2018-06-03 08:26:42 +00:00
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package terminal
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import (
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"fmt"
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"strings"
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"github.com/mediocregopher/ginger/gim/geo"
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)
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// SingleLine is a set of single-pixel-width lines.
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var SingleLine = LineStyle{
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Horiz: '─',
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Vert: '│',
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TopLeft: '┌',
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TopRight: '┐',
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BottomLeft: '└',
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BottomRight: '┘',
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2018-06-06 06:30:39 +00:00
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PerpUp: '┴',
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PerpDown: '┬',
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PerpLeft: '┤',
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PerpRight: '├',
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ArrowUp: '^',
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ArrowDown: 'v',
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ArrowLeft: '<',
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ArrowRight: '>',
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2018-06-03 08:26:42 +00:00
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}
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// LineStyle defines a set of characters to use together when drawing lines and
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// corners.
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type LineStyle struct {
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Horiz, Vert rune
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2018-06-06 06:30:39 +00:00
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2018-06-03 08:26:42 +00:00
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// Corner characters, identified as corners of a rectangle
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TopLeft, TopRight, BottomLeft, BottomRight rune
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2018-06-06 06:30:39 +00:00
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// Characters for a straight segment a perpendicular attached
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PerpUp, PerpDown, PerpLeft, PerpRight rune
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// Characters for pointing arrows
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ArrowUp, ArrowDown, ArrowLeft, ArrowRight rune
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2018-06-03 08:26:42 +00:00
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}
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// Segment takes two different directions (i.e. geo.Up/Down/Left/Right) and
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// returns the line character which points in both of those directions.
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//
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// For example, SingleLine.Segment(geo.Up, geo.Left) returns '┘'.
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func (ls LineStyle) Segment(a, b geo.XY) rune {
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inner := func(a, b geo.XY) rune {
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type c struct{ a, b geo.XY }
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switch (c{a, b}) {
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case c{geo.Up, geo.Down}:
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return ls.Vert
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case c{geo.Left, geo.Right}:
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return ls.Horiz
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case c{geo.Down, geo.Right}:
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return ls.TopLeft
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case c{geo.Down, geo.Left}:
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return ls.TopRight
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case c{geo.Up, geo.Right}:
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return ls.BottomLeft
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case c{geo.Up, geo.Left}:
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return ls.BottomRight
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default:
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return 0
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}
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}
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if r := inner(a, b); r != 0 {
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return r
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} else if r = inner(b, a); r != 0 {
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return r
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}
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panic(fmt.Sprintf("invalid LineStyle.Segment directions: %v, %v", a, b))
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}
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2018-06-06 06:30:39 +00:00
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// Perpendicular returns the line character for a perpendicular segment
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// traveling in the given direction.
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func (ls LineStyle) Perpendicular(dir geo.XY) rune {
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switch dir {
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case geo.Up:
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return ls.PerpUp
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case geo.Down:
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return ls.PerpDown
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case geo.Left:
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return ls.PerpLeft
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case geo.Right:
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return ls.PerpRight
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default:
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panic(fmt.Sprintf("invalid LineStyle.Perpendicular direction: %v", dir))
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}
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}
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// Arrow returns the arrow character for an arrow pointing in the given
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// direction.
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func (ls LineStyle) Arrow(dir geo.XY) rune {
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switch dir {
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case geo.Up:
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return ls.ArrowUp
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case geo.Down:
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return ls.ArrowDown
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case geo.Left:
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return ls.ArrowLeft
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case geo.Right:
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return ls.ArrowRight
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default:
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panic(fmt.Sprintf("invalid LineStyle.Arrow direction: %v", dir))
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}
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}
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2018-06-03 08:26:42 +00:00
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// DrawRect draws the given Rect to the Buffer with the given LineStyle. The
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// Rect's TopLeft field is used for its position.
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//
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// If Rect's Size is not at least 2x2 this does nothing.
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func (b *Buffer) DrawRect(r geo.Rect, ls LineStyle) {
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if r.Size[0] < 2 || r.Size[1] < 2 {
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return
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}
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horiz := strings.Repeat(string(ls.Horiz), r.Size[0]-2)
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b.SetPos(r.TopLeft)
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b.WriteRune(ls.TopLeft)
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b.WriteString(horiz)
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b.WriteRune(ls.TopRight)
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for i := 0; i < r.Size[1]-2; i++ {
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b.SetPos(r.TopLeft.Add(geo.XY{0, i + 1}))
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b.WriteRune(ls.Vert)
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b.SetPos(r.TopLeft.Add(geo.XY{r.Size[0] - 1, i + 1}))
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b.WriteRune(ls.Vert)
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}
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b.SetPos(r.TopLeft.Add(geo.XY{0, r.Size[1] - 1}))
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b.WriteRune(ls.BottomLeft)
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b.WriteString(horiz)
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b.WriteRune(ls.BottomRight)
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}
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2018-06-07 22:35:18 +00:00
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// DrawLine draws a line from the start point to the ending one, primarily
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// moving in the given direction, using the given LineStyle to do so.
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func (b *Buffer) DrawLine(start, end, dir geo.XY, ls LineStyle) {
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// given the "primary" direction the line should be headed, pick a possible
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// secondary one which may be used to detour along the path in order to
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// reach the destination (in the case that the two boxes are diagonal from
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// each other)
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var perpDir geo.XY
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perpDir[0], perpDir[1] = dir[1], dir[0]
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dirSec := end.Sub(start).Mul(perpDir.Abs()).Unit()
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// TODO gross that this doesn't have some way of discovering the rounder.
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// Maybe rounder should just be a global? ugh...
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mid := start.Midpoint(end, geo.Round)
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along := func(xy, dir geo.XY) int {
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if dir[0] != 0 {
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return xy[0]
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}
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return xy[1]
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}
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// collect the points along the line into an array
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var pts []geo.XY
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var curr geo.XY
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midPrim := along(mid, dir)
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endSec := along(end, dirSec)
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for curr = start; curr != end; {
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pts = append(pts, curr)
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if prim := along(curr, dir); prim == midPrim {
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if sec := along(curr, dirSec); sec != endSec {
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curr = curr.Add(dirSec)
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continue
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}
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}
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curr = curr.Add(dir)
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}
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pts = append(pts, curr) // appending end
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// draw each point
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for i, pt := range pts {
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var prev, next geo.XY
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switch {
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case i == 0:
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prev = pt.Add(dir.Inv())
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next = pts[i+1]
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case i == len(pts)-1:
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prev = pts[i-1]
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next = pt.Add(dir)
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default:
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prev, next = pts[i-1], pts[i+1]
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}
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b.SetPos(pt)
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b.WriteRune(ls.Segment(prev.Sub(pt), next.Sub(pt)))
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}
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}
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