isle/docs/dev/design-principles.md

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# Design Principles
The following points form the basis for all design decisions made within the
Isle project.
* "Sometimes, magic is just someone spending more time on something than anyone
else might reasonably expect." - Teller
Isle should feel magical, in that it's making the seemingly impossible feel
easy. Accomplishing this requires a lot of care, precision, and time on the
part of Isle developers.
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* The UX is aggressively optimized to eliminate manual intervention by members.
All other concerns are secondary. The concept of "UX" extends beyond GUI
interfaces, and encompasses all interactions of any sort with an isle
process.
* All resources within an isle network are expected to be hosted on hardware
owned by community members, for example home media servers or gaming rigs.
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Thus, an isle network is fully autonomous.
* Hardware resources are expected to be heterogenous and geographically
dispersed.
* It is expected that a single host might be a part of multiple, independent
isle networks. These should not conflict with each other, nor share resources.