mediocregopher.com/viz/2/index.html

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2017-07-24 22:09:41 +00:00
<!DOCTYPE html>
<html>
<head>
<title>viz (2)</title>
<link href="https://fonts.googleapis.com/css?family=Source+Code+Pro" rel="stylesheet">
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/skeleton.css">
<style type="text/css">
* {
font-family: 'Source Code Pro', monospace;
}
#viz {
//border: 1px solid grey;
}
</style>
<script src="js/main.js"></script>
</head>
<body>
<p align="center" style="margin-top:1%;"> <canvas id="viz"></canvas> </p>
<div class="container">
<div class="row" style="margin-top: 10%; margin-bottom:1%;">
<div class="twelve column">
<h1>2</h1>
<p>
Using clojurescript and
<a href="http://quil.info">quil</a>, and extending
<a href="../1">1</a>.
</p>
<p>
The next spawn point of each active node is prioritized by
distance from the center.</br>
Nodes are spawned with a color attached. The "active" color
being spawned is cycled over time.</br>
The color of a line is the average color of the nodes it
connects.</br>
</p>
<p>
The points can no longer just meander aimlessly as best they
can. Instead they fight each other to reach the center.
Ironically if a point does manage to reach the center it
will very quickly die from having no space to move.
</p>
<p>
The resulting behavior is a constant churn, sometimes a
spiral, sometimes waves crashing, and sometimes just chaos.
</p>
<!-- (#_#) -->
<p>
git clone https://github.com/mediocregopher/viz.git</br>
git checkout 76caf80afc94655f2a21661714248676ed018328
</p>
</div>
</div>
</body>
</html>