c94406f428
- change the terminology: the network configuration becomes the role table, the configuration of a nodes becomes a node's role - the modification of the role table takes place in two steps: first, changes are staged in a CRDT data structure. Then, once the user is happy with the changes, they can commit them all at once (or revert them). - update documentation - fix tests - implement smarter partition assignation algorithm This patch breaks the format of the network configuration: when migrating, the cluster will be in a state where no roles are assigned. All roles must be re-assigned and commited at once. This migration should not pose an issue.
164 lines
4.9 KiB
Rust
164 lines
4.9 KiB
Rust
//! Module containing types related to computing nodes which should receive a copy of data blocks
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//! and metadata
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use std::convert::TryInto;
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use garage_util::data::*;
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use crate::layout::ClusterLayout;
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/// A partition id, which is stored on 16 bits
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/// i.e. we have up to 2**16 partitions.
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/// (in practice we have exactly 2**PARTITION_BITS partitions)
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pub type Partition = u16;
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// TODO: make this constant parametrizable in the config file
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// For deployments with many nodes it might make sense to bump
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// it up to 10.
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// Maximum value : 16
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/// How many bits from the hash are used to make partitions. Higher numbers means more fairness in
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/// presence of numerous nodes, but exponentially bigger ring. Max 16
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pub const PARTITION_BITS: usize = 8;
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const PARTITION_MASK_U16: u16 = ((1 << PARTITION_BITS) - 1) << (16 - PARTITION_BITS);
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/// A ring distributing fairly objects to nodes
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#[derive(Clone)]
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pub struct Ring {
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/// The replication factor for this ring
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pub replication_factor: usize,
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/// The network configuration used to generate this ring
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pub layout: ClusterLayout,
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// Internal order of nodes used to make a more compact representation of the ring
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nodes: Vec<Uuid>,
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// The list of entries in the ring
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ring: Vec<RingEntry>,
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}
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// Type to store compactly the id of a node in the system
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// Change this to u16 the day we want to have more than 256 nodes in a cluster
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pub type CompactNodeType = u8;
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// The maximum number of times an object might get replicated
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// This must be at least 3 because Garage supports 3-way replication
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// Here we use 6 so that the size of a ring entry is 8 bytes
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// (2 bytes partition id, 6 bytes node numbers as u8s)
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const MAX_REPLICATION: usize = 6;
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/// An entry in the ring
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#[derive(Clone, Debug)]
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struct RingEntry {
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// The two first bytes of the first hash that goes in this partition
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// (the next bytes are zeroes)
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hash_prefix: u16,
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// The nodes that store this partition, stored as a list of positions in the `nodes`
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// field of the Ring structure
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// Only items 0 up to ring.replication_factor - 1 are used, others are zeros
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nodes_buf: [CompactNodeType; MAX_REPLICATION],
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}
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impl Ring {
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pub(crate) fn new(layout: ClusterLayout, replication_factor: usize) -> Self {
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if replication_factor != layout.replication_factor {
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warn!("Could not build ring: replication factor does not match between local configuration and network role assignation.");
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return Self::empty(layout, replication_factor);
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}
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if layout.ring_assignation_data.len() != replication_factor * (1 << PARTITION_BITS) {
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warn!("Could not build ring: network role assignation data has invalid length");
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return Self::empty(layout, replication_factor);
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}
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let nodes = layout.node_id_vec.clone();
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let ring = (0..(1 << PARTITION_BITS))
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.map(|i| {
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let top = (i as u16) << (16 - PARTITION_BITS);
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let mut nodes_buf = [0u8; MAX_REPLICATION];
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nodes_buf[..replication_factor].copy_from_slice(
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&layout.ring_assignation_data
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[replication_factor * i..replication_factor * (i + 1)],
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);
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RingEntry {
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hash_prefix: top,
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nodes_buf,
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}
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})
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.collect::<Vec<_>>();
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Self {
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replication_factor,
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layout,
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nodes,
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ring,
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}
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}
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fn empty(layout: ClusterLayout, replication_factor: usize) -> Self {
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Self {
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replication_factor,
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layout,
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nodes: vec![],
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ring: vec![],
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}
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}
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/// Get the partition in which data would fall on
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pub fn partition_of(&self, position: &Hash) -> Partition {
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let top = u16::from_be_bytes(position.as_slice()[0..2].try_into().unwrap());
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top >> (16 - PARTITION_BITS)
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}
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/// Get the list of partitions and the first hash of a partition key that would fall in it
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pub fn partitions(&self) -> Vec<(Partition, Hash)> {
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let mut ret = vec![];
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for (i, entry) in self.ring.iter().enumerate() {
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let mut location = [0u8; 32];
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location[..2].copy_from_slice(&u16::to_be_bytes(entry.hash_prefix)[..]);
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ret.push((i as u16, location.into()));
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}
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if !ret.is_empty() {
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assert_eq!(ret[0].1, [0u8; 32].into());
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}
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ret
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}
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/// Walk the ring to find the n servers in which data should be replicated
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pub fn get_nodes(&self, position: &Hash, n: usize) -> Vec<Uuid> {
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if self.ring.len() != 1 << PARTITION_BITS {
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warn!("Ring not yet ready, read/writes will be lost!");
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return vec![];
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}
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let partition_idx = self.partition_of(position) as usize;
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let partition = &self.ring[partition_idx];
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let top = u16::from_be_bytes(position.as_slice()[0..2].try_into().unwrap());
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// Check that we haven't messed up our partition table, i.e. that this partition
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// table entrey indeed corresponds to the item we are storing
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assert_eq!(
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partition.hash_prefix & PARTITION_MASK_U16,
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top & PARTITION_MASK_U16
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);
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assert!(n <= self.replication_factor);
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partition.nodes_buf[..n]
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.iter()
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.map(|i| self.nodes[*i as usize])
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.collect::<Vec<_>>()
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_ring_entry_size() {
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assert_eq!(std::mem::size_of::<RingEntry>(), 8);
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}
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}
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