2018-01-29 14:44:34 +00:00
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# Notes
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## http://nickdesaulniers.github.io/blog/2016/08/13/object-files-and-symbols/ (and it's follow up post)
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These files are being used as an example:
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```c
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// main.c
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// declare that these exist, but it's defined in hello.c
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void hello();
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void hello2();
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int main() {
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hello();
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hello2();
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return 0;
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}
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```
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```c
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// hello.c
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#include <stdio.h>
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void hello() {
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puts("Hello World!");
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}
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```
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```c
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// hello2.c
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#include <stdio.h>
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void hello2() {
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puts("Hello Again!");
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}
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```
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* Object files (.o)
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- `clang -c main.c hello.c hello2.c`
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- Contain the actual compiled machine code, but the addresses used need to
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be relocated when compiling the full binary.
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- Contain symbol table, which relates addresses to variables and functions
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defined in the object file.
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- `nm` can be used to inspect symbol table. Includes "undefined" symbols,
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which are symbols used by the object file but which aren't defined within
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it (and which are presumably defined elsewhere).
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```
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▻ nm main.o
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U hello
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U hello2
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0000000000000000 T main
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▻ nm hello.o
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0000000000000000 T hello
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0000000000000000 r .L.str
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U puts
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▻ nm hello2.o
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0000000000000000 T hello2
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0000000000000000 r .L.str
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U puts
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```
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- `readelf` can be also used to dump the contents of the object file's
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symbol table on linux (`-s` displays symbol table):
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```
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▻ readelf -s main.o
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Symbol table '.symtab' contains 6 entries:
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Num: Value Size Type Bind Vis Ndx Name
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0: 0000000000000000 0 NOTYPE LOCAL DEFAULT UND
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1: 0000000000000000 0 FILE LOCAL DEFAULT ABS main.c
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2: 0000000000000000 0 SECTION LOCAL DEFAULT 2
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3: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND hello
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4: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND hello2
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5: 0000000000000000 37 FUNC GLOBAL DEFAULT 2 main
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▻ readelf -s hello.o
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Symbol table '.symtab' contains 6 entries:
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Num: Value Size Type Bind Vis Ndx Name
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0: 0000000000000000 0 NOTYPE LOCAL DEFAULT UND
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1: 0000000000000000 0 FILE LOCAL DEFAULT ABS hello.c
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2: 0000000000000000 13 OBJECT LOCAL DEFAULT 4 .L.str
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3: 0000000000000000 0 SECTION LOCAL DEFAULT 2
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4: 0000000000000000 29 FUNC GLOBAL DEFAULT 2 hello
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5: 0000000000000000 0 NOTYPE GLOBAL DEFAULT UND puts
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```
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* Static library files (.a)
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- `ar` utility creates uncompressed, static (those might be synonomous in
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this context?) archives, with the `.a` extension.
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- In the context of compiling code, `.a` files are archives of multiple
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object files, with the symbol table preserved in a way where nm and ilk
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can still understand it.
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```
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▻ ar r hello.a hello.o hello2.o
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▻ nm hello.a
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hello.o:
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0000000000000000 T hello
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0000000000000000 r .L.str
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U puts
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hello2.o:
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0000000000000000 T hello2
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0000000000000000 r .L.str
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U puts
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```
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- This `.a` file can then be passed into clang as if it was an object file,
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and the resulting binary would statically contain all symbols from the
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archive that it needs:
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```
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▻ clang main.o hello.a
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▻ ./a.out
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Hello World!
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Hello Again!
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```
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* Dynamic/shared library files (.so on Linux, .dylib on OSX, .dll on Windows)
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- If multiple programs share the same library and are being statically
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compiled then, when run, that library ends up in memory twice. Dynamic
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linking allows the library to be dynamically linked in at runtime, to save
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memory use.
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- Can be compiled from either source or object files:
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- `clang -shared hello.c hello2.c -o hello.so`
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- `clang -shared hello.o hello2.o -o hello.so`
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- Then used in final compilation normally: `clang main.o ./hello.so`
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```
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▻ clang main.o ./hello.so
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▻ ldd a.out
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linux-vdso.so.1 (0x00007ffd5665c000)
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./hello.so (0x00007f7f9bbe8000)
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libc.so.6 => /usr/lib/libc.so.6 (0x00007f7f9b830000)
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/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007f7f9bfec000)
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```
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- `strace ./a.out` can be used to view all system calls a binary makes while
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it runs, including opening and reading dynamic libaries, which will look
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like:
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```
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openat(AT_FDCWD, "./hello.so", O_RDONLY|O_CLOEXEC) = 3
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read(3, "\177ELF\2\1\1\0\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\360\4\0\0\0\0\0\0"..., 832) = 832
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fstat(3, {st_mode=S_IFREG|0755, st_size=7784, ...}) = 0
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mmap(NULL, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7f58fc93a000
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```
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- `LD_DEBUG` env variable can also be used for tracing information, as well
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as dynamic library search path stuff.
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- If hello.so were placed into `/usr/lib` or `/usr/local/lib` then
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compilation could be done with just `clang hello.o -lhello`. `-L` can add
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library search paths as well.
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- `pkg-config` and its associated `.pc` files can be used by library authors
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to specify flags required when compiling using that shared library (e.g.
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to include necessary header files and whatnot).
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- `LD_PRELOAD` can be used to pre-eminently link in a shared library which
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will get searched first before symbols from the "real" shared libraries
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are searched, allowing for code-replace and such.
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## http://www.linuxjournal.com/article/1059
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* ELF Header
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- Contains (I think) information on sections, their sizes, and their offsets
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* ELF File Sections
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- After the header, ELF files composed of multiple sections
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- Each section is composed of information of a similar type
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- All sections are loaded into memory, presumably, but certain are loaded
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into read-only pages (like .text, the executable code) and others are
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loaded into read-write.
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- It would seem that the read-only/read-write dichotemy is enforced by the
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"memory manager", which is part of the cpu?
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- Different sections:
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- .text (ro): executable code
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- .data (rw): variables the user has specified an initial value for
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- .bss (rw): variables the user has not specified an initial value for,
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separate from .data because there's no need to waste space in the
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binary file with zeros.
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- symbol table for debugging (and possibly dynamic linking?)
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* Shared libraries
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- so's are designed to be "position independent", meaning when the so is
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loaded at binary runtime the place in memory that it is loaded into is not
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actually important. The `-fPIC` compiler option used-to-be/is (?)
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important in order to enable this. (PIC being "position independent code")
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- Compiler reserves a register which points to the start of a "global offset
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table", which is used to support global variables within shared libraries
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using PIC. (I guess shared library global vars are shared across
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processes?)
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- Procedure Linkage Table is like the GOT but for functions, it's basically
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a jump table within the library file. If the user wants to redefine one of
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the shared library's functions, and have all other functions within the so
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use that new one, then the PLT entry for that function is the only need
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which gets changed.
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* Compiling
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- During compilation the compiler will keep track of symbols needing
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"relocating", meaning they are external to the object file and will need
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to be patched in during linking. Each relocated symbol is marked as such
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in the symbol table (I think), along with the offset into .text where that
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symbol was used, and where the linker needs to place the actual address.
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## https://blog.oracle.com/ksplice/hello-from-a-libc-free-world-part-2
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With the following file:
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```c
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// main.c
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void alloc_boi() {
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char *str = "Hello world";
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}
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void _start() {
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alloc_boi();
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asm("movl $1, %eax;" // what
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"movl $0, %ebx;"
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"int $0x80;");
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}
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```
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* Compile the above with `clang -nostdlib main.c`, the result will have very
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little in it, but it seems there's still some extra uneeded sections which
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could be removed.
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* `main.c` uses `_start` instead of `main` since that's the actual first
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function called, but normally it gets filled with libc junk (like importing
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environment variables and such).
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* The exit call is needed to be explicitly defined otherwise the process won't
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exit, instead execution will run past `.text` and segfault.
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* The disassembly from above looks like this:
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```
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Disassembly of section .text:
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0000000000000250 <alloc_boi>:
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250: 48 8d 05 1d 00 00 00 lea 0x1d(%rip),%rax # 274 <_start+0x14>
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257: 48 89 44 24 f8 mov %rax,-0x8(%rsp)
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25c: c3 retq
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25d: 0f 1f 00 nopl (%rax)
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0000000000000260 <_start>:
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260: 50 push %rax
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261: e8 ea ff ff ff callq 250 <alloc_boi>
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266: b8 01 00 00 00 mov $0x1,%eax
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26b: bb 00 00 00 00 mov $0x0,%ebx
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270: cd 80 int $0x80
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272: 58 pop %rax
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273: c3 retq
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```
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The `alloc_boi` section is the interesting one:
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- `%rsp` is the stack pointer, `%rbp` is apparently general purpose but is
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used in this context as the "frame pointer", meaning the start of the stack
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frame. This is a small optimization which allows referencing memory from a
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point which is constant during the function (the frame's start) rather than
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a point which changes (the stack pointer's position). This optimization can
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be negated by compiling with `-fomit-frame-pointer`
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- It also contains `lea 0x1d(%rip),%rax` at the top of `alloc_boi`'s
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disassembly. `lea` is "load effective address". Basically puts the
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calculated pointer into `%rax`. The pointer being calculated is
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`0x1d(%rip)`, which is the instruction pointer + 0x12. The instruction
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pointer's value is always the next instruction to be run, and in this case
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is `0x257`. Adding `0x1d` to that gives `0x274`, which is the first byte in
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the `.rodata` section, the start of the `Hello World` string.
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- The subsequent `mov %rax,-0x8(%rsp)` is moving the pointer (stored in
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`%rax`) and putting it onto the stack.
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2018-03-03 16:15:13 +00:00
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## VLA
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With the following file:
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```c
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// main.c
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void do_the_thing(int n) {
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int arr[n];
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for (int i=0; i<n; i++) {
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arr[i] = i;
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}
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asm("nop; nop; nop;");
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}
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void _start() {
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do_the_thing(10);
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asm("movl $1, %eax;"
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"movl $0, %ebx;"
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"int $0x80;");
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}
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```
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And compiled into LLVM IR with the following:
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```
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clang -nostdlib -fno-stack-protector -fomit-frame-pointer -S -emit-llvm main.c
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```
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We can see how llvm handles VLA. It ain't pretty, that's for sure.
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