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// set child's parent field
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childS.parent = ctx
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// create child's ctx and store it in parent
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childCtx := withCtxState(ctx, childS)
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if s.children == nil {
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s.children = map[string]Context{}
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}
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s.children[name] = childCtx
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return childCtx
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}
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////////////////////////////////////////////////////////////////////////////////
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// code related to mutable values
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// MutableValue acts like the Value method, except that it only deals with
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// keys/values set by SetMutableValue.
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func MutableValue(ctx Context, key interface{}) interface{} {
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s := getCtxState(ctx)
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s.mutL.RLock()
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defer s.mutL.RUnlock()
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if s.mutVals == nil {
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return nil
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} else if mVal, ok := s.mutVals[key]; ok {
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mVal.l.RLock()
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defer mVal.l.RUnlock()
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return mVal.v
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}
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return nil
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}
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// GetSetMutableValue is used to interact with a mutable value on the context in
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// a thread-safe way. The key's value is retrieved and passed to the callback.
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// The value returned from the callback is stored back into the context as well
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// as being returned from this function.
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//
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// If noCallbackIfSet is set to true, then if the key is already set the value
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// will be returned without calling the callback.
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//
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// The callback returning nil is equivalent to unsetting the value.
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//
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// Children of this context will _not_ inherit any of its mutable values.
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//
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// Within the callback it is fine to call other functions/methods on the
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// Context, except for those related to mutable values for this same key (e.g.
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// MutableValue and SetMutableValue).
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func GetSetMutableValue(
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ctx Context, noCallbackIfSet bool,
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key interface{}, fn func(interface{}) interface{},
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) interface{} {
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s := getCtxState(ctx)
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// if noCallbackIfSet, do a fast lookup with MutableValue first.
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if noCallbackIfSet {
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if v := MutableValue(ctx, key); v != nil {
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return v
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}
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}
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s.mutL.Lock()
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if s.mutVals == nil {
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s.mutVals = map[interface{}]*mutVal{}
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}
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mVal, ok := s.mutVals[key]
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if !ok {
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mVal = new(mutVal)
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s.mutVals[key] = mVal
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}
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s.mutL.Unlock()
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mVal.l.Lock()
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defer mVal.l.Unlock()
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// It's possible something happened between the first check inside the
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// read-lock and now, so double check this case. It's still good to have the
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// read-lock check there, it'll handle 99% of the cases.
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if noCallbackIfSet && mVal.v != nil {
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return mVal.v
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}
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mVal.v = fn(mVal.v)
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// TODO if the new v is nil then key could be deleted out of mutVals. But
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// doing so would be weird in the case that there's another routine which
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// has already pulled this same mVal out of mutVals and is waiting on its
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// mutex.
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return mVal.v
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}
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