layout: move block_read_nodes_of to rpc_helper to avoid double-locking
(in theory, this could have caused a deadlock)
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063294dd56
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5dd200c015
@ -266,7 +266,7 @@ impl BlockManager {
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{
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let who = self
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.system
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.cluster_layout()
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.rpc_helper()
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.block_read_nodes_of(hash, self.system.rpc_helper());
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for node in who.iter() {
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@ -8,7 +8,6 @@ use garage_util::data::*;
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use super::schema::*;
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use crate::replication_mode::ReplicationMode;
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use crate::rpc_helper::RpcHelper;
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#[derive(Debug, Clone, Serialize, Deserialize, Default, PartialEq, Eq)]
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pub struct LayoutDigest {
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@ -155,6 +154,10 @@ impl LayoutHelper {
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self.ack_map_min
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}
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pub fn all_sync(&self) -> u64 {
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self.sync_map_min
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}
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pub fn sync_versions(&self) -> (u64, u64, u64) {
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(
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self.layout().current().version,
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@ -177,28 +180,6 @@ impl LayoutHelper {
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.collect()
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}
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pub fn block_read_nodes_of(&self, position: &Hash, rpc_helper: &RpcHelper) -> Vec<Uuid> {
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let mut ret = Vec::with_capacity(12);
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let ver_iter = self
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.layout()
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.versions
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.iter()
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.rev()
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.chain(self.layout().old_versions.iter().rev());
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for ver in ver_iter {
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if ver.version > self.sync_map_min {
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continue;
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}
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let nodes = ver.nodes_of(position, ver.replication_factor);
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for node in rpc_helper.request_order(nodes) {
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if !ret.contains(&node) {
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ret.push(node);
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}
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}
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}
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ret
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}
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pub fn storage_sets_of(&self, position: &Hash) -> Vec<Vec<Uuid>> {
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self.layout()
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.versions
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@ -26,7 +26,7 @@ use garage_util::data::*;
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use garage_util::error::Error;
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use garage_util::metrics::RecordDuration;
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use crate::layout::LayoutHelper;
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use crate::layout::{LayoutHelper, LayoutHistory};
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use crate::metrics::RpcMetrics;
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// Default RPC timeout = 5 minutes
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@ -304,7 +304,7 @@ impl RpcHelper {
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// preemptively send an additional request to any remaining nodes.
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// Reorder requests to priorize closeness / low latency
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let request_order = self.request_order(to.iter().copied());
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let request_order = self.request_order(&self.0.layout.read().unwrap(), to.iter().copied());
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let send_all_at_once = strategy.rs_send_all_at_once.unwrap_or(false);
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// Build future for each request
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@ -368,50 +368,6 @@ impl RpcHelper {
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}
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}
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pub fn request_order(&self, nodes: impl Iterator<Item = Uuid>) -> Vec<Uuid> {
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// Retrieve some status variables that we will use to sort requests
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let peer_list = self.0.fullmesh.get_peer_list();
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let layout = self.0.layout.read().unwrap();
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let our_zone = match layout.current().node_role(&self.0.our_node_id) {
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Some(pc) => &pc.zone,
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None => "",
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};
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// Augment requests with some information used to sort them.
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// The tuples are as follows:
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// (is another node?, is another zone?, latency, node ID, request future)
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// We store all of these tuples in a vec that we can sort.
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// By sorting this vec, we priorize ourself, then nodes in the same zone,
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// and within a same zone we priorize nodes with the lowest latency.
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let mut nodes = nodes
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.map(|to| {
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let peer_zone = match layout.current().node_role(&to) {
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Some(pc) => &pc.zone,
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None => "",
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};
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let peer_avg_ping = peer_list
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.iter()
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.find(|x| x.id.as_ref() == to.as_slice())
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.and_then(|pi| pi.avg_ping)
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.unwrap_or_else(|| Duration::from_secs(10));
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(
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to != self.0.our_node_id,
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peer_zone != our_zone,
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peer_avg_ping,
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to,
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)
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})
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.collect::<Vec<_>>();
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// Sort requests by (priorize ourself, priorize same zone, priorize low latency)
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nodes.sort_by_key(|(diffnode, diffzone, ping, _to)| (*diffnode, *diffzone, *ping));
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nodes
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.into_iter()
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.map(|(_, _, _, to)| to)
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.collect::<Vec<_>>()
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}
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/// Make a RPC call to multiple servers, returning either a Vec of responses,
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/// or an error if quorum could not be reached due to too many errors
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///
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@ -533,6 +489,79 @@ impl RpcHelper {
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// Failure, could not get quorum
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Err(result_tracker.quorum_error())
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}
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// ---- functions not related to MAKING RPCs, but just determining to what nodes
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// they should be made and in which order ----
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pub fn block_read_nodes_of(&self, position: &Hash, rpc_helper: &RpcHelper) -> Vec<Uuid> {
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let layout = self.0.layout.read().unwrap();
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let mut ret = Vec::with_capacity(12);
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let ver_iter = layout
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.versions
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.iter()
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.rev()
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.chain(layout.old_versions.iter().rev());
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for ver in ver_iter {
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if ver.version > layout.all_sync() {
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continue;
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}
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let nodes = ver.nodes_of(position, ver.replication_factor);
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for node in rpc_helper.request_order(&layout, nodes) {
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if !ret.contains(&node) {
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ret.push(node);
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}
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}
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}
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ret
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}
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fn request_order(
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&self,
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layout: &LayoutHistory,
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nodes: impl Iterator<Item = Uuid>,
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) -> Vec<Uuid> {
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// Retrieve some status variables that we will use to sort requests
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let peer_list = self.0.fullmesh.get_peer_list();
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let our_zone = match layout.current().node_role(&self.0.our_node_id) {
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Some(pc) => &pc.zone,
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None => "",
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};
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// Augment requests with some information used to sort them.
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// The tuples are as follows:
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// (is another node?, is another zone?, latency, node ID, request future)
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// We store all of these tuples in a vec that we can sort.
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// By sorting this vec, we priorize ourself, then nodes in the same zone,
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// and within a same zone we priorize nodes with the lowest latency.
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let mut nodes = nodes
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.map(|to| {
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let peer_zone = match layout.current().node_role(&to) {
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Some(pc) => &pc.zone,
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None => "",
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};
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let peer_avg_ping = peer_list
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.iter()
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.find(|x| x.id.as_ref() == to.as_slice())
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.and_then(|pi| pi.avg_ping)
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.unwrap_or_else(|| Duration::from_secs(10));
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(
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to != self.0.our_node_id,
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peer_zone != our_zone,
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peer_avg_ping,
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to,
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)
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})
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.collect::<Vec<_>>();
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// Sort requests by (priorize ourself, priorize same zone, priorize low latency)
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nodes.sort_by_key(|(diffnode, diffzone, ping, _to)| (*diffnode, *diffzone, *ping));
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nodes
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.into_iter()
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.map(|(_, _, _, to)| to)
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.collect::<Vec<_>>()
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}
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}
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// ------- utility for tracking successes/errors among write sets --------
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