mediocregopher.com/viz/1/out/quil/core.cljc
2017-06-07 20:18:18 -06:00

4994 lines
177 KiB
Clojure

(ns ^{:doc "Wrappers and extensions around the core Processing.org API."}
quil.core
#?(:clj
(:import [processing.core PApplet PImage PGraphics PFont PConstants PShape]
[processing.opengl PShader]
[java.awt.event KeyEvent]))
#?(:clj
(:require quil.sketch
[clojure.set]
[quil.helpers.docs :as docs]
[quil.util :as u]
[quil.applet :as ap])
:cljs
(:require clojure.string
org.processingjs.Processing
[quil.sketch :as ap :include-macros true]
[quil.util :as u :include-macros true])))
(def ^{:dynamic true
:private true}
*graphics* nil)
(def ^{:private true} no-fill-prop "no-fill-quil")
(defn
^{:requires-bindings true
:category "Environment"
:subcategory nil
:added "2.0"
:tag PGraphics}
current-graphics
"Graphics currently used for drawing. By default it is sketch graphics,
but if called inside with-graphics macro - graphics passed to the macro
is returned. This method should be used if you need to call some methods
that are not implemented by quil. Example:
(.beginDraw (current-graphics))."
[]
(or *graphics*
#?(:clj (.-g (ap/current-applet))
:cljs (ap/current-applet))))
;; -------------------- PConstants section -----------------------
(u/generate-quil-constants #?(:clj :clj :cljs :cljs)
arc-modes (:open :chord :pie)
shape-modes (:points :lines :triangles :triangle-fan :triangle-strip :quads :quad-strip)
blend-modes (:blend :add :subtract :darkest :lightest :difference :exclusion :multiply
:screen :overlay :replace :hard-light :soft-light :dodge :burn)
color-modes (:rgb :hsb)
image-formats (:rgb :argb :alpha)
ellipse-modes (:center :radius :corner :corners)
hint-options (:enable-depth-test :disable-depth-test
:enable-depth-sort :disable-depth-sort
:enable-depth-mask :disable-depth-mask
:enable-opengl-errors :disable-opengl-errors
:enable-optimized-stroke :disable-optimized-stroke
:enable-stroke-perspective :disable-stroke-perspective
:enable-stroke-pure :disable-stroke-pure
:enable-texture-mipmaps :disable-texture-mipmaps)
image-modes (:corner :corners :center)
rect-modes (:corner :corners :center :radius)
p-shape-modes (:corner :corners :center)
stroke-cap-modes (:square :round :project :model)
stroke-join-modes (:miter :bevel :round)
horizontal-alignment-modes (:left :center :right)
vertical-alignment-modes (:top :bottom :center :baseline)
text-modes (:model :shape)
texture-modes (:image :normal)
texture-wrap-modes (:clamp :repeat)
filter-modes (:threshold :gray :invert :posterize :blur :opaque :erode :dilate)
cursor-modes (:arrow :cross :hand :move :text :wait))
;;; Useful trig constants
#?(:clj (def PI (float Math/PI))
:cljs (def PI (.-PI js/Math)))
(def HALF-PI (/ PI (float 2.0)))
(def THIRD-PI (/ PI (float 3.0)))
(def QUARTER-PI (/ PI (float 4.0)))
(def TWO-PI (* PI (float 2.0)))
(def DEG-TO-RAD (/ PI (float 180.0)))
(def RAD-TO-DEG (/ (float 180.0) PI))
#?(:clj
(def ^{:private true}
KEY-CODES {KeyEvent/VK_UP :up
KeyEvent/VK_DOWN :down
KeyEvent/VK_LEFT :left
KeyEvent/VK_RIGHT :right
KeyEvent/VK_ALT :alt
KeyEvent/VK_CONTROL :control
KeyEvent/VK_SHIFT :shift
KeyEvent/VK_WINDOWS :command
KeyEvent/VK_META :command
KeyEvent/VK_F1 :f1
KeyEvent/VK_F2 :f2
KeyEvent/VK_F3 :f3
KeyEvent/VK_F4 :f4
KeyEvent/VK_F5 :f5
KeyEvent/VK_F6 :f6
KeyEvent/VK_F7 :f7
KeyEvent/VK_F8 :f8
KeyEvent/VK_F9 :f9
KeyEvent/VK_F10 :f10
KeyEvent/VK_F11 :f11
KeyEvent/VK_F12 :f12
KeyEvent/VK_F13 :f13
KeyEvent/VK_F14 :f14
KeyEvent/VK_F15 :f15
KeyEvent/VK_F16 :f16
KeyEvent/VK_F17 :f17
KeyEvent/VK_F18 :f18
KeyEvent/VK_F19 :f19
KeyEvent/VK_F20 :f20
KeyEvent/VK_F21 :f21
KeyEvent/VK_F22 :f22
KeyEvent/VK_F23 :f23
KeyEvent/VK_F24 :f24})
:cljs
(def ^{:private true}
KEY-CODES {38 :up
40 :down
37 :left
39 :right
18 :alt
17 :control
16 :shift
157 :command
112 :f1
113 :f2
114 :f3
115 :f4
116 :f5
117 :f6
118 :f7
119 :f8
120 :f9
121 :f10
122 :f11
123 :f12}))
;; ------------------ end PConstants section ---------------------
#?(:cljs
(defn
^{:require-bindings true
:category "Output"
:subcategory "Text area"
:added "1.0"}
prc-println
"Writes to the text area of the Processing environment's console.
This is often helpful for looking at the data a program is producing.
Each call to this function creates a new line of output.
Individual elements can be separated with quotes (\"\") and joined with the string concatenation operator (+).
Also writes the content of an array to the text area of the Processing environment.
This is often helpful for looking at the data a program is producing.
A new line is put between each element of the array. This function can only print 1D arrays,
but can test to see if the content are null or not null for 2+ dimensional arrays."
[msg]
(.println (ap/current-applet) msg)))
#?(:cljs
(defn
^{:require-bindings true
:category "Output"
:subcategory "Text area"
:added "1.0"}
prc-print
"Writes to the console area of the Processing environment.
This is often helpful for looking at the data a program is producing.
The companion function println() works like print(), but creates a new line of text for each call to the function.
Individual elements can be separated with quotes (\"\") and joined with the addition operator (+). "
[msg]
(.print (ap/current-applet) msg)))
#?(:cljs
(defn
^{:requires-bindings true
:processing-name "getSketchById()"
:category nil
:subcategory nil
:added "1.0"}
get-sketch-by-id
"Returns sketch object by id of canvas element of sketch."
[id]
(.getInstanceById js/Processing id)))
(defmacro with-sketch [applet & body]
(when-not (u/clj-compilation?)
`(quil.sketch/with-sketch ~applet ~@body)))
(defn
^{:requires-bindings true
:category "State"
:subcategory nil
:added "1.0"}
state-atom
"Retrieve sketch-specific state-atom. All changes to the
atom will be reflected in the state.
(set-state! :foo 1)
(state :foo) ;=> 1
(swap! (state-atom) update-in [:foo] inc)
(state :foo) ;=> 2"
#?(:clj ([] (-> (ap/current-applet) meta :state))
:cljs ([] (. (ap/current-applet) -quil))))
(defn
^{:requires-bindings true
:category "State"
:subcategory nil
:added "1.0"}
state
"Retrieve sketch-specific state by key. Must initially call
set-state! to store state. If no parameter passed whole
state map is returned.
(set-state! :foo 1)
(state :foo) ;=> 1
(state) ;=> {:foo 1}"
([] @(state-atom))
([key] (let [state (state)]
(when-not (contains? state key)
(throw #?(:clj (Exception. (str "Unable to find state with key: " key))
:cljs (js/Error (str "Unable to find state with key: " key)))))
(get state key))))
(defn
^{:requires-bindings true
:category "State"
:subcategory nil
:added "1.0"}
set-state!
"Set sketch-specific state. May only be called once (ideally in the
setup fn). Subsequent calls have no effect.
Example:
(set-state! :foo 1 :bar (atom true) :baz (/ (width) 2))"
[& state-vals]
(let [state* (state-atom)]
(when-not @state*
(let [state-map (apply hash-map state-vals)]
(reset! state* state-map)))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name "abs()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
abs-int
"Calculates the absolute value (magnitude) of a number. The absolute
value of a number is always positive. Takes and returns an int."
[n]
(PApplet/abs (int n))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name "abs()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
abs-float
"Calculates the absolute value (magnitude) of a number. The absolute
value of a number is always positive. Takes and returns a float."
[n]
(PApplet/abs (float n))))
(defn
^{:requires-bindings false
:processing-name "abs()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
abs
"Calculates the absolute value (magnitude) of a number. The
absolute value of a number is always positive. Dynamically casts to
an int or float appropriately"
[n]
#?(:clj
(if (u/int-like? n)
(abs-int n)
(abs-float n))
:cljs
(.abs (ap/current-applet) n)))
(defn
^{:requires-bindings false
:processing-name "acos()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
acos
"The inverse of cos, returns the arc cosine of a value. This
function expects the values in the range of -1 to 1 and values are
returned in the range 0 to Math/PI (3.1415927)."
[n]
#?(:clj (PApplet/acos (float n))
:cljs (.acos (ap/current-applet) n)))
(defn
^{:requires-bindings true
:processing-name "alpha()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
alpha
"Extracts the alpha value from a color."
[color]
(.alpha (current-graphics) (unchecked-int color)))
(defn
^{:requires-bindings true
:processing-name "ambient()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
ambient-float
"Sets the ambient reflectance for shapes drawn to the screen. This
is combined with the ambient light component of environment. The
color components set through the parameters define the
reflectance. For example in the default color mode, setting x=255,
y=126, z=0, would cause all the red light to reflect and half of the
green light to reflect. Used in combination with emissive, specular,
and shininess in setting the material properties of shapes."
([gray] (.ambient (current-graphics) (float gray)))
([x y z] (.ambient (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "ambient()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
ambient-int
"Sets the ambient reflectance for shapes drawn to the screen. This
is combined with the ambient light component of environment. The rgb
color components set define the reflectance. Used in combination
with emissive, specular, and shininess in setting the material
properties of shapes."
[rgb]
(.ambient (current-graphics) (int rgb)))
(defn
^{:requires-bindings true
:processing-name "ambient()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
ambient
"Sets the ambient reflectance for shapes drawn to the screen. This
is combined with the ambient light component of environment. The
color components set through the parameters define the
reflectance. For example in the default color mode, setting x=255,
y=126, z=0, would cause all the red light to reflect and half of the
green light to reflect. Used in combination with emissive, specular,
and shininess in setting the material properties of shapes."
([rgb]
#?(:clj (if (u/int-like? rgb) (ambient-int rgb) (ambient-float rgb))
:cljs (ambient-float rgb)))
([x y z] (ambient-float x y z)))
(defn
^{:requires-bindings true
:processing-name "ambientLight()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
ambient-light
"Adds an ambient light. Ambient light doesn't come from a specific direction,
the rays have light have bounced around so much that objects are
evenly lit from all sides. Ambient lights are almost always used in
combination with other types of lights. Lights need to be included
in the draw to remain persistent in a looping program. Placing them
in the setup of a looping program will cause them to only have an
effect the first time through the loop. The effect of the
parameters is determined by the current color mode."
([red green blue]
(.ambientLight (current-graphics) (float red) (float green) (float blue)))
([red green blue x y z]
(.ambientLight (current-graphics) (float red) (float green) (float blue)
(float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "applyMatrix()"
:category "Transform"
:subcategory nil
:added "1.0"}
apply-matrix
"Multiplies the current matrix by the one specified through the
parameters. This is very slow because it will try to calculate the
inverse of the transform, so avoid it whenever possible. The
equivalent function in OpenGL is glMultMatrix()."
#?(:clj
([n00 n01 n02 n10 n11 n12]
(.applyMatrix (current-graphics)
(float n00) (float n01) (float n02)
(float n10) (float n11) (float n12))))
([n00 n01 n02 n03
n10 n11 n12 n13
n20 n21 n22 n23
n30 n31 n32 n33]
(.applyMatrix (current-graphics)
(float n00) (float n01) (float n02) (float n03)
(float n10) (float n11) (float n12) (float n13)
(float n20) (float n21) (float n22) (float n23)
(float n30) (float n31) (float n32) (float n33))))
(defn
^{:requires-bindings true
:processing-name "arc()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
arc
"Draws an arc in the display window. Arcs are drawn along the outer
edge of an ellipse defined by the x, y, width and height
parameters. The origin or the arc's ellipse may be changed with the
ellipse-mode function. The start and stop parameters specify the
angles at which to draw the arc. The mode is either :open, :chord or :pie."
([x y width height start stop]
(.arc (current-graphics) (float x) (float y) (float width) (float height)
(float start) (float stop)))
#?(:clj
([x y width height start stop mode]
(let [arc-mode (u/resolve-constant-key mode arc-modes)]
(.arc (current-graphics) (float x) (float y) (float width) (float height)
(float start) (float stop) (int arc-mode))))))
(defn
^{:requires-bindings false
:processing-name "asin()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
asin
"The inverse of sin, returns the arc sine of a value. This function
expects the values in the range of -1 to 1 and values are returned
in the range -PI/2 to PI/2."
[n]
#?(:clj (PApplet/asin (float n))
:cljs (.asin (ap/current-applet) n)))
(defn
^{:requires-bindings false
:processing-name "atan()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
atan
"The inverse of tan, returns the arc tangent of a value. This
function expects the values in the range of -Infinity to
Infinity (exclusive) and values are returned in the range -PI/2 to
PI/2 ."
[n]
#?(:clj (PApplet/atan (float n))
:cljs (.atan (ap/current-applet) n)))
(defn
^{:requires-bindings false
:processing-name "atan2()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
atan2
"Calculates the angle (in radians) from a specified point to the
coordinate origin as measured from the positive x-axis. Values are
returned as a float in the range from PI to -PI. The atan2 function
is most often used for orienting geometry to the position of the
cursor. Note: The y-coordinate of the point is the first parameter
and the x-coordinate is the second due to the structure of
calculating the tangent."
[y x]
#?(:clj (PApplet/atan2 (float y) (float x))
:cljs (.atan2 (ap/current-applet) y x)))
(defn
^{:requires-bindings false
:processing-name "PFont.list()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
available-fonts
"A sequence of strings representing the fonts on this system
available for use.
Because of limitations in Java, not all fonts can be used and some
might work with one operating system and not others. When sharing a
sketch with other people or posting it on the web, you may need to
include a .ttf or .otf version of your font in the data directory of
the sketch because other people might not have the font installed on
their computer. Only fonts that can legally be distributed should be
included with a sketch."
[]
#?(:clj (seq (PFont/list))
:cljs (seq (.list js/PFont))))
(defn
^{:requires-bindings true
:processing-name "background()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
background-float
"Sets the color used for the background of the Processing
window. The default background is light gray. In the draw function,
the background color is used to clear the display window at the
beginning of each frame.
It is not possible to use transparency (alpha) in background colors
with the main drawing surface, however they will work properly with
create-graphics. Converts args to floats."
([gray] (.background (current-graphics) (float gray)))
([gray alpha] (.background (current-graphics) (float gray) (float alpha)))
([r g b] (.background (current-graphics) (float r) (float g) (float b)))
([r g b a] (.background (current-graphics) (float r) (float g) (float b) (float a))))
(defn
^{:requires-bindings true
:processing-name "background()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
background-int
"Sets the color used for the background of the Processing
window. The default background is light gray. In the draw function,
the background color is used to clear the display window at the
beginning of each frame.
It is not possible to use transparency (alpha) in background colors
with the main drawing surface, however they will work properly with
create-graphics. Converts rgb to an int and alpha to a float."
([rgb] (.background (current-graphics) (unchecked-int rgb)))
([rgb alpha] (.background (current-graphics) (unchecked-int rgb) (float alpha))))
(defn
^{:requires-bindings true
:processing-name "background()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
background
"Sets the color used for the background of the Processing
window. The default background is light gray. In the draw function,
the background color is used to clear the display window at the
beginning of each frame.
It is not possible to use transparency (alpha) in background colors
with the main drawing surface, however they will work properly with
create-graphics. Converts args to floats."
#?(:clj ([rgb] (if (u/int-like? rgb) (background-int rgb) (background-float rgb)))
:cljs ([rgb] (.background (current-graphics) rgb)))
#?(:clj ([rgb alpha] (if (u/int-like? rgb) (background-int rgb alpha) (background-float rgb alpha)))
:cljs ([rgb alpha] (.background (current-graphics) rgb alpha)))
([r g b] (background-float r g b))
([r g b a] (background-float r g b a)))
(defn
^{:requires-bindings true
:processing-name "background()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
background-image
"Specify an image to be used as the background for a sketch. Its
width and height must be the same size as the sketch window. Images
used as background will ignore the current tint setting."
[^PImage img]
(.background (current-graphics) img))
(defn
^{:requires-bindings true
:processing-name "beginCamera()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
begin-camera
"Sets the matrix mode to the camera matrix so calls such as
translate, rotate, apply-matrix and reset-matrix affect the
camera. begin-camera should always be used with a following
end-camera and pairs of begin-camera and end-camera cannot be
nested.
For most situations the camera function will be sufficient."
[]
(.beginCamera (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "beginContour()"
:category "Shape"
:subcategory "Vertex"
:added "2.0"}
begin-contour
"Use the begin-contour and end-contour function to create negative
shapes within shapes. These functions can only be within a
begin-shape/end-shape pair and they only work with the :p2d and :p3d
renderers."
[]
(.beginContour (current-graphics)))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "beginRaw()"
:category "Output"
:subcategory "Files"
:added "1.0"}
begin-raw
"Enables the creation of vectors from 3D data. Requires
corresponding end-raw command. These commands will grab the shape
data just before it is rendered to the screen. At this stage, your
entire scene is nothing but a long list of individual lines and
triangles. This means that a shape created with sphere method will
be made up of hundreds of triangles, rather than a single object. Or
that a multi-segment line shape (such as a curve) will be rendered
as individual segments."
([renderer filename]
(.beginRaw (ap/current-applet) (ap/resolve-renderer renderer) (u/absolute-path filename)))))
(defn
^{:requires-bindings true
:processing-name "beginShape()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
begin-shape
"Enables the creation of complex forms. begin-shape begins recording
vertices for a shape and end-shape stops recording. Use the mode
keyword to specify which shape create from the provided
vertices. With no mode specified, the shape can be any irregular
polygon.
The available mode keywords are :points, :lines, :triangles,
:triangle-fan, :triangle-strip,
:quads, :quad-strip.
After calling the begin-shape function, a series of vertex commands
must follow. To stop drawing the shape, call end-shape. The vertex
function with two parameters specifies a position in 2D and the
vertex function with three parameters specifies a position in
3D. Each shape will be outlined with the current stroke color and
filled with the fill color.
Transformations such as translate, rotate, and scale do not work
within begin-shape. It is also not possible to use other shapes,
such as ellipse or rect within begin-shape."
([] (.beginShape (current-graphics)))
([mode]
(let [mode (u/resolve-constant-key mode shape-modes)]
(.beginShape (current-graphics) (int mode)))))
(defn
^{:requires-bindings true
:processing-name "bezier()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
bezier
"Draws a Bezier curve on the screen. These curves are defined by a
series of anchor and control points. The first two parameters
specify the first anchor point and the last two parameters specify
the other anchor point. The middle parameters specify the control
points which define the shape of the curve."
([x1 y1 cx1 cy1 cx2 cy2 x2 y2]
(.bezier (current-graphics)
(float x1) (float y1)
(float cx1) (float cy1)
(float cx2) (float cy2)
(float x2) (float y2)))
([x1 y1 z1 cx1 cy1 cz1 cx2 cy2 cz2 x2 y2 z2]
(.bezier (current-graphics)
(float x1) (float y1) (float z1)
(float cx1) (float cy1) (float cz1)
(float cx2) (float cy2) (float cz2)
(float x2) (float y2) (float z2))))
(defn
^{:requires-bindings true
:processing-name "bezierDetail()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
bezier-detail
"Sets the resolution at which Beziers display. The default value is
20. This function is only useful when using the :p3d or :opengl
renderer as the default (:java2d) renderer does not use this
information."
[detail]
(.bezierDetail (current-graphics) (int detail)))
(defn
^{:requires-bindings true
:processing-name "bezierPoint()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
bezier-point
"Evaluates the Bezier at point t for points a, b, c, d. The
parameter t varies between 0 and 1, a and d are points on the curve,
and b and c are the control points. This can be done once with the x
coordinates and a second time with the y coordinates to get the
location of a bezier curve at t."
[a b c d t]
(.bezierPoint (current-graphics) (float a) (float b) (float c)
(float d) (float t)))
(defn
^{:requires-bindings true
:processing-name "bezierTangent()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
bezier-tangent
"Calculates the tangent of a point on a Bezier curve.
(See http://en.wikipedia.org/wiki/Tangent)"
[a b c d t]
(.bezierTangent (current-graphics) (float a) (float b) (float c)
(float d) (float t)))
(defn
^{:requires-bindings true
:processing-name "bezierVertex()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
bezier-vertex
"Specifies vertex coordinates for Bezier curves. Each call to
bezier-vertex defines the position of two control points and one
anchor point of a Bezier curve, adding a new segment to a line or
shape. The first time bezier-vertex is used within a begin-shape
call, it must be prefaced with a call to vertex to set the first
anchor point. This function must be used between begin-shape and
end-shape and only when there is no parameter specified to
begin-shape."
([cx1 cy1 cx2 cy2 x y]
(.bezierVertex (current-graphics)
(float cx1) (float cy1)
(float cx2) (float cy2)
(float x) (float y)))
([cx1 cy1 cz1 cx2 cy2 cz2 x y z]
(.bezierVertex (current-graphics)
(float cx1) (float cy1) (float cz1)
(float cx2) (float cy2) (float cz2)
(float x) (float y) (float z))))
(defn
^{:require-binding false
:processing-name "binary()"
:category "Data"
:subcategory "Conversion"
:added "1.0"}
binary
"Returns a string representing the binary value of an int, char or
byte. When converting an int to a string, it is possible to specify
the number of digits used."
([val]
#?(:clj (PApplet/binary (int val))
:cljs (.binary (ap/current-applet) val)))
([val num-digits]
#?(:clj (PApplet/binary (int val) (int num-digits))
:cljs (.binary (ap/current-applet) val num-digits))))
(defn
^{:requires-bindings true
:processing-name "blend()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
blend
"Blends a region of pixels from one image into another with full alpha
channel support. If src is not specified it defaults to current-graphics.
If dest is not specified it defaults to current-graphics.
Note: blend-mode function is recommended to use instead of this one.
Available blend modes are:
:blend - linear interpolation of colours: C = A*factor + B
:add - additive blending with white clip:
C = min(A*factor + B, 255)
:subtract - subtractive blending with black clip:
C = max(B - A*factor, 0)
:darkest - only the darkest colour succeeds:
C = min(A*factor, B)
:lightest - only the lightest colour succeeds:
C = max(A*factor, B)
:difference - subtract colors from underlying image.
:exclusion - similar to :difference, but less extreme.
:multiply - Multiply the colors, result will always be darker.
:screen - Opposite multiply, uses inverse values of the colors.
:overlay - A mix of :multiply and :screen. Multiplies dark values
and screens light values.
:hard-light - :screen when greater than 50% gray, :multiply when
lower.
:soft-light - Mix of :darkest and :lightest. Works like :overlay,
but not as harsh.
:dodge - Lightens light tones and increases contrast, ignores
darks.
Called \"Color Dodge\" in Illustrator and Photoshop.
:burn - Darker areas are applied, increasing contrast, ignores
lights. Called \"Color Burn\" in Illustrator and
Photoshop."
([x y width height dx dy dwidth dheight mode]
(blend (current-graphics) (current-graphics) x y width height dx dy dwidth dheight mode))
([^PImage src-img x y width height dx dy dwidth dheight mode]
(blend src-img (current-graphics) x y width height dx dy dwidth dheight mode))
([^PImage src-img ^PImage dest-img x y width height dx dy dwidth dheight mode]
(let [mode (u/resolve-constant-key mode blend-modes)]
(.blend dest-img src-img (int x) (int y) (int width) (int height)
(int dx) (int dy) (int dwidth) (int dheight) (int mode)))))
(defn
^{:requires-bindings false
:processing-name "blendColor()"
:processing-link nil
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
blend-color
"Blends two color values together based on the blending mode given specified
with the mode keyword.
Available blend modes are:
:blend - linear interpolation of colours: C = A*factor + B
:add - additive blending with white clip:
C = min(A*factor + B, 255)
:subtract - subtractive blending with black clip:
C = max(B - A*factor, 0)
:darkest - only the darkest colour succeeds:
C = min(A*factor, B)
:lightest - only the lightest colour succeeds:
C = max(A*factor, B)
:difference - subtract colors from underlying image.
:exclusion - similar to :difference, but less extreme.
:multiply - Multiply the colors, result will always be darker.
:screen - Opposite multiply, uses inverse values of the colors.
:overlay - A mix of :multiply and :screen. Multiplies dark values
and screens light values.
:hard-light - :screen when greater than 50% gray, :multiply when
lower.
:soft-light - Mix of :darkest and :lightest. Works like :overlay,
but not as harsh.
:dodge - Lightens light tones and increases contrast, ignores
darks.
Called \"Color Dodge\" in Illustrator and Photoshop.
:burn - Darker areas are applied, increasing contrast, ignores
lights. Called \"Color Burn\" in Illustrator and
Photoshop."
[c1 c2 mode]
(let [mode (u/resolve-constant-key mode blend-modes)]
#?(:clj (PApplet/blendColor (unchecked-int c1) (unchecked-int c2) (int mode))
:cljs (.blendColor (current-graphics) c1 c2 mode))))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "blendMode()"
:category "Image"
:subcategory "Rendering"
:added "2.0"}
blend-mode
"Blends the pixels in the display window according to the defined mode.
There is a choice of the following modes to blend the source pixels (A)
with the ones of pixels already in the display window (B):
:blend - linear interpolation of colours: C = A*factor + B
:add - additive blending with white clip:
C = min(A*factor + B, 255)
:subtract - subtractive blending with black clip:
C = max(B - A*factor, 0)
:darkest - only the darkest colour succeeds:
C = min(A*factor, B)
:lightest - only the lightest colour succeeds:
C = max(A*factor, B)
:exclusion - similar to :difference, but less extreme.
:multiply - Multiply the colors, result will always be darker.
:screen - Opposite multiply, uses inverse values of the colors.
:replace - the pixels entirely replace the others and don't utilize
alpha (transparency) values
Note: :hard-light, :soft-light, :dodge, :overlay, :dodge, :burn, :difference
modes are not supported by this function.
factor is alpha value of pixel being drawed"
([mode]
(let [mode (u/resolve-constant-key mode blend-modes)]
(.blendMode (current-graphics) mode)))))
(defn
^{:requires-bindings true
:processing-name "blue()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
blue
"Extracts the blue value from a color, scaled to match current color-mode.
Returns a float."
[color]
(.blue (current-graphics) (unchecked-int color)))
(defn
^{:requires-bindings true
:processing-name "box()"
:category "Shape"
:subcategory "3D Primitives"
:added "1.0"}
box
"Creates an extruded rectangle."
([size] (.box (current-graphics) (float size)))
([width height depth] (.box (current-graphics) (float width) (float height) (float depth))))
(defn
^{:requires-bindings true
:processing-name "brightness()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
brightness
"Extracts the brightness value from a color. Returns a float."
[color]
(.brightness (current-graphics) (unchecked-int color)))
(defn
^{:requires-bindings true
:processing-name "camera()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
camera
"Sets the position of the camera through setting the eye position,
the center of the scene, and which axis is facing upward. Moving the
eye position and the direction it is pointing (the center of the
scene) allows the images to be seen from different angles. The
version without any parameters sets the camera to the default
position, pointing to the center of the display window with the Y
axis as up. The default values are:
eyeX: (/ (width) 2.0)
eyeY: (/ (height) 2.0)
eyeZ: (/ (/ (height) 2.0) (tan (/ (* Math/PI 60.0) 360.0)))
centerX: (/ (width) 2.0)
centerY: (/ (height) 2.0)
centerZ: 0
upX: 0
upY: 1
upZ: 0
Similar imilar to gluLookAt() in OpenGL, but it first clears the
current camera settings."
([] (.camera (current-graphics)))
([eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ]
(.camera (current-graphics) (float eyeX) (float eyeY) (float eyeZ)
(float centerX) (float centerY) (float centerZ)
(float upX) (float upY) (float upZ))))
(defn
^{:requires-bindings false
:processing-name "ceil()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
ceil
"Calculates the closest int value that is greater than or equal to
the value of the parameter. For example, (ceil 9.03) returns the
value 10."
[n]
#?(:clj (PApplet/ceil (float n))
:cljs (.ceil (ap/current-applet) n)))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "clear()"
:category "Color"
:subcategory "Setting"
:added "2.4.0"}
clear
"Clears the pixels within a buffer. This function only works on
graphics objects created with the (create-graphics) function meaning
that you should call it only inside (with-graphics) macro. Unlike
the main graphics context (the display window), pixels in additional
graphics areas created with (create-graphics) can be entirely or
partially transparent. This function clears everything in a graphics
object to make all of the pixels 100% transparent."
[]
(.clear (current-graphics))))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "clip()"
:category "Rendering"
:subcategory nil
:added "2.4.0"}
clip
"Limits the rendering to the boundaries of a rectangle defined by
the parameters. The boundaries are drawn based on the state of
the (image-mode) fuction, either :corner, :corners, or :center.
To disable use (no-clip)."
[x y w h]
(.clip (current-graphics) (float x) (float y) (float w) (float h))))
(defn
^{:requires-bindings true
:processing-name "color()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
color
"Creates an integer representation of a color The parameters are
interpreted as RGB or HSB values depending on the current
color-mode. The default mode is RGB values from 0 to 255 and
therefore, the function call (color 255 204 0) will return a bright
yellow. Args are cast to floats.
r - red or hue value
g - green or saturation value
b - blue or brightness value
a - alpha value"
([gray] (.color (current-graphics) (float gray)))
([gray alpha] (.color (current-graphics) (float gray) (float alpha)))
([r g b] (.color (current-graphics) (float r) (float g) (float b)))
([r g b a] (.color (current-graphics) (float r) (float g) (float b) (float a))))
(defn
^{:requires-bindings true
:processing-name "colorMode()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
color-mode
"Changes the way Processing interprets color data. Available modes
are :rgb and :hsb.By default, the parameters for fill, stroke,
background, and color are defined by values between 0 and 255 using
the :rgb color model. The color-mode fn is used to change the
numerical range used for specifying colors and to switch color
systems. For example, calling
(color-mode :rgb 1.0) will specify that values are specified between
0 and 1. The limits for defining colors are altered by setting the
parameters range1, range2, range3, and range 4."
([mode]
(let [mode (u/resolve-constant-key mode color-modes)]
(.colorMode (current-graphics) (int mode))))
([mode max]
(let [mode (u/resolve-constant-key mode color-modes)]
(.colorMode (current-graphics) (int mode) (float max))))
([mode max-x max-y max-z]
(let [mode (u/resolve-constant-key mode color-modes)]
(.colorMode (current-graphics) (int mode) (float max-x) (float max-y) (float max-z))))
([mode max-x max-y max-z max-a]
(let [mode (u/resolve-constant-key mode color-modes)]
(.colorMode (current-graphics) (int mode) (float max-x) (float max-y) (float max-z) (float max-a)))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name "constrain()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
constrain-float
"Constrains a value to not exceed a maximum and minimum value. All
args are cast to floats."
[amt low high]
(PApplet/constrain (float amt) (float low) (float high))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name "constrain()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
constrain-int
"Constrains a value to not exceed a maximum and minimum value. All
args are cast to ints."
[amt low high]
(PApplet/constrain (int amt) (int low) (int high))))
(defn
^{:requires-bindings false
:processing-name "constrain()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
constrain
"Constrains a value to not exceed a maximum and minimum value."
[amt low high]
#?(:clj
(if (u/int-like? amt)
(constrain-int amt low high)
(constrain-float amt low high))
:cljs (.constrain (ap/current-applet) amt low high)))
(defn
^{:requires-bindings true
:processing-name "copy()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
copy
"Copies a region of pixels from the one image to another. If src-img
is not specified it defaults to current-graphics. If dest-img is not
specified - it defaults to current-graphics. If the source
and destination regions aren't the same size, it will automatically
resize the source pixels to fit the specified target region. No
alpha information is used in the process, however if the source
image has an alpha channel set, it will be copied as well. "
([[sx sy swidth sheight] [dx dy dwidth dheight]]
(.copy (current-graphics)
(int sx) (int sy) (int swidth) (int sheight)
(int dx) (int dy) (int dwidth) (int dheight)))
([^PImage src-img [sx sy swidth sheight] [dx dy dwidth dheight]]
(copy src-img (current-graphics) [sx sy swidth sheight] [dx dy dwidth dheight]))
([^PImage src-img ^PImage dest-img [sx sy swidth sheight] [dx dy dwidth dheight]]
(.copy dest-img src-img (int sx) (int sy) (int swidth) (int sheight)
(int dx) (int dy) (int dwidth) (int dheight))))
(defn
^{:requires-bindings false
:processing-name "cos()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
cos
"Calculates the cosine of an angle. This function expects the values
of the angle parameter to be provided in radians (values from 0 to
Math/PI*2). Values are returned in the range -1 to 1."
[angle]
#?(:clj (PApplet/cos (float angle))
:cljs (.cos (ap/current-applet) angle)))
#?(:clj
(defn
^{:requires-bindings false
:processing-name nil
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
font-available?
"Returns true if font (specified as a string) is available on this
system, false otherwise"
[font-str]
(if (some #{font-str} (available-fonts))
true
false)))
(defn
^{:requires-bindings true
:processing-name "createFont()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
create-font
"Dynamically converts a font to the format used by Processing (a
PFont) from either a font name that's installed on the computer, or
from a .ttf or .otf file inside the sketches 'data' folder. This
function is an advanced feature for precise control.
Use available-fonts to obtain the names for the fonts recognized by
the computer and are compatible with this function.
The size parameter states the font size you want to generate. The
smooth parameter specifies if the font should be antialiased or not,
and the charset parameter is an array of chars that specifies the
characters to generate.
This function creates a bitmapped version of a font It loads a font
by name, and converts it to a series of images based on the size of
the font. When possible, the text function will use a native font
rather than the bitmapped version created behind the scenes with
create-font. For instance, when using the default renderer
setting (JAVA2D), the actual native version of the font will be
employed by the sketch, improving drawing quality and
performance. With the :p2d, :p3d, and :opengl renderer settings, the
bitmapped version will be used. While this can drastically improve
speed and appearance, results are poor when exporting if the sketch
does not include the .otf or .ttf file, and the requested font is
not available on the machine running the sketch."
([name size] (.createFont (ap/current-applet) (str name) (float size)))
([name size smooth] (.createFont (ap/current-applet) (str name) (float size) smooth))
([name size smooth ^chars charset]
(.createFont (ap/current-applet) (str name) (float size) smooth charset)))
(defn
^{:requires-bindings true
:processing-name "createGraphics()"
:category "Image"
:subcategory "Rendering"
:added "1.0"}
create-graphics
"Creates and returns a new PGraphics object of the types :p2d, :p3d,
:java2d, :pdf. By default :java2d is used. Use this class if you
need to draw into an off-screen graphics buffer. It's not possible
to use create-graphics with the :opengl renderer, because it doesn't
allow offscreen use. The :pdf renderer requires the filename parameter.
Note: don't use create-graphics in draw in clojurescript, it leaks memory.
You should create graphic in setup and reuse it in draw instead of creating
a new one.
It's important to call any drawing commands between (.beginDraw graphics) and
(.endDraw graphics) statements or use with-graphics macro. This is also true
for any commands that affect drawing, such as smooth or color-mode.
If you're using :pdf renderer - don't forget to call (.dispose graphics)
as last command inside with-graphics macro, otherwise graphics won't be
saved.
Unlike the main drawing surface which is completely opaque, surfaces
created with create-graphics can have transparency. This makes it
possible to draw into a graphics and maintain the alpha channel. By
using save to write a PNG or TGA file, the transparency of the
graphics object will be honored."
([w h]
(.createGraphics (ap/current-applet) (int w) (int h) #?(:cljs :p2d)))
([w h renderer]
(.createGraphics (ap/current-applet) (int w) (int h) (ap/resolve-renderer renderer)))
([w h renderer path]
(.createGraphics (ap/current-applet) (int w) (int h) (ap/resolve-renderer renderer)
#?(:clj (u/absolute-path path)
:cljs path))))
(defn
^{:requires-bindings true
:processing-name "createImage()"
:category "Image"
:subcategory nil
:added "1.0"}
create-image
"Creates a new PImage (the datatype for storing images). This
provides a fresh buffer of pixels to play with. Set the size of the
buffer with the width and height parameters. The format parameter
defines how the pixels are stored. See the PImage reference for more
information.
Possible formats: :rgb, :argb, :alpha (grayscale alpha channel)
Prefer using create-image over initialising new PImage instances
directly."
[w h format]
(let [format (u/resolve-constant-key format image-formats)]
(.createImage (ap/current-applet) (int w) (int h) (int format))))
(defn
^{:requires-bindings true
:processing-name "PGraphics.fillColor"
:processing-link "http://processing.github.io/processing-javadocs/core/processing/core/PGraphics.html#fillColor"
:category "Color"
:subcategory "Creating & Reading"}
current-fill
"Return the current fill color."
[]
(.-fillColor (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "PGraphics.strokeColor"
:processing-link "http://processing.github.io/processing-javadocs/core/processing/core/PGraphics.html#strokeColor"
:category "Color"
:subcategory "Creating & Reading"}
current-stroke
"Return the current stroke color."
[]
(.-strokeColor (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "cursor()"
:category "Environment"
:subcategory nil
:added "1.0"}
cursor
"Sets the cursor to a predefined symbol or makes it
visible if already hidden (after no-cursor was called).
Available modes: :arrow, :cross, :hand, :move, :text, :wait
See cursor-image for specifying a generic image as the cursor
symbol."
([] (.cursor (ap/current-applet)))
([cursor-mode]
(let [cursor-mode (u/resolve-constant-key cursor-mode cursor-modes)]
(.cursor (ap/current-applet)
#?(:clj (int cursor-mode)
:cljs (str cursor-mode))))))
(defn
^{:requires-bindings true
:processing-name "cursor()"
:category "Environment"
:subcategory nil
:added "1.0"}
cursor-image
"Set the cursor to a predefined image. The horizontal and vertical
active spots of the cursor may be specified with hx and hy.
It is recommended to make the size 16x16 or 32x32 pixels."
([^PImage img] (.cursor (ap/current-applet) img))
([^PImage img hx hy] (.cursor (ap/current-applet) img (int hx) (int hy))))
(defn
^{:requires-bindings true
:processing-name "curve()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
curve
"Draws a curved line on the screen. The first and second parameters
specify the beginning control point and the last two parameters
specify the ending control point. The middle parameters specify the
start and stop of the curve. Longer curves can be created by putting
a series of curve fns together or using curve-vertex. An additional
fn called curve-tightness provides control for the visual quality of
the curve. The curve fn is an implementation of Catmull-Rom
splines."
([x1 y1 x2 y2 x3 y3 x4 y4]
(.curve (current-graphics)
(float x1) (float y1)
(float x2) (float y2)
(float x3) (float y3)
(float x4) (float y4)))
([x1 y1 z1 x2 y2 z2 x3 y3 z3 x4 y4 z4]
(.curve (current-graphics)
(float x1) (float y1) (float z1)
(float x2) (float y2) (float z2)
(float x3) (float y3) (float z3)
(float x4) (float y4) (float z4))))
(defn
^{:requires-bindings true
:processing-name "curveDetail()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
curve-detail
"Sets the resolution at which curves display. The default value is
20. This function is only useful when using the :p3d or :opengl
renderer as the default (:java2d) renderer does not use this
information."
[detail]
(.curveDetail (current-graphics) (int detail)))
(defn
^{:requires-bindings true
:processing-name "curvePoint()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
curve-point
"Evalutes the curve at point t for points a, b, c, d. The parameter
t varies between 0 and 1, a and d are points on the curve, and b c
and are the control points. This can be done once with the x
coordinates and a second time with the y coordinates to get the
location of a curve at t."
[a b c d t]
(.curvePoint (current-graphics) (float a) (float b) (float c) (float d) (float t)))
(defn
^{:requires-bindings true
:processing-name "curveTangent()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
curve-tangent
"Calculates the tangent of a point on a curve.
See: http://en.wikipedia.org/wiki/Tangent"
[a b c d t]
(.curveTangent (current-graphics) (float a) (float b) (float c) (float d) (float t)))
(defn
^{:requires-bindings true
:processing-name "curveTightness()"
:category "Shape"
:subcategory "Curves"
:added "1.0"}
curve-tightness
"Modifies the quality of forms created with curve and
curve-vertex. The parameter squishy determines how the curve fits
to the vertex points. The value 0.0 is the default value for
squishy (this value defines the curves to be Catmull-Rom splines)
and the value 1.0 connects all the points with straight
lines. Values within the range -5.0 and 5.0 will deform the curves
but will leave them recognizable and as values increase in
magnitude, they will continue to deform."
[ti]
(.curveTightness (current-graphics) (float ti)))
(defn
^{:requires-bindings true
:processing-name "curveVertex()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
curve-vertex
"Specifies vertex coordinates for curves. This function may only be
used between begin-shape and end-shape and only when there is no
mode keyword specified to begin-shape. The first and last points in a
series of curve-vertex lines will be used to guide the beginning and
end of a the curve. A minimum of four points is required to draw a
tiny curve between the second and third points. Adding a fifth point
with curve-vertex will draw the curve between the second, third, and
fourth points. The curve-vertex function is an implementation of
Catmull-Rom splines."
([x y] (.curveVertex (current-graphics) (float x) (float y)))
([x y z] (.curveVertex (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings false
:processing-name "day()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
day
"Get the current day of the month (1 through 31)."
[]
#?(:clj (PApplet/day)
:cljs (.day (ap/current-applet))))
(defn
^{:requires-bindings false
:processing-name "degrees()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
degrees
"Converts a radian measurement to its corresponding value in
degrees. Radians and degrees are two ways of measuring the same
thing. There are 360 degrees in a circle and (* 2 Math/PI) radians
in a circle. For example, (= 90° (/ Math/PI 2) 1.5707964). All
trigonometric methods in Processing require their parameters to be
specified in radians."
[radians]
#?(:clj (PApplet/degrees (float radians))
:cljs (.degrees (ap/current-applet) radians)))
(defn
^{:requires-bindings true
:processing-name "delay()"
:processing-link nil
:category "Structure"
:subcategory nil
:added "1.0"}
delay-frame
"Forces the program to stop running for a specified time. Delay
times are specified in thousandths of a second, therefore the
function call (delay 3000) will stop the program for three
seconds. Because the screen is updated only at the end of draw,
the program may appear to 'freeze', because the screen will not
update when the delay fn is used. This function has no affect
inside setup."
[freeze-ms]
(.delay (ap/current-applet) (int freeze-ms)))
(defn
^{:requires-bindings true
:processing-name "directionalLight()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
directional-light
"Adds a directional light. Directional light comes from one
direction and is stronger when hitting a surface squarely and weaker
if it hits at a gentle angle. After hitting a surface, a
directional lights scatters in all directions. Lights need to be
included in the draw fn to remain persistent in a looping
program. Placing them in the setup fn of a looping program will cause
them to only have an effect the first time through the loop. The
affect of the r, g, and b parameters is determined by the current
color mode. The nx, ny, and nz parameters specify the direction the
light is facing. For example, setting ny to -1 will cause the
geometry to be lit from below (the light is facing directly upward)"
[r g b nx ny nz]
(.directionalLight (current-graphics) (float r) (float g) (float b)
(float nx) (float ny) (float nz)))
(defn
^{:requires-bindings false
:processing-name "dist()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
dist
"Calculates the distance between two points"
([x1 y1 x2 y2]
#?(:clj (PApplet/dist (float x1) (float y1) (float x2) (float y2))
:cljs (.dist (ap/current-applet) x1 y1 x2 y2)))
([x1 y1 z1 x2 y2 z2]
#?(:clj (PApplet/dist (float x1) (float y1) (float z1) (float x2) (float y2) (float z2))
:cljs (.dist (ap/current-applet) x1 y1 z1 x2 y2 z2))))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Output"
:subcategory "Files"
:added "2.5"}
do-record
"Macro for drawing on graphics which saves result in the file at the end.
Similar to 'with-graphics' macro. do-record assumed to be used with :pdf
graphics. Example:
(q/do-record (q/create-graphics 200 200 :pdf \"output.pdf\")
(q/fill 250 0 0)
(q/ellipse 100 100 150 150))
"
[graphics & body]
`(let [gr# ~graphics]
(with-graphics gr#
~@body)
(.dispose gr#)))
(defn
^{:requires-bindings true
:processing-name "ellipse()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
ellipse
"Draws an ellipse (oval) in the display window. An ellipse with an
equal width and height is a circle. The origin may be changed with
the ellipse-mode function"
[x y width height]
(.ellipse (current-graphics) (float x) (float y) (float width) (float height)))
(defn
^{:requires-bindings true
:processing-name "ellipseMode()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
ellipse-mode
"Modifies the origin of the ellispse according to the specified mode:
:center - specifies the location of the ellipse as
the center of the shape. (Default).
:radius - similar to center, but the width and height parameters to
ellipse specify the radius of the ellipse, rather than the
diameter.
:corner - draws the shape from the upper-left corner of its bounding
box.
:corners - uses the four parameters to ellipse to set two opposing
corners of the ellipse's bounding box."
[mode]
(let [mode (u/resolve-constant-key mode ellipse-modes)]
(.ellipseMode (current-graphics) (int mode))))
(defn
^{:requires-bindings true
:processing-name "emissive()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
emissive-float
"Sets the emissive color of the material used for drawing shapes
drawn to the screen. Used in combination with ambient, specular, and
shininess in setting the material properties of shapes. Converts all
args to floats"
([float-val] (.emissive (current-graphics) (float float-val)))
([r g b] (.emissive (current-graphics) (float r) (float g) (float b))))
(defn
^{:requires-bindings true
:processing-name "emissive()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
emissive-int
"Sets the emissive color of the material used for drawing shapes
drawn to the screen. Used in combination with ambient, specular, and
shininess in setting the material properties of shapes. Converts all
args to ints"
[int-val] (.emissive (current-graphics) (int int-val)))
(defn
^{:requires-bindings true
:processing-name "emissive()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
emissive
"Sets the emissive color of the material used for drawing shapes
drawn to the screen. Used in combination with ambient, specular, and
shininess in setting the material properties of shapes.
If passed one arg - it is assumed to be an int (i.e. a color),
multiple args are converted to floats."
([c]
#?(:clj (if (u/int-like? c) (emissive-int c) (emissive-float c))
:cljs (emissive-float c)))
([r g b] (emissive-float r g b)))
(defn
^{:requires-bindings true
:processing-name "endCamera()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
end-camera
"Unsets the matrix mode from the camera matrix. See begin-camera."
[]
(.endCamera (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "endContour()"
:category "Shape"
:subcategory "Vertex"
:added "2.0"}
end-contour
"Use the begin-contour and end-contour function to create negative
shapes within shapes. These functions can only be within a
begin-shape/end-shape pair and they only work with the :p2d and :p3d
renderers."
[]
(.endContour (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "endRaw()"
:category "Output"
:subcategory "Files"
:added "1.0"}
end-raw
"Complement to begin-raw; they must always be used together. See
the begin-raw docstring for details."
[]
(.endRaw (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "endShape()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
end-shape
"May only be called after begin-shape. When end-shape is called,
all of image data defined since the previous call to begin-shape is
written into the image buffer. The keyword :close may be passed to
close the shape (to connect the beginning and the end)."
([] (.endShape (current-graphics)))
([mode]
(when-not (= :close mode)
#?(:clj (throw (Exception. (str "Unknown mode value: " mode ". Expected :close")))
:cljs nil))
(.endShape (current-graphics)
#?(:clj PApplet/CLOSE
:cljs 2))))
(defn
^{:requires-bindings true
:processing-name "exit()"
:category "Structure"
:subcategory nil
:added "1.0"}
exit
"Quits/stops/exits the program. Rather than terminating
immediately, exit will cause the sketch to exit after draw has
completed (or after setup completes if called during the setup
method). "
[]
(.exit (ap/current-applet)))
(defn
^{:requires-bindings false
:processing-name "exp()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
exp
"Returns Euler's number e (2.71828...) raised to the power of the
value parameter."
[val]
#?(:clj (PApplet/exp (float val))
:cljs (.exp (ap/current-applet) val)))
#?(:cljs
(defn- clear-no-fill-cljs
"Sets custom property on graphcs object indicating that it has
fill color."
[graphics]
(aset graphics no-fill-prop false)))
(defn
^{:requires-bindings true
:processing-name "fill()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
fill-float
"Sets the color used to fill shapes. For example, (fill 204 102 0),
will specify that all subsequent shapes will be filled with orange."
([gray]
(.fill (current-graphics) (float gray))
#?(:cljs (clear-no-fill-cljs (current-graphics))))
([gray alpha]
(.fill (current-graphics) (float gray) (float alpha))
#?(:cljs (clear-no-fill-cljs (current-graphics))))
([r g b]
(.fill (current-graphics) (float r) (float g) (float b))
#?(:cljs (clear-no-fill-cljs (current-graphics))))
([r g b alpha]
(.fill (current-graphics) (float r) (float g) (float b) (float alpha))
#?(:cljs (clear-no-fill-cljs (current-graphics)))))
(defn
^{:requires-bindings true
:processing-name "fill()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
fill-int
"Sets the color used to fill shapes."
([rgb]
(.fill (current-graphics) (unchecked-int rgb))
#?(:cljs (clear-no-fill-cljs (current-graphics))))
([rgb alpha]
(.fill (current-graphics) (unchecked-int rgb) (float alpha))
#?(:cljs (clear-no-fill-cljs (current-graphics)))))
(defn
^{:requires-bindings true
:processing-name "fill()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
fill
"Sets the color used to fill shapes."
([rgb]
#?(:clj (if (u/int-like? rgb) (fill-int rgb) (fill-float rgb))
:cljs (fill-float rgb)))
([rgb alpha]
#?(:clj (if (u/int-like? rgb) (fill-int rgb alpha) (fill-float rgb alpha))
:cljs (fill-float rgb alpha)))
([r g b] (fill-float r g b))
([r g b a] (fill-float r g b a)))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "displayDensity()"
:category "Environment"
:subcategory nil
:added "2.4.0"}
display-density
"This function returns the number 2 if the screen is a high-density
screen (called a Retina display on OS X or high-dpi on Windows and
Linux) and a 1 if not. This information is useful for a program to
adapt to run at double the pixel density on a screen that supports
it. Can be used in conjunction with (pixel-density)"
([] (.displayDensity (ap/current-applet)))
([display] (PApplet/displayDensity display))))
(defn
^{:requires-bindings true
:processing-name "filter()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
display-filter
"Originally named filter in Processing Language.
Filters the display window with the specified mode and level.
Level defines the quality of the filter and mode may be one of the
following keywords:
:threshold - converts the image to black and white pixels depending
if they are above or below the threshold defined by
the level parameter. The level must be between
0.0 (black) and 1.0 (white). If no level is specified,
0.5 is used.
:gray - converts any colors in the image to grayscale
equivalents. Doesn't work with level.
:invert - sets each pixel to its inverse value. Doesn't work with
level.
:posterize - limits each channel of the image to the number of
colors specified as the level parameter. The parameter can
be set to values between 2 and 255, but results are most
noticeable in the lower ranges.
:blur - executes a Guassian blur with the level parameter
specifying the extent of the blurring. If no level
parameter is used, the blur is equivalent to Guassian
blur of radius 1.
:opaque - sets the alpha channel to entirely opaque. Doesn't work
with level.
:erode - reduces the light areas. Doesn't work with level.
:dilate - increases the light areas. Doesn't work with level."
([mode]
(.filter (current-graphics)
(int (u/resolve-constant-key mode filter-modes))))
([mode level]
(let [mode (u/resolve-constant-key mode filter-modes)]
(.filter (current-graphics) (int mode) (float level)))))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "filter()"
:category "Image"
:subcategory "Pixels"
:added "2.0"}
filter-shader
"Originally named filter in Processing Language.
Filters the display window with given shader (only in :p2d and :p3d modes)."
[^PShader shader-obj] (.filter (current-graphics) shader-obj)))
(defn
^{:requires-bindings false
:processing-name "floor()"
:category "Math"
:subcategory "Calculation"
:added "2.0"}
floor
"Calculates the closest int value that is less than or equal to the
value of the parameter. For example, (floor 9.03) returns the value 9."
[n]
#?(:clj (PApplet/floor (float n))
:cljs (.floor (ap/current-applet) n)))
(defn
^{:requires-bindings true
:processing-name "focused"
:category "Environment"
:subcategory nil
:added "1.0"}
focused
"Returns a boolean value representing whether the applet has focus."
[] (.-focused (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "frameCount"
:category "Environment"
:subcategory nil
:added "1.0"}
frame-count
"The system variable frameCount contains the number of frames
displayed since the program started. Inside setup() the value is 0
and after the first iteration of draw it is 1, etc."
[]
#?(:clj (.frameCount (ap/current-applet))
:cljs (.-frameCount (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "frameRate"
:category "Environment"
:subcategory nil
:added "1.0"}
current-frame-rate
"Returns the current framerate"
[]
#?(:clj (.frameRate (ap/current-applet))
:cljs (.-__frameRate (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "frameRate()"
:category "Environment"
:subcategory nil
:added "1.0"}
frame-rate
"Specifies a new target framerate (number of frames to be displayed every
second). If the processor is not fast enough to maintain the
specified rate, it will not be achieved. For example, the function
call (frame-rate 30) will attempt to refresh 30 times a second. It
is recommended to set the frame rate within setup. The default rate
is 60 frames per second."
[new-rate]
(do
#?(:cljs (reset! (.-target-frame-rate (ap/current-applet)) new-rate))
(.frameRate (ap/current-applet) (float new-rate))))
(defn
^{:requires-bindings true
:processing-name "frustum()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
frustum
"Sets a perspective matrix defined through the parameters. Works
like glFrustum, except it wipes out the current perspective matrix
rather than muliplying itself with it."
[left right bottom top near far]
(.frustum (current-graphics) (float left) (float right) (float bottom) (float top)
(float near) (float far)))
(defn
^{:requires-bindings true
:processing-name "get()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
get-pixel
"Reads the color of any pixel or grabs a section of an image. If no
parameters are specified, a copy of entire image is returned. Get the
value of one pixel by specifying an x,y coordinate. Get a section of
the image by specifying an additional width and height parameter.
If the pixel requested is outside of the image window, black is returned.
The numbers returned are scaled according to the current color ranges,
but only RGB values are returned by this function. For example, even though
you may have drawn a shape with (color-mode :hsb), the numbers returned
will be in RGB.
Getting the color of a single pixel with (get x y) is easy, but not
as fast as grabbing the data directly using the pixels fn.
If no img specified - current-graphics is used."
([] (get-pixel (current-graphics)))
([^PImage img] (.get img))
([x y] (get-pixel (current-graphics) x y))
([^PImage img x y] (.get img (int x) (int y)))
([x y w h] (get-pixel (current-graphics) x y w h))
([^PImage img x y w h] (.get img (int x) (int y) (int w) (int h))))
(defn
^{:requires-bindings true
:processing-name "green()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
green
"Extracts the green value from a color, scaled to match current
color-mode. This value is always returned as a float so be careful
not to assign it to an int value."
[col]
(.green (current-graphics) (unchecked-int col)))
(defn
^{:require-binding false
:processing-name "hex()"
:category "Data"
:subcategory "Conversion"}
hex
"Converts a byte, char, int, or color to a String containing the
equivalent hexadecimal notation. For example color(0, 102, 153) will
convert to the String \"FF006699\". This function can help make your
geeky debugging sessions much happier. "
([val]
#?(:clj (PApplet/hex (int val))
:cljs (.hex (ap/current-applet) val)))
([val num-digits]
#?(:clj (PApplet/hex (int val) (int num-digits))
:cljs (.hex (ap/current-applet) val num-digits))))
(defn
^{:requires-bindings true
:processing-name "getHeight()"
:processing-link nil
:category "Environment"
:subcategory nil
:added "1.0"}
height
"Height of the display window. The value of height is zero until
size is called."
[]
(.-height (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "hint()"
:processing-link nil
:category "Rendering"
:subcategory nil
:added "1.0"}
hint
"Set various hints and hacks for the renderer. This is used to
handle obscure rendering features that cannot be implemented in a
consistent manner across renderers. Many options will often graduate
to standard features instead of hints over time.
Options:
:enable-native-fonts - Use the native version fonts when they are
installed, rather than the bitmapped version from a .vlw
file. This is useful with the default (or JAVA2D) renderer
setting, as it will improve font rendering speed. This is not
enabled by default, because it can be misleading while testing
because the type will look great on your machine (because you have
the font installed) but lousy on others' machines if the identical
font is unavailable. This option can only be set per-sketch, and
must be called before any use of text-font.
:disable-native-fonts - Disables native font support.
:disable-depth-test - Disable the zbuffer, allowing you to draw on
top of everything at will. When depth testing is disabled, items
will be drawn to the screen sequentially, like a painting. This
hint is most often used to draw in 3D, then draw in 2D on top of
it (for instance, to draw GUI controls in 2D on top of a 3D
interface). Starting in release 0149, this will also clear the
depth buffer. Restore the default with :enable-depth-test
but note that with the depth buffer cleared, any 3D drawing that
happens later in draw will ignore existing shapes on the screen.
:enable-depth-test - Enables the zbuffer.
:enable-depth-sort - Enable primitive z-sorting of triangles and
lines in :p3d and :opengl rendering modes. This can slow
performance considerably, and the algorithm is not yet perfect.
:disable-depth-sort - Disables hint :enable-depth-sort
:disable-opengl-errors - Speeds up the OPENGL renderer setting
by not checking for errors while running.
:enable-opengl-errors - Turns on OpenGL error checking
:enable-depth-mask
:disable-depth-mask
:enable-optimized-stroke
:disable-optimized-stroke
:enable-retina-pixels
:disable-retina-pixels
:enable-stroke-perspective
:disable-stroke-perspective
:enable-stroke-pure
:disable-stroke-pure
:enable-texture-mipmaps
:disable-texture-mipmaps
"
[hint-type]
(let [hint-type (if (keyword? hint-type)
(get hint-options hint-type)
hint-type)]
(.hint (current-graphics) (int hint-type))))
(defn
^{:requires-bindings false
:processing-name "hour()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
hour
"Returns the current hour as a value from 0 - 23."
[]
#?(:clj (PApplet/hour)
:cljs (.hour (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "hue()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
hue
"Extracts the hue value from a color."
[col]
(.hue (current-graphics) (unchecked-int col)))
(defn
^{:requires-bindings true
:processing-name "image()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
image
"Displays images to the screen. Processing currently works with GIF,
JPEG, and Targa images. The color of an image may be modified with
the tint function and if a GIF has transparency, it will maintain
its transparency. The img parameter specifies the image to display
and the x and y parameters define the location of the image from its
upper-left corner. The image is displayed at its original size
unless the width and height parameters specify a different size. The
image-mode fn changes the way the parameters work. A call to
(image-mode :corners) will change the width and height parameters to
define the x and y values of the opposite corner of the image.
Starting with release 0124, when using the default (JAVA2D)
renderer, smooth will also improve image quality of resized
images."
(#?(:clj [^PImage img x y]
:cljs [img x y])
(.image (current-graphics) img (float x) (float y)))
(#?(:clj [^PImage img x y c d]
:cljs [img x y c d])
(.image (current-graphics) img (float x) (float y) (float c) (float d))))
(defn
^{:requires-bindings true
:processing-name "PImage.filter()"
:category "Image"
:subcategory "Pixels"
:added "2.0"}
image-filter
"Originally named filter in Processing Language.
Filters given image with the specified mode and level.
Level defines the quality of the filter and mode may be one of
the following keywords:
:threshold - converts the image to black and white pixels depending
if they are above or below the threshold defined by
the level parameter. The level must be between
0.0 (black) and 1.0 (white). If no level is specified,
0.5 is used.
:gray - converts any colors in the image to grayscale
equivalents. Doesn't work with level.
:invert - sets each pixel to its inverse value. Doesn't work with
level.
:posterize - limits each channel of the image to the number of
colors specified as the level parameter. The parameter can
be set to values between 2 and 255, but results are most
noticeable in the lower ranges.
:blur - executes a Guassian blur with the level parameter
specifying the extent of the blurring. If no level
parameter is used, the blur is equivalent to Guassian
blur of radius 1.
:opaque - sets the alpha channel to entirely opaque. Doesn't work
with level.
:erode - reduces the light areas. Doesn't work with level.
:dilate - increases the light areas. Doesn't work with level."
([^PImage img mode]
(let [mode (u/resolve-constant-key mode filter-modes)]
(.filter img (int mode))))
([^PImage img mode level]
(let [mode (u/resolve-constant-key mode filter-modes)]
(.filter img (int mode) (float level)))))
(defn
^{:requires-bindings true
:processing-name "imageMode()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
image-mode
"Modifies the location from which images draw. The default mode is :corner.
Available modes are:
:corner - specifies the location to be the upper left corner and
uses the fourth and fifth parameters of image to set the
image's width and height.
:corners - uses the second and third parameters of image to set the
location of one corner of the image and uses the fourth
and fifth parameters to set the opposite corner.
:center - draw images centered at the given x and y position."
[mode]
(let [mode (u/resolve-constant-key mode image-modes)]
(.imageMode (current-graphics) (int mode))))
(defn
^{:requires-bindings true
:processing-name "keyCode"
:category "Input"
:subcategory "Keyboard"
:added "1.0"}
key-code
"The variable keyCode is used to detect special keys such as the UP,
DOWN, LEFT, RIGHT arrow keys and ALT, CONTROL, SHIFT. When checking
for these keys, it's first necessary to check and see if the key is
coded. This is done with the conditional (= (key) CODED).
The keys included in the ASCII specification (BACKSPACE, TAB, ENTER,
RETURN, ESC, and DELETE) do not require checking to see if they key
is coded, and you should simply use the key variable instead of
key-code If you're making cross-platform projects, note that the
ENTER key is commonly used on PCs and Unix and the RETURN key is
used instead on Macintosh. Check for both ENTER and RETURN to make
sure your program will work for all platforms.
For users familiar with Java, the values for UP and DOWN are simply
shorter versions of Java's KeyEvent.VK_UP and
KeyEvent.VK_DOWN. Other keyCode values can be found in the Java
KeyEvent reference."
[]
(.-keyCode (ap/current-applet)))
#?(:clj
(defn
^{:requires-bindings true
:processing-name nil
:category "Input"
:subcategory "Keyboard"
:added "2.4.0"}
key-modifiers
"Set of key modifiers that were pressed when event happened.
Possible modifiers :ctrl, :alt, :shift, :meta. Not available in
ClojureScript."
[]
(let [modifiers
(if-let [^processing.event.Event
event (-> (ap/current-applet) meta :key-event deref)]
[(if (.isAltDown event) :alt nil)
(if (.isShiftDown event) :shift nil)
(if (.isControlDown event) :control nil)
(if (.isMetaDown event) :meta nil)]
[])]
(set (remove nil? modifiers)))))
(defn
^{:requires-bindings true
:processing-name "keyPressed"
:category "Input"
:subcategory "Keyboard"
:added "1.0"}
key-pressed?
"true if any key is currently pressed, false otherwise."
[]
#?(:clj (.-keyPressed (ap/current-applet))
:cljs (.-__keyPressed (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "lightFalloff()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
light-falloff
"Sets the falloff rates for point lights, spot lights, and ambient
lights. The parameters are used to determine the falloff with the
following equation:
d = distance from light position to vertex position
falloff = 1 / (CONSTANT + d * LINEAR + (d*d) * QUADRATIC)
Like fill, it affects only the elements which are created after it
in the code. The default value is (light-falloff 1.0 0.0 0.0).
Thinking about an ambient light with a falloff can be tricky. It is
used, for example, if you wanted a region of your scene to be lit
ambiently one color and another region to be lit ambiently by
another color, you would use an ambient light with location and
falloff. You can think of it as a point light that doesn't care
which direction a surface is facing."
[constant linear quadratic]
(.lightFalloff (current-graphics) (float constant) (float linear) (float quadratic)))
(defn
^{:requires-bindings true
:processing-name "lerpColor()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
lerp-color
"Calculates a color or colors between two color at a specific
increment. The amt parameter is the amount to interpolate between
the two values where 0.0 equal to the first point, 0.1 is very near
the first point, 0.5 is half-way in between, etc."
[c1 c2 amt]
(.lerpColor (current-graphics) (unchecked-int c1) (unchecked-int c2) (float amt)))
(defn
^{:requires-bindings false
:processing-name "lerp()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
lerp
"Calculates a number between two numbers at a specific
increment. The amt parameter is the amount to interpolate between
the two values where 0.0 equal to the first point, 0.1 is very near
the first point, 0.5 is half-way in between, etc. The lerp function
is convenient for creating motion along a straight path and for
drawing dotted lines."
[start stop amt]
#?(:clj (PApplet/lerp (float start) (float stop) (float amt))
:cljs (.lerp (ap/current-applet) start stop amt)))
(defn
^{:requires-bindings true
:processing-name "lights()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
lights
"Sets the default ambient light, directional light, falloff, and
specular values. The defaults are:
(ambient-light 128 128 128)
(directional-light 128 128 128 0 0 -1)
(light-falloff 1 0 0)
(light-specular 0 0 0).
Lights need to be included in the draw to remain persistent in a
looping program. Placing them in the setup of a looping program
will cause them to only have an effect the first time through the
loop."
[]
(.lights (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "lightSpecular()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
light-specular
"Sets the specular color for lights. Like fill, it affects only the
elements which are created after it in the code. Specular refers to
light which bounces off a surface in a perferred direction (rather
than bouncing in all directions like a diffuse light) and is used
for creating highlights. The specular quality of a light interacts
with the specular material qualities set through the specular and
shininess functions."
[r g b]
(.lightSpecular (current-graphics) (float r) (float g) (float b)))
(defn
^{:requires-bindings true
:processing-name "line()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
line
"Draws a line (a direct path between two points) to the screen. The
version of line with four parameters draws the line in 2D. To color
a line, use the stroke function. A line cannot be filled, therefore
the fill method will not affect the color of a line. 2D lines are
drawn with a width of one pixel by default, but this can be changed
with the stroke-weight function. The version with six parameters
allows the line to be placed anywhere within XYZ space. "
([p1 p2] (apply line (concat p1 p2)))
([x1 y1 x2 y2] (.line (current-graphics) (float x1) (float y1) (float x2) (float y2)))
([x1 y1 z1 x2 y2 z2]
(.line (current-graphics) (float x1) (float y1) (float z1)
(float x2) (float y2) (float z2))))
(defn
^{:requires-bindings true
:processing-name "loadFont()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
load-font
"Loads a font into a variable of type PFont. To load correctly,
fonts must be located in the data directory of the current sketch.
To create a font to use with Processing use the create-font fn.
Like load-image and other methods that load data, the load-font fn
should not be used inside draw, because it will slow down the sketch
considerably, as the font will be re-loaded from the disk (or
network) on each frame.
For most renderers, Processing displays fonts using the .vlw font
format, which uses images for each letter, rather than defining them
through vector data. When hint :enable-native-fonts is used with the
JAVA2D renderer, the native version of a font will be used if it is
installed on the user's machine.
Using create-font (instead of load-font) enables vector data to be
used with the JAVA2D (default) renderer setting. This can be helpful
when many font sizes are needed, or when using any renderer based on
JAVA2D, such as the PDF library."
[filename]
(.loadFont (ap/current-applet) (str filename)))
(defn
^{:requires-bindings true
:processing-name "loadImage()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
load-image
"Loads an image into a variable of type PImage. Four types of
images ( .gif, .jpg, .tga, .png) images may be loaded. To load
correctly, images must be located in the data directory of the
current sketch. In most cases, load all images in setup to preload
them at the start of the program. Loading images inside draw will
reduce the speed of a program.
The filename parameter can also be a URL to a file found online.
If an image is not loaded successfully, the null value is returned
and an error message will be printed to the console. The error
message does not halt the program, however the null value may cause
a NullPointerException if your code does not check whether the value
returned from load-image is nil.
Depending on the type of error, a PImage object may still be
returned, but the width and height of the image will be set to
-1. This happens if bad image data is returned or cannot be decoded
properly. Sometimes this happens with image URLs that produce a 403
error or that redirect to a password prompt, because load-image
will attempt to interpret the HTML as image data."
[filename]
(.loadImage (ap/current-applet) (str filename)))
(defn
^{:requires-bindings true
:processing-name "loadShader()"
:category "Rendering"
:subcategory "Shaders"
:added "2.0"}
load-shader
"Loads a shader into the PShader object. Shaders are compatible with the
P2D and P3D renderers, but not with the default renderer."
([fragment-filename]
(.loadShader (current-graphics) fragment-filename))
([fragment-filename vertex-filename]
(.loadShader (current-graphics) fragment-filename vertex-filename)))
(defn
^{:requires-bindings true
:processing-name "loadShape()"
:category "Shape"
:subcategory "Loading & Displaying"
:added "1.0"}
load-shape
"Load a geometry from a file as a PShape."
[filename]
(.loadShape (ap/current-applet) filename))
(defn
^{:requires-bindings false
:processing-name "log()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
log
"Calculates the natural logarithm (the base-e logarithm) of a
number. This function expects the values greater than 0.0."
[val]
#?(:clj (PApplet/log (float val))
:cljs (.log (ap/current-applet) val)))
(defn
^{:requires-bindings false
:processing-name "mag()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
mag
"Calculates the magnitude (or length) of a vector. A vector is a
direction in space commonly used in computer graphics and linear
algebra. Because it has no start position, the magnitude of a vector
can be thought of as the distance from coordinate (0,0) to its (x,y)
value. Therefore, mag is a shortcut for writing (dist 0 0 x y)."
([a b]
#?(:clj (PApplet/mag (float a) (float b))
:cljs (.mag (ap/current-applet) a b)))
([a b c]
#?(:clj (PApplet/mag (float a) (float b) (float c))
:cljs (.mag (ap/current-applet) a b c))))
(defn
^{:requires-bindings false
:processing-name "map()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
map-range
"Re-maps a number from one range to another.
Numbers outside the range are not clamped to 0 and 1, because
out-of-range values are often intentional and useful."
[val low1 high1 low2 high2]
#?(:clj (PApplet/map (float val) (float low1) (float high1) (float low2) (float high2))
:cljs (.map (ap/current-applet) val low1 high1 low2 high2)))
#?(:clj
(defn
^{:requires-bindings false
:processing-name "PImage.mask()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
mask-image
"Masks part of an image from displaying by loading another image and
using it as an alpha channel. This mask image should only contain
grayscale data, but only the blue color channel is used. The mask
image needs to be the same size as the image to which it is
applied.
If single argument function is used - masked image is sketch itself
or graphics if used inside with-graphics macro. If you're passing
graphics to this function - it works only with :p3d and :opengl renderers.
This method is useful for creating dynamically generated alpha
masks."
([^PImage mask] (mask-image (current-graphics) mask))
([^PImage img ^PImage mask] (.mask img mask))))
(defn
^{:requires-bindings true
:processing-name "millis()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
millis
"Returns the number of milliseconds (thousandths of a second) since
starting the sketch. This information is often used for timing
animation sequences."
[]
(.millis (ap/current-applet)))
(defn
^{:requires-bindings false
:processing-name "minute()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
minute
"Returns the current minute as a value from 0 - 59"
[]
#?(:clj (PApplet/minute)
:cljs (.minute (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "modelX()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
model-x
"Returns the three-dimensional x, y, z position in model space. This
returns the x value for a given coordinate based on the current set
of transformations (scale, rotate, translate, etc.) The x value can
be used to place an object in space relative to the location of the
original point once the transformations are no longer in use."
[x y z]
(.modelX (current-graphics) (float x) (float y) (float z)))
(defn
^{:requires-bindings true
:processing-name "modelY()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
model-y
"Returns the three-dimensional x, y, z position in model space. This
returns the y value for a given coordinate based on the current set
of transformations (scale, rotate, translate, etc.) The y value can
be used to place an object in space relative to the location of the
original point once the transformations are no longer in use."
[x y z]
(.modelY (current-graphics) (float x) (float y) (float z)))
(defn
^{:requires-bindings true
:processing-name "modelZ()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
model-z
"Returns the three-dimensional x, y, z position in model space. This
returns the z value for a given coordinate based on the current set
of transformations (scale, rotate, translate, etc.) The z value can
be used to place an object in space relative to the location of the
original point once the transformations are no longer in use."
[x y z]
(.modelZ (current-graphics) (float x) (float y) (float z)))
(defn
^{:requires-bindings false
:processing-name "month()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
month
"Returns the current month as a value from 1 - 12."
[]
#?(:clj (PApplet/month)
:cljs (.month (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "mouseButton"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
mouse-button
"The value of the system variable mouseButton is either :left, :right,
or :center depending on which button is pressed. nil if no button pressed"
[]
(let [button-code (.-mouseButton (ap/current-applet))]
#?(:clj
(condp = button-code
PConstants/LEFT :left
PConstants/RIGHT :right
PConstants/CENTER :center
nil)
:cljs
(condp = button-code
37 :left
39 :right
3 :center
nil))))
(defn
^{:requires-bindings true
:processing-name "mousePressed"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
mouse-pressed?
"Variable storing if a mouse button is pressed. The value of the
system variable mousePressed is true if a mouse button is pressed
and false if a button is not pressed."
[]
#?(:clj (.-mousePressed (ap/current-applet))
:cljs (.-__mousePressed (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "mouseX"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
mouse-x
"Current horizontal coordinate of the mouse."
[]
(.-mouseX (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "mouseY"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
mouse-y
"Current vertical coordinate of the mouse."
[]
(.-mouseY (ap/current-applet)))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "noClip()"
:category "Rendering"
:subcategory nil
:added "2.4.0"}
no-clip
"Disables the clipping previously started by the clip() function."
[]
(.noClip (current-graphics))))
(defn
^{:requires-bindings true
:processing-name "noCursor()"
:category "Environment"
:subcategory nil
:added "1.0"}
no-cursor
"Hides the cursor from view. Will not work when running the in full
screen (Present) mode."
[]
(.noCursor (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "noFill()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
no-fill
"Disables filling geometry. If both no-stroke and no-fill are called,
nothing will be drawn to the screen." []
(.noFill (current-graphics))
#?(:cljs (aset (current-graphics) no-fill-prop true)))
(defn
^{:requires-bindings true
:processing-name "random2d()"
:category "Math"
:subcategory "Random"
:added "2.6"}
random-2d
"Returns a new 2D unit vector in a random direction" []
(let [theta (.random (ap/current-applet) TWO-PI)]
[(Math/cos theta) (Math/sin theta)]))
(defn
^{:requires-bindings true
:processing-name "random3d()"
:category "Math"
:subcategory "Random"
:added "2.6"}
random-3d
"Returns a new 3D unit vector in a random direction" []
(let [theta (.random (ap/current-applet) TWO-PI)
phi (.random (ap/current-applet) (- HALF-PI) HALF-PI)
vx (* (Math/cos theta) (Math/sin phi))
vy (* (Math/sin theta) (Math/sin phi))
vz (Math/cos phi)]
[vx vy vz]))
(defn
^{:requires-bindings true
:processing-name "noise()"
:category "Math"
:subcategory "Random"
:added "1.0"}
noise
"Returns the Perlin noise value at specified coordinates. Perlin
noise is a random sequence generator producing a more natural
ordered, harmonic succession of numbers compared to the standard
random function. It was invented by Ken Perlin in the 1980s and
been used since in graphical applications to produce procedural
textures, natural motion, shapes, terrains etc.
The main difference to the random function is that Perlin noise is
defined in an infinite n-dimensional space where each pair of
coordinates corresponds to a fixed semi-random value (fixed only for
the lifespan of the program). The resulting value will always be
between 0.0 and 1.0. Processing can compute 1D, 2D and 3D noise,
depending on the number of coordinates given. The noise value can be
animated by moving through the noise space and the 2nd and 3rd
dimensions can also be interpreted as time.
The actual noise is structured similar to an audio signal, in
respect to the function's use of frequencies. Similar to the concept
of harmonics in physics, perlin noise is computed over several
octaves which are added together for the final result.
Another way to adjust the character of the resulting sequence is the
scale of the input coordinates. As the function works within an
infinite space the value of the coordinates doesn't matter as such,
only the distance between successive coordinates does (eg. when
using noise within a loop). As a general rule the smaller the
difference between coordinates, the smoother the resulting noise
sequence will be. Steps of 0.005-0.03 work best for most
applications, but this will differ depending on use."
([x] (.noise (ap/current-applet) (float x)))
([x y] (.noise (ap/current-applet) (float x) (float y)))
([x y z] (.noise (ap/current-applet) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "noiseDetail()"
:category "Math"
:subcategory "Random"
:added "1.0"}
noise-detail
"Adjusts the character and level of detail produced by the Perlin
noise function. Similar to harmonics in physics, noise is computed
over several octaves. Lower octaves contribute more to the output
signal and as such define the overal intensity of the noise, whereas
higher octaves create finer grained details in the noise
sequence. By default, noise is computed over 4 octaves with each
octave contributing exactly half than its predecessor, starting at
50% strength for the 1st octave. This falloff amount can be changed
by adding an additional function parameter. Eg. a falloff factor of
0.75 means each octave will now have 75% impact (25% less) of the
previous lower octave. Any value between 0.0 and 1.0 is valid,
however note that values greater than 0.5 might result in greater
than 1.0 values returned by noise.
By changing these parameters, the signal created by the noise
function can be adapted to fit very specific needs and
characteristics."
([octaves] (.noiseDetail (ap/current-applet) (int octaves)))
([octaves falloff] (.noiseDetail (ap/current-applet) (int octaves) (float falloff))))
(defn
^{:requires-bindings true
:processing-name "noiseSeed()"
:category "Math"
:subcategory "Random"
:added "1.0"}
noise-seed
"Sets the seed value for noise. By default, noise produces different
results each time the program is run. Set the value parameter to a
constant to return the same pseudo-random numbers each time the
software is run."
[val]
(.noiseSeed (ap/current-applet) (int val)))
(defn
^{:requires-bindings true
:processing-name "noLights()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
no-lights
"Disable all lighting. Lighting is turned off by default and enabled
with the lights fn. This function can be used to disable lighting so
that 2D geometry (which does not require lighting) can be drawn
after a set of lighted 3D geometry."
[]
(.noLights (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "noLoop()"
:category "Structure"
:subcategory nil
:added "1.0"}
no-loop
"Stops Processing from continuously executing the code within
draw. If start-loop is called, the code in draw will begin to run
continuously again. If using no-loop in setup, it should be the last
line inside the block.
When no-loop is used, it's not possible to manipulate or access the
screen inside event handling functions such as mouse-pressed or
key-pressed. Instead, use those functions to call redraw or
loop which will run draw, which can update the screen
properly. This means that when no-loop has been called, no drawing
can happen, and functions like save-frame may not be used.
Note that if the sketch is resized, redraw will be called to
update the sketch, even after no-oop has been
specified. Otherwise, the sketch would enter an odd state until
loop was called."
[]
(.noLoop (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "norm()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
norm
"Normalize a value to exist between 0 and 1 (inclusive)."
[val start stop]
#?(:clj (PApplet/norm (float val) (float start) (float stop))
:cljs (.norm (ap/current-applet) val start stop)))
(defn
^{:requires-bindings true
:processing-name "normal()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
normal
"Sets the current normal vector. This is for drawing three
dimensional shapes and surfaces and specifies a vector perpendicular
to the surface of the shape which determines how lighting affects
it. Processing attempts to automatically assign normals to shapes,
but since that's imperfect, this is a better option when you want
more control. This function is identical to glNormal3f() in OpenGL."
[nx ny nz]
(.normal (current-graphics) (float nx) (float ny) (float nz)))
(defn
^{:requires-bindings true
:processing-name "noSmooth()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
no-smooth
"Draws all geometry with jagged (aliased) edges. Must be called inside
:settings handler."
[] (.noSmooth (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "noStroke()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
no-stroke
"Disables drawing the stroke (outline). If both no-stroke and
no-fill are called, nothing will be drawn to the screen."
[]
(.noStroke (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "noTint()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
no-tint
"Removes the current fill value for displaying images and reverts to
displaying images with their original hues."
[]
(.noTint (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "ortho()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
ortho
"Sets an orthographic projection and defines a parallel clipping
volume. All objects with the same dimension appear the same size,
regardless of whether they are near or far from the camera. The
parameters to this function specify the clipping volume where left
and right are the minimum and maximum x values, top and bottom are
the minimum and maximum y values, and near and far are the minimum
and maximum z values. If no parameters are given, the default is
used: (ortho 0 width 0 height -10 10)"
([] (.ortho (current-graphics)))
([left right bottom top]
(.ortho (current-graphics) (float left) (float right) (float bottom) (float top)))
([left right bottom top near far]
(.ortho (current-graphics) (float left) (float right) (float bottom) (float top) (float near) (float far))))
(defn
^{:requires-bindings true
:processing-name "perspective()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
perspective
"Sets a perspective projection applying foreshortening, making
distant objects appear smaller than closer ones. The parameters
define a viewing volume with the shape of truncated pyramid. Objects
near to the front of the volume appear their actual size, while
farther objects appear smaller. This projection simulates the
perspective of the world more accurately than orthographic
projection. The version of perspective without parameters sets the
default perspective and the version with four parameters allows the
programmer to set the area precisely. The default values are:
perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where
cameraZ is ((height/2.0) / tan(PI*60.0/360.0));"
([] (.perspective (current-graphics)))
([fovy aspect z-near z-far]
(.perspective (current-graphics) (float fovy) (float aspect)
(float z-near) (float z-far))))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "pixelDensity()"
:category "Environment"
:subcategory nil
:added "2.4.0"}
pixel-density
"It makes it possible for Processing to render using all of the pixels
on high resolutions screens like Apple Retina displays and Windows
High-DPI displays. Possible values 1 or 2. Must be called only from
:settings handler. To get density of the current screen you can use
(display-density) function."
[density]
(.pixelDensity (ap/current-applet) density)))
(defn
^{:requires-bindings true
:processing-name "pixels[]"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
pixels
"Array containing the values for all the pixels in the display
window or image. This array is therefore the size of the display window. If
this array is modified, the update-pixels fn must be called to update
the changes. Calls .loadPixels before obtaining the pixel array."
([] (pixels (current-graphics)))
#?(:clj
([^PImage img]
(.loadPixels img)
(.-pixels img))
:cljs
([img]
(.loadPixels img)
(let [pix-array (.toArray (.-pixels img))]
(set! (.-stored-pix-array img) pix-array)
pix-array))))
(defn
^{:requires-bindings true
:processing-name "pmouseX"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
pmouse-x
"Horizontal coordinate of the mouse in the previous frame"
[]
(.-pmouseX (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "pmouseY"
:category "Input"
:subcategory "Mouse"
:added "1.0"}
pmouse-y
"Vertical coordinate of the mouse in the previous frame"
[]
(.-pmouseY (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "point()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
point
"Draws a point, a coordinate in space at the dimension of one
pixel. The first parameter is the horizontal value for the point,
the second value is the vertical value for the point, and the
optional third value is the depth value. Drawing this shape in 3D
using the z parameter requires the :P3D or :opengl renderer to be
used."
([x y] (.point (current-graphics) (float x)(float y)))
([x y z] (.point (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "pointLight()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
point-light
"Adds a point light. Lights need to be included in the draw() to
remain persistent in a looping program. Placing them in the setup()
of a looping program will cause them to only have an effect the
first time through the loop. The affect of the r, g, and b
parameters is determined by the current color mode. The x, y, and z
parameters set the position of the light"
[r g b x y z]
(.pointLight (current-graphics) (float r) (float g) (float b) (float x) (float y) (float z)))
(defn
^{:requires-bindings true
:processing-name "popMatrix()"
:category "Transform"
:subcategory nil
:added "1.0"}
pop-matrix
"Pops the current transformation matrix off the matrix
stack. Understanding pushing and popping requires understanding the
concept of a matrix stack. The push-matrix fn saves the current
coordinate system to the stack and pop-matrix restores the prior
coordinate system. push-matrix and pop-matrix are used in conjuction
with the other transformation methods and may be embedded to control
the scope of the transformations."
[]
(.popMatrix (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "popStyle()"
:category "Structure"
:subcategory nil
:added "1.0"}
pop-style
"Restores the prior settings on the 'style stack'. Used in
conjunction with push-style. Together they allow you to change the
style settings and later return to what you had. When a new style is
started with push-style, it builds on the current style information.
The push-style and pop-style functions can be nested to provide more
control"
[]
(.popStyle (current-graphics)))
(defn
^{:requires-bindings false
:processing-name "pow()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
pow
"Facilitates exponential expressions. The pow() function is an
efficient way of multiplying numbers by themselves (or their
reciprocal) in large quantities. For example, (pow 3 5) is
equivalent to the expression (* 3 3 3 3 3) and (pow 3 -5) is
equivalent to (/ 1 (* 3 3 3 3 3))."
[num exponent]
#?(:clj (PApplet/pow (float num) (float exponent))
:cljs (.pow (ap/current-applet) num exponent)))
(defn
^{:requires-bindings true
:processing-name "printCamera()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
print-camera
"Prints the current camera matrix to std out. Useful for debugging."
[]
(.printCamera (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "printMatrix()"
:category "Transform"
:subcategory nil
:added "1.0"}
print-matrix
"Prints the current matrix to std out. Useful for debugging."
[]
(.printMatrix (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "printProjection()"
:category "Lights, Camera"
:subcategory "Camera"
:added "1.0"}
print-projection
"Prints the current projection matrix to std out. Useful for
debugging"
[]
(.printProjection (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "pushMatrix()"
:category "Transform"
:subcategory nil
:added "1.0"}
push-matrix
"Pushes the current transformation matrix onto the matrix
stack. Understanding push-matrix and pop-matrix requires
understanding the concept of a matrix stack. The push-matrix
function saves the current coordinate system to the stack and
pop-matrix restores the prior coordinate system. push-matrix and
pop-matrix are used in conjuction with the other transformation
methods and may be embedded to control the scope of the
transformations."
[]
(.pushMatrix (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "pushStyle()"
:category "Structure"
:subcategory nil
:added "1.0"}
push-style
"Saves the current style settings onto a 'style stack'. Use with
pop-style which restores the prior settings. Note that these
functions are always used together. They allow you to change the
style settings and later return to what you had. When a new style is
started with push-style, it builds on the current style
information. The push-style and pop-style fns can be embedded to
provide more control.
The style information controlled by the following functions are
included in the style: fill, stroke, tint, stroke-weight,
stroke-cap, stroke-join, image-mode, rect-mode, ellipse-mode,
shape-mode, color-mode, text-align, text-font, text-mode, text-size,
text-leading, emissive, specular, shininess, and ambient"
[]
(.pushStyle (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "quad()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
quad
"A quad is a quadrilateral, a four sided polygon. It is similar to a
rectangle, but the angles between its edges are not constrained to
be ninety degrees. The first pair of parameters (x1,y1) sets the
first vertex and the subsequent pairs should proceed clockwise or
counter-clockwise around the defined shape."
[x1 y1 x2 y2 x3 y3 x4 y4]
(.quad (current-graphics)
(float x1) (float y1)
(float x2) (float y2)
(float x3) (float y3)
(float x4) (float y4)))
(defn
^{:requires-bindings true
:processing-name "quadraticVertex()"
:category "Shape"
:subcategory "Vertex"
:added "2.0"}
quadratic-vertex
"Specifies vertex coordinates for quadratic Bezier curves. Each call to
quadratic-vertex defines the position of one control points and one
anchor point of a Bezier curve, adding a new segment to a line or shape.
The first time quadratic-vertex is used within a begin-shape call, it
must be prefaced with a call to vertex to set the first anchor point.
This function must be used between begin-shape and end-shape and only
when there is no MODE parameter specified to begin-shape. Using the 3D
version requires rendering with :p3d."
([cx cy x3 y3]
(.quadraticVertex (current-graphics) (float cx) (float cy) (float x3) (float y3)))
([cx cy cz x3 y3 z3]
(.quadraticVertex (current-graphics) (float cx) (float cy) (float cz) (float x3) (float y3) (float z3))))
(defn
^{:requires-bindings false
:processing-name "radians()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
radians
"Converts a degree measurement to its corresponding value in
radians. Radians and degrees are two ways of measuring the same
thing. There are 360 degrees in a circle and 2*PI radians in a
circle. For example, 90° = PI/2 = 1.5707964. All trigonometric
methods in Processing require their parameters to be specified in
radians."
[degrees]
#?(:clj (PApplet/radians (float degrees))
:cljs (.radians (ap/current-applet) degrees)))
(defn
^{:requires-bindings true
:processing-name "random()"
:category "Math"
:subcategory "Random"
:added "1.0"}
random
"Generates random numbers. Each time the random function is called,
it returns an unexpected value within the specified range. If one
parameter is passed to the function it will return a float between
zero and the value of the high parameter. The function call (random
5) returns values between 0 and 5 (starting at zero, up to but not
including 5). If two parameters are passed, it will return a float
with a value between the parameters. The function call
(random -5 10.2) returns values starting at -5 up to (but not
including) 10.2."
([max] (.random (ap/current-applet) (float max)))
([min max] (.random (ap/current-applet) (float min) (float max))))
(defn
^{:requires-bindings true
:processing-name "randomGaussian()"
:category "Math"
:subcategory "Random"
:added "2.0"}
random-gaussian
"Returns a float from a random series of numbers having a mean of 0 and
standard deviation of 1. Each time the randomGaussian() function is called,
it returns a number fitting a Gaussian, or normal, distribution.
There is theoretically no minimum or maximum value that randomGaussian()
might return. Rather, there is just a very low probability that values far
from the mean will be returned; and a higher probability that numbers near
the mean will be returned. ."
[]
(.randomGaussian (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "randomSeed()"
:category "Math"
:subcategory "Random"
:added "1.0"}
random-seed
"Sets the seed value for random. By default, random produces
different results each time the program is run. Set the value
parameter to a constant to return the same pseudo-random numbers
each time the software is run."
[w]
(.randomSeed (ap/current-applet) (float w)))
(defn
^{:requires-bindings true
:processing-name "key"
:category "Input"
:subcategory "Keyboard"
:added "1.0"}
raw-key
"Contains the value of the most recent key on the keyboard that was
used (either pressed or released).
For non-ASCII keys, use the keyCode variable. The keys included in
the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and
DELETE) do not require checking to see if they key is coded, and you
should simply use the key variable instead of keyCode If you're
making cross-platform projects, note that the ENTER key is commonly
used on PCs and Unix and the RETURN key is used instead on
Macintosh. Check for both ENTER and RETURN to make sure your program
will work for all platforms."
[]
(.-key (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "rect()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
rect
"Draws a rectangle to the screen. A rectangle is a four-sided shape
with every angle at ninety degrees. By default, the first two
parameters set the location of the upper-left corner, the third
sets the width, and the fourth sets the height. These parameters
may be changed with rect-mode.
To draw a rounded rectangle, add a fifth parameter, which is used as
the radius value for all four corners. To use a different radius value
for each corner, include eight parameters."
([x y width height]
(.rect (current-graphics) (float x) (float y) (float width) (float height)))
([x y width height r]
(.rect (current-graphics) (float x) (float y) (float width) (float height) (float r)))
([x y width height top-left-r top-right-r bottom-right-r bottom-left-r]
(.rect (current-graphics) (float x) (float y) (float width) (float height)
(float top-left-r) (float top-right-r) (float bottom-right-r) (float bottom-left-r))))
(defn
^{:requires-bindings true
:processing-name "rectMode()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
rect-mode
"Modifies the location from which rectangles draw. The default mode
is :corner. Available modes are:
:corner - Specifies the location to be the upper left corner of the
shape and uses the third and fourth parameters of rect to
specify the width and height.
:corners - Uses the first and second parameters of rect to set the
location of one corner and uses the third and fourth
parameters to set the opposite corner.
:center - Draws the image from its center point and uses the third
and forth parameters of rect to specify the image's width
and height.
:radius - Draws the image from its center point and uses the third
and forth parameters of rect() to specify half of the
image's width and height."
[mode]
(let [mode (u/resolve-constant-key mode rect-modes)]
(.rectMode (current-graphics) (int mode))))
(defn
^{:requires-bindings true
:processing-name "red()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
red
"Extracts the red value from a color, scaled to match current color-mode."
[c]
(.red (current-graphics) (unchecked-int c)))
(defn
^{:requires-bindings true
:processing-name "redraw()"
:category "Structure"
:subcategory nil
:added "1.0"}
redraw
"Executes the code within the draw fn one time. This functions
allows the program to update the display window only when necessary,
for example when an event registered by mouse-pressed or
key-pressed occurs.
In structuring a program, it only makes sense to call redraw
within events such as mouse-pressed. This is because redraw does
not run draw immediately (it only sets a flag that indicates an
update is needed).
Calling redraw within draw has no effect because draw is
continuously called anyway."
[]
(.redraw (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "requestImage()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
request-image
"This function load images on a separate thread so that your sketch
does not freeze while images load during setup. While the image is
loading, its width and height will be 0. If an error occurs while
loading the image, its width and height will be set to -1. You'll
know when the image has loaded properly because its width and height
will be greater than 0. Asynchronous image loading (particularly
when downloading from a server) can dramatically improve
performance."
[filename] (.requestImage (ap/current-applet) (str filename)))
(defn
^{:requires-bindings true
:processing-name "resetMatrix()"
:category "Transform"
:subcategory nil
:added "1.0"}
reset-matrix
"Replaces the current matrix with the identity matrix. The
equivalent function in OpenGL is glLoadIdentity()"
[]
(.resetMatrix (current-graphics)))
#?(:clj
(def ^{:private true}
shader-modes {:points PApplet/POINTS
:lines PApplet/LINES
:triangles PApplet/TRIANGLES}))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "resetShader()"
:category "Rendering"
:subcategory "Shaders"
:added "2.0"}
reset-shader
"Restores the default shaders. Code that runs after (reset-shader) will
not be affected by previously defined shaders. Optional 'kind' parameter -
type of shader, either :points, :lines, or :triangles"
([] (.resetShader (current-graphics)))
([kind]
(let [mode (u/resolve-constant-key kind shader-modes)]
(.resetShader (current-graphics) mode)))))
(defn
^{:requires-bindings true
:processing-name "resize()"
:category "Image"
:processing-link "http://processing.org/reference/PImage_resize_.html"
:added "2.1.0"}
resize
"Resize the image to a new width and height.
To make the image scale proportionally, use 0 as the value for the wide or
high parameter. For instance, to make the width of an image 150 pixels,
and change the height using the same proportion, use resize(150, 0).
Even though a PGraphics is technically a PImage, it is not possible
to rescale the image data found in a PGraphics.
(It's simply not possible to do this consistently across renderers:
technically infeasible with P3D, or what would it even do with PDF?)
If you want to resize PGraphics content, first get a copy of its image data
using the get() method, and call resize() on the PImage that is returned."
[^PImage img w h]
(.resize img w h))
(defn
^{:requires-bindings true
:processing-name "rotate()"
:category "Transform"
:subcategory nil
:added "1.0"}
rotate
"Rotates a shape the amount specified by the angle parameter. Angles
should be specified in radians (values from 0 to TWO-PI) or
converted to radians with the radians function.
Objects are always rotated around their relative position to the
origin and positive numbers rotate objects in a clockwise
direction. Transformations apply to everything that happens after
and subsequent calls to the function accumulates the effect. For
example, calling (rotate HALF-PI) and then (rotate HALF-PI) is the
same as (rotate PI). All tranformations are reset when draw begins
again.
Technically, rotate multiplies the current transformation matrix by
a rotation matrix. This function can be further controlled by the
push-matrix and pop-matrix."
([angle] (.rotate (current-graphics) (float angle)))
([angle vx vy vz] (.rotate (current-graphics) (float angle)
(float vx) (float vy) (float vz))))
(defn
^{:requires-bindings true
:processing-name "rotateX()"
:category "Transform"
:subcategory nil
:added "1.0"}
rotate-x
"Rotates a shape around the x-axis the amount specified by the angle
parameter. Angles should be specified in radians (values from 0 to
(* PI 2)) or converted to radians with the radians function. Objects
are always rotated around their relative position to the origin and
positive numbers rotate objects in a counterclockwise
direction. Transformations apply to everything that happens after
and subsequent calls to the function accumulates the effect. For
example, calling (rotate-x HALF-PI) and then (rotate-x HALF-PI) is
the same as (rotate-x PI). If rotate-x is called within the draw fn,
the transformation is reset when the loop begins again. This
function requires either the :p3d or :opengl renderer."
[angle]
(.rotateX (current-graphics) (float angle)))
(defn
^{:requires-bindings true
:processing-name "rotateY()"
:category "Transform"
:subcategory nil
:added "1.0"}
rotate-y
"Rotates a shape around the y-axis the amount specified by the angle
parameter. Angles should be specified in radians (values from 0
to (* PI 2)) or converted to radians with the radians function.
Objects are always rotated around their relative position to the
origin and positive numbers rotate objects in a counterclockwise
direction. Transformations apply to everything that happens after
and subsequent calls to the function accumulates the effect. For
example, calling (rotate-y HALF-PI) and then (rotate-y HALF-PI) is
the same as (rotate-y PI). If rotate-y is called within the draw fn,
the transformation is reset when the loop begins again. This
function requires either the :p3d or :opengl renderer."
[angle]
(.rotateY (current-graphics) (float angle)))
(defn
^{:requires-bindings true
:processing-name "rotateZ()"
:category "Transform"
:subcategory nil
:added "1.0"}
rotate-z
"Rotates a shape around the z-axis the amount specified by the angle
parameter. Angles should be specified in radians (values from 0
to (* PI 2)) or converted to radians with the radians function.
Objects are always rotated around their relative position to the
origin and positive numbers rotate objects in a counterclockwise
direction. Transformations apply to everything that happens after
and subsequent calls to the function accumulates the effect. For
example, calling (rotate-z HALF-PI) and then (rotate-z HALF-PI) is
the same as (rotate-z PI). If rotate-y is called within the draw fn,
the transformation is reset when the loop begins again. This
function requires either the :p3d or :opengl renderer."
[angle]
(.rotateZ (current-graphics) (float angle)))
(defn
^{:requires-bindings false
:processing-name "round()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
round
"Calculates the integer closest to the value parameter. For example,
(round 9.2) returns the value 9."
[val]
#?(:clj (PApplet/round (float val))
:cljs (.round (ap/current-applet) val)))
(defn
^{:requires-bindings true
:processing-name "saturation()"
:category "Color"
:subcategory "Creating & Reading"
:added "1.0"}
saturation
"Extracts the saturation value from a color."
[c]
(.saturation (current-graphics) (unchecked-int c)))
(defn
^{:requires-bindings true
:processing-name "save()"
:category "Output"
:subcategory "Image"
:added "1.0"}
save
"Saves an image from the display window. Images are saved in TIFF,
TARGA, JPEG, and PNG format depending on the extension within the
filename parameter. For example, image.tif will have a TIFF image
and image.png will save a PNG image. If no extension is included in
the filename, the image will save in TIFF format and .tif will be
added to the name. All images saved from the main drawing window
will be opaque. To save images without a background, use
create-graphics."
[filename]
(.save (current-graphics) (str filename)))
(defn
^{:requires-bindings true
:processing-name "saveFrame()"
:category "Output"
:subcategory "Image"
:added "1.0"}
save-frame
"Saves an image identical to the current display window as a
file. May be called multple times - each file saved will have a
unique name. Name and image formate may be modified by passing a
string parameter of the form \"foo-####.ext\" where foo- can be any
arbitrary string, #### will be replaced with the current frame id
and .ext is one of .tiff, .targa, .png, .jpeg or .jpg
Examples:
(save-frame)
(save-frame \"pretty-pic-####.jpg\")"
([] (.saveFrame (ap/current-applet)))
([name] (.saveFrame (ap/current-applet) (str name))))
(defn
^{:requires-bindings true
:processing-name "scale()"
:category "Transform"
:subcategory nil
:added "1.0"}
scale
"Increases or decreases the size of a shape by expanding and
contracting vertices. Objects always scale from their relative
origin to the coordinate system. Scale values are specified as
decimal percentages. For example, the function call (scale 2)
increases the dimension of a shape by 200%. Transformations apply to
everything that happens after and subsequent calls to the function
multiply the effect. For example, calling (scale 2) and then
(scale 1.5) is the same as (scale 3). If scale is called within
draw, the transformation is reset when the loop begins again. Using
this fuction with the z parameter requires specfying :p3d or :opengl
as the renderer. This function can be further controlled by
push-matrix and pop-matrix."
([s] (.scale (current-graphics) (float s)))
([sx sy] (.scale (current-graphics) (float sx) (float sy)))
([sx sy sz] (.scale (current-graphics) (float sx) (float sy) (float sz))))
#?(:clj
(defn- ^java.awt.Dimension current-screen
[]
(let [default-toolkit (java.awt.Toolkit/getDefaultToolkit)]
(.getScreenSize default-toolkit))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name nil
:category "Environment"
:subcategory nil
:added "1.0"}
screen-width
"Returns the width of the main screen in pixels."
[]
(.width (current-screen))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name nil
:category "Environment"
:subcategory nil
:added "1.0"}
screen-height
"Returns the height of the main screen in pixels."
[]
(.height (current-screen))))
(defn
^{:requires-bindings true
:processing-name "screenX()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
screen-x
"Takes a three-dimensional x, y, z position and returns the x value
for where it will appear on a (two-dimensional) screen, once
affected by translate, scale or any other transformations"
([x y] (.screenX (current-graphics) (float x) (float y)))
([x y z] (.screenX (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "screenY()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
screen-y
"Takes a three-dimensional x, y, z position and returns the y value
for where it will appear on a (two-dimensional) screen, once
affected by translate, scale or any other transformations"
([x y] (.screenY (current-graphics) (float x) (float y)))
([x y z] (.screenY (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "screenZ()"
:category "Lights, Camera"
:subcategory "Coordinates"
:added "1.0"}
screen-z
"Given an x, y, z coordinate, returns its z value.
This value can be used to determine if an x, y, z coordinate is in
front or in back of another (x, y, z) coordinate. The units are
based on how the zbuffer is set up, and don't relate to anything
'real'. They're only useful for in comparison to another value
obtained from screen-z, or directly out of the zbuffer"
[x y z]
(.screenZ (current-graphics) (float x) (float y) (float z)))
(defn
^{:requires-bindings false
:processing-name "second()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
seconds
"Returns the current second as a value from 0 - 59."
[]
#?(:clj (PApplet/second)
:cljs (.second (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "set()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
set-pixel
"Changes the color of any pixel in the display window. The x and y
parameters specify the pixel to change and the color parameter
specifies the color value. The color parameter is affected by the
current color mode (the default is RGB values from 0 to 255).
Setting the color of a single pixel with (set x, y) is easy, but not
as fast as putting the data directly into pixels[].
This function ignores imageMode().
Due to what appears to be a bug in Apple's Java implementation, the
point() and set() methods are extremely slow in some circumstances
when used with the default renderer. Using :p2d or :p3d will fix the
problem. Grouping many calls to point or set-pixel together can also
help. (Bug 1094)"
([x y c] (set-pixel (current-graphics) x y c))
([^PImage img x y c]
(.set img (int x) (int y) (int c))))
(defn
^{:requires-bindings true
:processing-name "set()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
set-image
"Writes an image directly into the display window. The x and y
parameters define the coordinates for the upper-left corner of the
image."
[x y ^PImage src]
(.set (current-graphics) (int x) (int y) src))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "shader()"
:category "Rendering"
:subcategory "Shaders"
:added "2.0"}
shader
"Applies the shader specified by the parameters. It's compatible with the :p2d
and :p3drenderers, but not with the default :java2d renderer. Optional 'kind'
parameter - type of shader, either :points, :lines, or :triangles"
([shader] (.shader (current-graphics) shader))
([shader kind]
(let [mode (u/resolve-constant-key kind shader-modes)]
(.shader (current-graphics) shader mode)))))
(defn
^{:requires-bindings true
:processing-name "shape()"
:category "Shape"
:subcategory "Loading & Displaying"
:added "1.0"}
shape
"Displays shapes to the screen. The shapes must have been loaded
with load-shape. Processing currently works with SVG shapes
only. The sh parameter specifies the shape to display and the x and
y parameters define the location of the shape from its upper-left
corner. The shape is displayed at its original size unless the width
and height parameters specify a different size. The shape-mode
fn changes the way the parameters work. A call to
(shape-mode :corners), for example, will change the width and height
parameters to define the x and y values of the opposite corner of
the shape.
Note complex shapes may draw awkwardly with the renderers :p2d, :p3d, and
:opengl. Those renderers do not yet support shapes that have holes
or complicated breaks."
([^PShape sh] (.shape (current-graphics) sh))
([^PShape sh x y] (.shape (current-graphics) sh (float x) (float y)))
([^PShape sh x y width height] (.shape (current-graphics) sh (float x) (float y) (float width) (float height))))
(defn
^{:requires-bindings true
:processing-name "shearX()"
:category "Transform"
:subcategory nil
:added "1.0"}
shear-x
"Shears a shape around the x-axis the amount specified by the angle
parameter. Angles should be specified in radians (values from 0 to
PI*2) or converted to radians with the radians() function. Objects
are always sheared around their relative position to the origin and
positive numbers shear objects in a clockwise direction.
Transformations apply to everything that happens after and
subsequent calls to the function accumulates the effect. For
example, calling (shear-x (/ PI 2)) and then (shear-x (/ PI 2)) is
the same as (shear-x PI). If shear-x is called within the draw fn,
the transformation is reset when the loop begins again. This
function works in P2D or JAVA2D mode.
Technically, shear-x multiplies the current transformation matrix
by a rotation matrix. This function can be further controlled by the
push-matrix and pop-matrix fns."
[angle]
(.shearX (current-graphics) (float angle)))
(defn
^{:requires-bindings true
:processing-name "shearY()"
:category "Transform"
:subcategory nil
:added "1.0"}
shear-y
"Shears a shape around the y-axis the amount specified by the angle
parameter. Angles should be specified in radians (values from 0 to
PI*2) or converted to radians with the radians() function. Objects
are always sheared around their relative position to the origin and
positive numbers shear objects in a clockwise direction.
Transformations apply to everything that happens after and
subsequent calls to the function accumulates the effect. For
example, calling (shear-y (/ PI 2)) and then (shear-y (/ PI 2)) is
the same as (shear-y PI). If shear-y is called within the draw fn,
the transformation is reset when the loop begins again. This
function works in P2D or JAVA2D mode.
Technically, shear-y multiplies the current transformation matrix
by a rotation matrix. This function can be further controlled by the
push-matrix and pop-matrix fns."
[angle]
(.shearY (current-graphics) (float angle)))
(defn ^{:requires-bindings true
:processing-name "shapeMode()"
:category "Shape"
:subcategory "Loading & Displaying"
:added "1.0"}
shape-mode
"Modifies the location from which shapes draw. Available modes are
:corner, :corners and :center. Default is :corner.
:corner - specifies the location to be the upper left corner of the
shape and uses the third and fourth parameters of shape
to specify the width and height.
:corners - uses the first and second parameters of shape to set
the location of one corner and uses the third and fourth
parameters to set the opposite corner.
:center - draws the shape from its center point and uses the third
and forth parameters of shape to specify the width and
height. "
[mode]
(let [mode (u/resolve-constant-key mode p-shape-modes)]
(.shapeMode (current-graphics) (int mode))))
(defn
^{:requires-bindings true
:processing-name "shininess()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
shininess
"Sets the amount of gloss in the surface of shapes. Used in
combination with ambient, specular, and emissive in setting
the material properties of shapes."
[shine]
(.shininess (current-graphics) (float shine)))
(defn
^{:requires-bindings false
:processing-name "sin()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
sin
"Calculates the sine of an angle. This function expects the values
of the angle parameter to be provided in radians (values from 0 to
6.28). A float within the range -1 to 1 is returned."
[angle]
#?(:clj (PApplet/sin (float angle))
:cljs (.sin (ap/current-applet) angle)))
(defn
^{:requires-bindings true
:processing-name "smooth()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
smooth
"Draws all geometry with smooth (anti-aliased) edges. This will slow
down the frame rate of the application, but will enhance the visual
refinement.
Must be called inside :settings handler.
The level parameter (int) increases the level of smoothness with the
P2D and P3D renderers. This is the level of over sampling applied to
the graphics buffer. The value '2' will double the rendering size
before scaling it down to the display size. This is called '2x
anti-aliasing.' The value 4 is used for 4x anti-aliasing and 8 is
specified for 8x anti-aliasing. If level is set to 0, it will disable
all smoothing; it's the equivalent of the function noSmooth().
The maximum anti-aliasing level is determined by the hardware of the
machine that is running the software.
Note that smooth will also improve image quality of resized images."
([] (.smooth #?(:clj (ap/current-applet)
:cljs (current-graphics))))
([level] (.smooth #?(:clj (ap/current-applet)
:cljs (current-graphics))
(int level))))
(defn
^{:requires-bindings true
:processing-name "specular()"
:category "Lights, Camera"
:subcategory "Material Properties"
:added "1.0"}
specular
"Sets the specular color of the materials used for shapes drawn to
the screen, which sets the color of hightlights. Specular refers to
light which bounces off a surface in a perferred direction (rather
than bouncing in all directions like a diffuse light). Used in
combination with emissive, ambient, and shininess in setting
the material properties of shapes."
([gray] (.specular (current-graphics) (float gray)))
([x y z] (.specular (current-graphics) (float x) (float y) (float z))))
(defn
^{:requires-bindings true
:processing-name "sphere()"
:category "Shape"
:subcategory "3D Primitives"
:added "1.0"}
sphere
"Generates a hollow ball made from tessellated triangles."
[radius] (.sphere (current-graphics) (float radius)))
(defn
^{:requires-bindings true
:processing-name "sphereDetail()"
:category "Shape"
:subcategory "3D Primitives"
:added "1.0"}
sphere-detail
"Controls the detail used to render a sphere by adjusting the number
of vertices of the sphere mesh. The default resolution is 30, which
creates a fairly detailed sphere definition with vertices every
360/30 = 12 degrees. If you're going to render a great number of
spheres per frame, it is advised to reduce the level of detail using
this function. The setting stays active until sphere-detail is
called again with a new parameter and so should not be called prior
to every sphere statement, unless you wish to render spheres with
different settings, e.g. using less detail for smaller spheres or
ones further away from the camera. To controla the detail of the
horizontal and vertical resolution independently, use the version of
the functions with two parameters."
([res] (.sphereDetail (current-graphics) (int res)))
([ures vres] (.sphereDetail (current-graphics) (int ures) (int vres))))
(defn
^{:requires-bindings true
:processing-name "spotLight()"
:category "Lights, Camera"
:subcategory "Lights"
:added "1.0"}
spot-light
"Adds a spot light. Lights need to be included in the draw to
remain persistent in a looping program. Placing them in the setup
of a looping program will cause them to only have an effect the
first time through the loop. The affect of the r, g, and b
parameters is determined by the current color mode. The x, y, and z
parameters specify the position of the light and nx, ny, nz specify
the direction or light. The angle parameter affects angle of the
spotlight cone."
([r g b x y z nx ny nz angle concentration]
(.spotLight (current-graphics) r g b x y z nx ny nz angle concentration))
([[r g b] [x y z] [nx ny nz] angle concentration]
(.spotLight (current-graphics) r g b x y z nx ny nz angle concentration)))
(defn
^{:requires-bindings false
:processing-name "sq()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
sq
"Squares a number (multiplies a number by itself). The result is
always a positive number, as multiplying two negative numbers always
yields a positive result. For example, -1 * -1 = 1."
[a]
#?(:clj (PApplet/sq (float a))
:cljs (.sq (ap/current-applet) a)))
(defn
^{:requires-bindings false
:processing-name "sqrt()"
:category "Math"
:subcategory "Calculation"
:added "1.0"}
sqrt
"Calculates the square root of a number. The square root of a number
is always positive, even though there may be a valid negative
root. The square root s of number a is such that (= a (* s s)) . It
is the opposite of squaring."
[a]
#?(:clj (PApplet/sqrt (float a))
:cljs (.sqrt (ap/current-applet) a)))
(defn
^{:requires-bindings true
:processing-name "loop()"
:category "Structure"
:subcategory nil
:added "1.0"}
start-loop
"Causes Processing to continuously execute the code within
draw. If no-loop is called, the code in draw stops executing."
[]
(.loop (ap/current-applet)))
(defn
^{:requires-bindings true
:processing-name "stroke()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
stroke-float
"Sets the color used to draw lines and borders around
shapes. Converts all args to floats"
([gray] (.stroke (current-graphics) (float gray)))
([gray alpha] (.stroke (current-graphics) (float gray) (float alpha)))
([x y z] (.stroke (current-graphics) (float x) (float y) (float z)))
([x y z a] (.stroke (current-graphics) (float x) (float y) (float z) (float a))))
(defn
^{:requires-bindings true
:processing-name "stroke()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
stroke-int
"Sets the color used to draw lines and borders around
shapes. Converts rgb to int and alpha to a float."
([rgb] (.stroke (current-graphics) (unchecked-int rgb)))
([rgb alpha] (.stroke (current-graphics) (unchecked-int rgb) (float alpha))))
(defn
^{:requires-bindings true
:processing-name "stroke()"
:category "Color"
:subcategory "Setting"
:added "1.0"}
stroke
"Sets the color used to draw lines and borders around shapes. This
color is either specified in terms of the RGB or HSB color depending
on the current color-mode (the default color space is RGB, with
each value in the range from 0 to 255)."
([rgb]
#?(:clj (if (u/int-like? rgb) (stroke-int rgb) (stroke-float rgb))
:cljs (stroke-float rgb)))
([rgb alpha]
#?(:clj (if (u/int-like? rgb) (stroke-int rgb alpha) (stroke-float rgb alpha))
:cljs (stroke-float rgb alpha)))
([x y z] (stroke-float x y z))
([x y z a] (stroke-float x y z a)))
(defn
^{:requires-bindings true
:processing-name "strokeCap()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
stroke-cap
"Sets the style for rendering line endings. These ends are either
squared, extended, or rounded and specified with the corresponding
parameters :square, :project, and :round. The default cap is :round."
[cap-mode]
(let [cap-mode (u/resolve-constant-key cap-mode stroke-cap-modes)]
(.strokeCap (current-graphics)
#?(:clj (int cap-mode)
:cljs (str cap-mode)))))
(defn
^{:requires-bindings true
:processing-name "strokeJoin()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
stroke-join
"Sets the style of the joints which connect line
segments. These joints are either mitered, beveled, or rounded and
specified with the corresponding parameters :miter, :bevel, and
:round. The default joint is :miter.
This function is not available with the :p2d, :p3d, or :opengl
renderers."
[join-mode]
(let [join-mode (u/resolve-constant-key join-mode stroke-join-modes)]
(.strokeJoin (current-graphics)
#?(:clj (int join-mode)
:cljs (str join-mode)))))
(defn
^{:requires-bindings true
:processing-name "strokeWeight()"
:category "Shape"
:subcategory "Attributes"
:added "1.0"}
stroke-weight
"Sets the width of the stroke used for lines, points, and the border
around shapes. All widths are set in units of pixels. "
[weight]
(.strokeWeight (current-graphics) (float weight)))
(defn
^{:requires-bindings false
:processing-name "tan()"
:category "Math"
:subcategory "Trigonometry"
:added "1.0"}
tan
"Calculates the ratio of the sine and cosine of an angle. This
function expects the values of the angle parameter to be provided in
radians (values from 0 to PI*2). Values are returned in the range
infinity to -infinity."
[angle]
#?(:clj (PApplet/tan (float angle))
:cljs (.tan (ap/current-applet) angle)))
(defn
^{:requires-bindings true
:category "Environment"
:subcategory nil
:added "1.5.0"}
target-frame-rate
"Returns the target framerate specified with the fn frame-rate"
[]
#?(:clj @(ap/target-frame-rate)
:cljs @(.-target-frame-rate (ap/current-applet))))
(defn- no-fill?
"Returns whether fill is disabled for current graphics."
[^PGraphics graphics]
#?(:clj (not (.-fill graphics))
:cljs (true? (aget graphics no-fill-prop))))
(defn
^{:requires-bindings true
:processing-name "text()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
text-char
"Draws a char to the screen in the specified position. See text fn
for more details."
([c x y]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) (char c) (float x) (float y))))
([c x y z]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) (char c) (float x) (float y) (float z)))))
(defn
^{:requires-bindings true
:processing-name "text()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
text-num
"Draws a number to the screen in the specified position. See text fn
for more details."
([num x y]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) (float num) (float x) (float y))))
([num x y z]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) (float num) (float x) (float y) (float z)))))
(defn
^{:requires-bindings true
:processing-name "text()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
text
"Draws text to the screen in the position specified by the x and y
parameters and the optional z parameter. A default font will be used
unless a font is set with the text-font fn. Change the color of the
text with the fill fn. The text displays in relation to the
text-align fn, which gives the option to draw to the left, right, and
center of the coordinates.
The x1, y1, x2 and y2 parameters define a
rectangular area to display within and may only be used with string
data. For text drawn inside a rectangle, the coordinates are
interpreted based on the current rect-mode setting."
([^String s x y]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) s (float x) (float y))))
([^String s x y z]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) s (float x) (float y) (float z))))
([^String s x1 y1 x2 y2]
(when-not (no-fill? (current-graphics))
(.text (current-graphics) s (float x1) (float y1) (float x2) (float y2)))))
(defn
^{:requires-bindings true
:processing-name "textAlign()"
:category "Typography"
:subcategory "Attributes"
:added "1.0"}
text-align
"Sets the current alignment for drawing text. Available modes are:
horizontal - :left, :center, and :right
vertical - :top, :bottom, :center, and :baseline
An optional second parameter specifies the vertical alignment
mode. :baseline is the default. The :top and :center parameters are
straightforward. The :bottom parameter offsets the line based on the
current text-descent. For multiple lines, the final line will be
aligned to the bottom, with the previous lines appearing above it.
When using text with width and height parameters, :baseline is
ignored, and treated as :top. (Otherwise, text would by default draw
outside the box, since :baseline is the default setting. :baseline is
not a useful drawing mode for text drawn in a rectangle.)
The vertical alignment is based on the value of text-ascent, which
many fonts do not specify correctly. It may be necessary to use a
hack and offset by a few pixels by hand so that the offset looks
correct. To do this as less of a hack, use some percentage of
text-ascent or text-descent so that the hack works even if you
change the size of the font."
([align]
(let [align (u/resolve-constant-key align horizontal-alignment-modes)]
(.textAlign (current-graphics) (int align))))
([align-x align-y]
(let [align-x (u/resolve-constant-key align-x horizontal-alignment-modes)
align-y (u/resolve-constant-key align-y vertical-alignment-modes)]
(.textAlign (current-graphics) (int align-x) (int align-y)))))
(defn
^{:requires-bindings true
:processing-name "textAscent()"
:category "Typography"
:subcategory "Metrics"
:added "1.0"}
text-ascent
"Returns the ascent of the current font at its current size. This
information is useful for determining the height of the font above
the baseline. For example, adding the text-ascent and text-descent
values will give you the total height of the line."
[]
(.textAscent (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "textDescent()"
:category "Typography"
:subcategory "Metrics"
:added "1.0"}
text-descent
"Returns descent of the current font at its current size. This
information is useful for determining the height of the font below
the baseline. For example, adding the text-ascent and text-descent
values will give you the total height of the line."
[]
(.textDescent (current-graphics)))
(defn
^{:requires-bindings true
:processing-name "textFont()"
:category "Typography"
:subcategory "Loading & Displaying"
:added "1.0"}
text-font
"Sets the current font that will be drawn with the text
function. Fonts must be loaded with load-font before it can be
used. This font will be used in all subsequent calls to the text
function. If no size parameter is input, the font will appear at its
original size until it is changed with text-size.
Because fonts are usually bitmaped, you should create fonts at the
sizes that will be used most commonly. Using textFont without the
size parameter will result in the cleanest-looking text.
With the default (JAVA2D) and PDF renderers, it's also possible to
enable the use of native fonts via the command
(hint :enable-native-fonts). This will produce vector text in JAVA2D
sketches and PDF output in cases where the vector data is available:
when the font is still installed, or the font is created via the
create-font fn"
([^PFont font] (.textFont (current-graphics) font))
([^PFont font size] (.textFont (current-graphics) font (int size))))
(defn
^{:requires-bindings true
:processing-name "textLeading()"
:category "Typography"
:subcategory "Attributes"
:added "1.0"}
text-leading
"Sets the spacing between lines of text in units of pixels. This
setting will be used in all subsequent calls to the text function."
[leading]
(.textLeading (current-graphics) (float leading)))
(defn
^{:requires-bindings true
:processing-name "textMode()"
:category "Typography"
:subcategory "Attributes"
:added "1.0"}
text-mode
"Sets the way text draws to the screen - available modes
are :model and :shape
In the default configuration (the :model mode), it's possible to
rotate, scale, and place letters in two and three dimensional space.
The :shape mode draws text using the glyph outlines of individual
characters rather than as textures. This mode is only supported with
the PDF and OPENGL renderer settings. With the PDF renderer, you
must specify the :shape text-mode before any other drawing occurs.
If the outlines are not available, then :shape will be ignored and
:model will be used instead.
The :shape option in OPENGL mode can be combined with begin-raw to
write vector-accurate text to 2D and 3D output files, for instance
DXF or PDF. :shape is not currently optimized for OPENGL, so if
recording shape data, use :model until you're ready to capture the
geometry with begin-raw."
[mode]
(let [mode (u/resolve-constant-key mode text-modes)]
(.textMode (current-graphics) (int mode))))
(defn
^{:requires-bindings true
:processing-name "textSize()"
:category "Typography"
:subcategory "Attributes"
:added "1.0"}
text-size
"Sets the current font size. This size will be used in all
subsequent calls to the text fn. Font size is measured in
units of pixels."
[size]
(.textSize (current-graphics) (float size)))
(defn
^{:requires-bindings true
:processing-name "texture()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
texture
"Sets a texture to be applied to vertex points. The texture fn must
be called between begin-shape and end-shape and before any calls to
vertex.
When textures are in use, the fill color is ignored. Instead, use
tint to specify the color of the texture as it is applied to the
shape."
#?(:clj [^PImage img]
:cljs [img])
(.texture (current-graphics) img))
(defn
^{:requires-bindings true
:processing-name "textureMode()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
texture-mode
"Sets the coordinate space for texture mapping. There are two
options, :image and :normal.
:image refers to the actual coordinates of the image and :normal
refers to a normalized space of values ranging from 0 to 1. The
default mode is :image. In :image, if an image is 100 x 200 pixels,
mapping the image onto the entire size of a quad would require the
points (0,0) (0,100) (100,200) (0,200). The same mapping in
NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1)."
[mode]
(let [mode (u/resolve-constant-key mode texture-modes)]
(.textureMode (current-graphics) (int mode))))
#?(:clj
(defn
^{:requires-bindings true
:processing-name "textureWrap()"
:category "Shape"
:subcategory "Vertex"
:added "2.0"}
texture-wrap
"Defines if textures repeat or draw once within a texture map. The two
parameters are :clamp (the default behavior) and :repeat. This function
only works with the :p2d and :p3d renderers."
[mode]
(let [mode (u/resolve-constant-key mode texture-wrap-modes)]
(.textureWrap (current-graphics) mode))))
(defn
^{:requires-bindings true
:processing-name "textWidth()"
:category "Typography"
:subcategory "Attributes"
:added "1.0"}
text-width
"Calculates and returns the width of any text string."
[^String data]
(.textWidth (current-graphics) data))
(defn
^{:requires-bindings true
:processing-name "tint()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
tint-float
"Sets the fill value for displaying images. Images can be tinted to
specified colors or made transparent by setting the alpha.
To make an image transparent, but not change it's color, use white
as the tint color and specify an alpha value. For instance,
tint(255, 128) will make an image 50% transparent (unless
colorMode() has been used).
The value for the parameter gray must be less than or equal to the
current maximum value as specified by colorMode(). The default
maximum value is 255.
Also used to control the coloring of textures in 3D."
([gray] (.tint (current-graphics) (float gray)))
([gray alpha] (.tint (current-graphics) (float gray) (float alpha)))
([r g b] (.tint (current-graphics) (float r)(float g) (float b)))
([r g b a] (.tint (current-graphics) (float g) (float g) (float b) (float a))))
(defn
^{:requires-bindings true
:processing-name "tint()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
tint-int
"Sets the fill value for displaying images. Images can be tinted to
specified colors or made transparent by setting the alpha.
To make an image transparent, but not change it's color, use white
as the tint color and specify an alpha value. For instance,
tint(255, 128) will make an image 50% transparent (unless
colorMode() has been used).
The value for the parameter gray must be less than or equal to the
current maximum value as specified by colorMode(). The default
maximum value is 255.
Also used to control the coloring of textures in 3D."
([rgb] (.tint (current-graphics) (unchecked-int rgb)))
([rgb alpha] (.tint (current-graphics) (unchecked-int rgb) (float alpha))))
(defn
^{:requires-bindings true
:processing-name "tint()"
:category "Image"
:subcategory "Loading & Displaying"
:added "1.0"}
tint
"Sets the fill value for displaying images. Images can be tinted to
specified colors or made transparent by setting the alpha.
To make an image transparent, but not change it's color, use white
as the tint color and specify an alpha value. For instance,
tint(255, 128) will make an image 50% transparent (unless
colorMode() has been used).
The value for the parameter gray must be less than or equal to the
current maximum value as specified by colorMode(). The default
maximum value is 255.
Also used to control the coloring of textures in 3D."
#?(:clj ([rgb] (if (u/int-like? rgb) (tint-int rgb) (tint-float rgb)))
:cljs ([rgb] (.tint (current-graphics) rgb)))
#?(:clj ([rgb alpha] (if (u/int-like? rgb) (tint-int rgb alpha) (tint-float rgb alpha)))
:cljs ([rgb alpha] (.tint (current-graphics) rgb alpha)))
([r g b] (tint-float r g b))
([r g b a] (tint-float r g b a)))
(defn
^{:requires-bindings true
:processing-name "translate()"
:category "Transform"
:subcategory nil
:added "1.0"}
translate
"Specifies an amount to displace objects within the display
window. The x parameter specifies left/right translation, the y
parameter specifies up/down translation, and the z parameter
specifies translations toward/away from the screen. Transformations
apply to everything that happens after and subsequent calls to the
function accumulates the effect. For example, calling (translate 50
0) and then (translate 20, 0) is the same as (translate 70, 0). If
translate is called within draw, the transformation is reset when
the loop begins again. This function can be further controlled by
the push-matrix and pop-matrix."
([v] (apply translate v))
([tx ty] (.translate (current-graphics) (float tx) (float ty)))
([tx ty tz] (.translate (current-graphics) (float tx) (float ty) (float tz))))
(defn
^{:requires-bindings true
:processing-name "triangle()"
:category "Shape"
:subcategory "2D Primitives"
:added "1.0"}
triangle
"A triangle is a plane created by connecting three points. The first
two arguments specify the first point, the middle two arguments
specify the second point, and the last two arguments specify the
third point."
[x1 y1 x2 y2 x3 y3]
(.triangle (current-graphics)
(float x1) (float y1)
(float x2) (float y2)
(float x3) (float y3)))
(defn
^{:require-binding false
:processing-name "unbinary()"
:category "Data"
:subcategory "Conversion"
:added "1.0"}
unbinary
"Unpack a binary string to an integer. See binary for converting
integers to strings."
[str-val]
#?(:clj (PApplet/unbinary (str str-val))
:cljs (.unbinary (ap/current-applet) (str str-val))))
(defn
^{:require-binding false
:processing-name "hex()"
:category "Data"
:subcategory "Conversion"}
unhex
"Converts a String representation of a hexadecimal number to its
equivalent integer value."
[hex-str]
#?(:clj (PApplet/unhex (str hex-str))
:cljs (.unhex (ap/current-applet) (str hex-str))))
(defn
^{:requires-bindings true
:processing-name "updatePixels()"
:category "Image"
:subcategory "Pixels"
:added "1.0"}
update-pixels
"Updates the display window or image with the data in the pixels array.
Use in conjunction with (pixels). If you're only reading pixels from
the array, there's no need to call update-pixels unless there are
changes.
Certain renderers may or may not seem to require pixels or
update-pixels. However, the rule is that any time you want to
manipulate the pixels array, you must first call pixels, and
after changes have been made, call update-pixels. Even if the
renderer may not seem to use this function in the current Processing
release, this will always be subject to change."
([] (update-pixels (current-graphics)))
#?(:clj
([^PImage img] (.updatePixels img))
:cljs
([img]
(when-let [pix-array (.-stored-pix-array img)]
(.set (.-pixels img) pix-array)
(set! (.-stored-pix-array img) nil))
(.updatePixels img))))
(defn
^{:requires-bindings true
:processing-name "vertex()"
:category "Shape"
:subcategory "Vertex"
:added "1.0"}
vertex
"All shapes are constructed by connecting a series of
vertices. vertex is used to specify the vertex coordinates for
points, lines, triangles, quads, and polygons and is used
exclusively within the begin-shape and end-shape fns.
Drawing a vertex in 3D using the z parameter requires the :p3d or
:opengl renderers to be used.
This function is also used to map a texture onto the geometry. The
texture fn declares the texture to apply to the geometry and the u
and v coordinates set define the mapping of this texture to the
form. By default, the coordinates used for u and v are specified in
relation to the image's size in pixels, but this relation can be
changed with texture-mode."
([x y] (.vertex (current-graphics) (float x) (float y)))
([x y z] (.vertex (current-graphics) (float x) (float y) (float z)))
([x y u v] (.vertex (current-graphics) (float x) (float y) (float u) (float v)))
([x y z u v]
(.vertex (current-graphics) (float x) (float y) (float z) (float u) (float v))))
(defn
^{:requires-bindings false
:processing-name "year()"
:category "Input"
:subcategory "Time & Date"
:added "1.0"}
year
"Returns the current year as an integer (2003, 2004, 2005, etc)."
[]
#?(:clj (PApplet/year)
:cljs (.year (ap/current-applet))))
(defn
^{:requires-bindings true
:processing-name "getWidth()"
:processing-link nil
:category "Environment"
:subcategory nil
:added "1.0"}
width
"Width of the display window. The value of width is zero until size is
called."
[]
(.-width (ap/current-applet)))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Color"
:subcategory "Utility Macros"
:added "1.7"}
with-fill
"Temporarily set the fill color for the body of this macro.
The code outside of with-fill form will have the previous fill color set.
The fill color has to be in a vector!
Example: (with-fill [255] ...)
(with-fill [10 80 98] ...)"
[fill-args & body]
`(let [old-fill# (quil.core/current-fill)]
(apply quil.core/fill ~fill-args)
~@body
(quil.core/fill old-fill#)))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Color"
:subcategory "Utility Macros"
:added "1.7"}
with-stroke
"Temporarily set the stroke color for the body of this macro.
The code outside of with-stroke form will have the previous stroke color set.
The stroke color has to be in a vector!
Example: (with-stroke [255] ...)
(with-stroke [10 80 98] ...)"
[stroke-args & body]
`(let [old-stroke# (quil.core/current-stroke)]
(apply quil.core/stroke ~stroke-args)
~@body
(quil.core/stroke old-stroke#)))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Transform"
:subcategory "Utility Macros"
:added "1.0"}
with-translation
"Performs body with translation, restores current transformation on
exit."
[translation-vector & body]
`(let [tr# ~translation-vector]
(quil.core/push-matrix)
(try
(quil.core/translate tr#)
~@body
(finally
(quil.core/pop-matrix)))))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Transform"
:subcategory "Utility Macros"
:added "1.0"}
with-rotation
"Performs body with rotation, restores current transformation on exit.
Accepts a vector [angle] or [angle x-axis y-axis z-axis].
Example:
(with-rotation [angle]
(vertex 1 2))"
[rotation & body]
`(let [tr# ~rotation]
(quil.core/push-matrix)
(try
(apply quil.core/rotate tr#)
~@body
(finally
(quil.core/pop-matrix)))))
(defmacro
^{:requires-bindings true
:processing-name nil
:category "Rendering"
:added "1.7"}
with-graphics
"All subsequent calls of any drawing function will draw on given
graphics. 'with-graphics' cannot be nested (you can draw simultaneously
only on 1 graphics)"
[graphics & body]
`(let [gr# ~graphics]
(binding [quil.core/*graphics* gr#]
(.beginDraw gr#)
~@body
(.endDraw gr#))))
(defn ^{:requires-bindings false
:category "Environment"
:subcategory nil
:added "1.0"}
sketch
"Create and start a new visualisation applet. Can be used to create
new sketches programmatically. See documentation for 'defsketch' for
list of available options."
[& opts]
#?(:clj (apply ap/applet opts)
:cljs (apply ap/sketch opts)))
(defmacro ^{:requires-bindings false
:category "Environment"
:subcategory nil
:added "1.0"}
defsketch
"Define and start a sketch and bind it to a var with the symbol
app-name. If any of the options to the various callbacks are
symbols, it wraps them in a call to var to ensure they aren't
inlined and that redefinitions to the original fns are reflected in
the visualisation.
Available options:
:size - A vector of width and height for the sketch or :fullscreen.
Defaults to [500 300]. If you're using :fullscreen you may
want to enable present mode - :features [:present]
:renderer - Specifies the renderer type. One of :p2d, :p3d, :java2d,
:opengl, :pdf). Defaults to :java2d. :dxf renderer
can't be used as sketch renderer. Use begin-raw method
instead. In clojurescript only :p2d and :p3d renderers
are supported.
:output-file - Specifies an output file path. Only used in :pdf mode.
Not supported in clojurescript.
:title - A string which will be displayed at the top of
the sketch window. Not supported in clojurescript.
:features - A vector of keywords customizing sketch behaviour.
Supported features:
:keep-on-top - Sketch window will always be above other
windows. Note: some platforms might not
support always-on-top windows.
Not supported in clojurescript.
:exit-on-close - Shutdown JVM when sketch is closed.
Not supported in clojurescript.
:resizable - Makes sketch resizable.
Not supported in clojurescript.
:no-safe-fns - Do not catch and print exceptions thrown
inside functions provided to sketch (like
draw, mouse-click, key-pressed and
other). By default all exceptions thrown
inside these functions are catched. This
prevents sketch from breaking when bad
function was provided and allows you to
fix it and reload it on fly. You can
disable this behaviour by enabling
:no-safe-fns feature.
Not supported in clojurescript.
:present - Switch to present mode (fullscreen without
borders, OS panels). You may want to use
this feature together with :size :fullscreen.
Not supported in clojurescript.
:no-start - Disables autostart if sketch was created using
defsketch macro. To start sketch you have to
call function created defsketch.
Supported only in clojurescript.
:global-key-events - Allows a sketch to receive any
keyboard event sent to the page,
regardless of whether the canvas it is
loaded in has focus or not.
Supported only in clojurescript.
Usage example: :features [:keep-on-top :present]
:bgcolor - Sets background color for unused space in present mode.
Color is specified in hex format: #XXXXXX.
Example: :bgcolor \"#00FFFF\" (cyan background)
Not supported in clojurescript.
:display - Sets what display should be used by this sketch.
Displays are numbered starting from 0. Example: :display 1.
Not supported in clojurescript.
:setup - A function to be called once when setting the sketch up.
:draw - A function to be repeatedly called at most n times per
second where n is the target frame-rate set for
the visualisation.
:host - String id of canvas element or DOM element itself.
Specifies host for the sketch. Must be specified in sketch,
may be omitted in defsketch. If ommitted in defsketch,
:host is set to the name of the sketch. If element with
specified id is not found on the page and page is empty -
new canvas element will be created. Used in clojurescript.
:focus-gained - Called when the sketch gains focus.
Not supported in clojurescript.
:focus-lost - Called when the sketch loses focus.
Not supported in clojurescript.
:mouse-entered - Called when the mouse enters the sketch window.
:mouse-exited - Called when the mouse leaves the sketch window
:mouse-pressed - Called every time a mouse button is pressed.
:mouse-released - Called every time a mouse button is released.
:mouse-clicked - called once after a mouse button has been pressed
and then released.
:mouse-moved - Called every time the mouse moves and a button is
not pressed.
:mouse-dragged - Called every time the mouse moves and a button is
pressed.
:mouse-wheel - Called every time mouse wheel is rotated.
Takes 1 argument - wheel rotation, an int.
Negative values if the mouse wheel was rotated
up/away from the user, and positive values
if the mouse wheel was rotated down/ towards the user
:key-pressed - Called every time any key is pressed.
:key-released - Called every time any key is released.
:key-typed - Called once every time non-modifier keys are
pressed.
:on-close - Called once, when sketch is closed
Not supported in clojurescript.
:middleware - Vector of middleware to be applied to the sketch.
Middleware will be applied in the same order as in comp
function: [f g] will be applied as (f (g options)).
:settings - cousin of :setup. A function to be called once when
setting sketch up. Should be used only for (smooth) and
(no-smooth). Due to Processing limitations these functions
cannot be used neither in :setup nor in :draw."
[app-name & options]
#?(:clj
(if (u/clj-compilation?)
`(ap/defapplet ~app-name ~@options)
`(quil.sketch/defsketch ~app-name ~@options))
:cljs
`(quil.sketch$macros/defsketch ~app-name ~@options)))
(defn ^{:requires-bindings false
:processing-name nil
:category "Input"
:subcategory "Keyboard"
:added "1.6"}
key-coded?
"Returns true if char c is a 'coded' char i.e. it is necessary to
fetch the key-code as an integer and use that to determine the
specific key pressed. See key-keyword."
[c]
#?(:clj (= PConstants/CODED (int c))
; See https://github.com/google/closure-compiler/issues/1676
:cljs (= 65535 (.charCodeAt (js/String c)))))
(defn ^{:requires-bindings true
:processing-name nil
:category "Input"
:subcategory "Keyboard"
:added "1.6"}
key-as-keyword
"Returns a keyword representing the currently pressed key. Modifier
keys are represented as: :up, :down, :left, :right, :alt, :control,
:shift, :command, :f1-24"
[]
(let [key-char (raw-key)
code (key-code)]
(if (key-coded? key-char)
(get KEY-CODES code :unknown-key)
; Workaround for closure compiler incorrect string casts.
; See https://github.com/google/closure-compiler/issues/1676
(keyword #?(:clj (str key-char)
:cljs (js/String key-char))))))
#?(:clj
(defn
^{:requires-bindings false
:processing-name nil
:category "Debugging"
:added "1.6"}
debug
"Prints msg and then sleeps the current thread for delay-ms. Useful
for debugging live running sketches. delay-ms defaults to 300. "
([msg] (debug msg 300))
([msg delay-ms]
(println msg)
(Thread/sleep delay-ms))))
;;; doc utils
#?(:clj
(def ^{:private true}
fn-metas
"Returns a seq of metadata maps for all fns related to the original
Processing API (but may not have a direct Processing API equivalent)."
(->> *ns* ns-publics vals (map meta))))
#?(:clj
(defn show-cats
"Print out a list of all the categories and subcategories,
associated index nums and fn count (in parens)."
[]
(doseq [[cat-idx cat] (docs/sorted-category-map fn-metas)]
(println cat-idx (:name cat))
(doseq [[subcat-idx subcat] (:subcategories cat)]
(println " " subcat-idx (:name subcat))))))
#?(:clj
(defn show-fns
"If given a number, print all the functions within category or
subcategory specified by the category index (use show-cats to see a
list of index nums).
If given a string or a regular expression, print all the functions
whose name or category name contains that string.
If a category is specified, it will not print out the fns in any of
cat's subcategories."
[q]
(letfn [(list-category [cid c & {:keys [only]}]
(let [category-fns (:fns c)
display-fns (if (nil? only)
category-fns
(clojure.set/intersection
(set only) (set category-fns)))
names (sort (map str display-fns))]
(when-not (empty? names))
(println cid (:name c))
(docs/pprint-wrapped-lines names :fromcolumn 4)))
(show-fns-by-cat-idx [cat-idx]
(let [c (get (docs/all-category-map fn-metas) (str cat-idx))]
(list-category cat-idx c)))
(show-fns-by-name-regex [re]
(doseq [[cid c] (sort-by key (docs/all-category-map fn-metas))]
(let [in-cat-name? (re-find re (:name c))
matching-fns (filter #(re-find re (str %)) (:fns c))
in-fn-names? (not (empty? matching-fns))]
(cond
in-cat-name? (list-category cid c) ;; print an entire category
in-fn-names? (list-category cid c :only matching-fns)))))]
(cond
(string? q) (show-fns-by-name-regex (re-pattern (str "(?i)" q)))
(isa? (type q) java.util.regex.Pattern) (show-fns-by-name-regex q)
:else (show-fns-by-cat-idx q)))))
#?(:clj
(defn show-meths
"Takes a string representing the start of a method name in the
original Processing API and prints out all matches alongside the
Processing-core equivalent."
[orig-name]
(let [res (docs/matching-processing-methods fn-metas orig-name)]
(u/print-definition-list res))))