# Design Principles The following points form the basis for all design decisions made within the Isle project. * "Sometimes, magic is just someone spending more time on something than anyone else might reasonably expect." - Teller Isle should feel magical, in that it's making the seemingly impossible feel easy. Accomplishing this requires a lot of care, precision, and time on the part of Isle developers. * The UX is aggressively optimized to eliminate manual intervention by members. All other concerns are secondary. The concept of "UX" extends beyond GUI interfaces, and encompasses all interactions of any sort with an isle process. * All resources within an isle network are expected to be hosted on hardware owned by community members, for example home media servers or gaming rigs. Thus, an isle network is fully autonomous. * Hardware resources are expected to be heterogenous and geographically dispersed. * It is expected that a single host might be a part of multiple, independent isle networks. These should not conflict with each other, nor share resources.