432 lines
21 KiB
Plaintext
432 lines
21 KiB
Plaintext
Been thinking about the stack and heap a lot. It would be possible, though
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possibly painful, to enforce a language with no global heap. The question really
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is: what are the principles which give reason to do so? What are the principles
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of this language, period? The principles are different than the use-cases. They
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don't need to be logically rigorous (at first anyway).
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##########
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I need to prioritize the future of this project a bit more. I've been thinking
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I'm going to figure this thing out at this level, but I shouldn't even be
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working here without a higher level view.
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I can't finish this project without financial help. I don't think I can get a v0
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up without financial help. What this means at minimum, no matter what, I'm going
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to have to:
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- Develop a full concept of the language that can get it to where I want to go
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- Figure out where I want it to go
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- Write the concept into a manifesto of the language
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- Write the concept into a proposal for course of action to take in developing
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the language further
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I'm unsure about what this language actually is, or is actually going to look
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like, but I'm sure of those things. So those are the lowest hanging fruit, and I
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should start working on them pronto. It's likely I'll need to experiment with
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some ideas which will require coding, and maybe even some big ideas, but those
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should all be done under the auspices of developing the concepts of the
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language, and not the compiler of the language itself.
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#########
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Elemental types:
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* Tuples
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* Arrays
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* Integers
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#########
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Been doing thinking and research on ginger's elemental types and what their
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properties should be. Ran into roadblock where I was asking myself these
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questions:
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* Can I do this without atoms?
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* What are different ways atoms can be encoded?
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* Can I define language types (elementals) without defining an encoding for
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them?
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I also came up with two new possible types:
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* Stream, effectively an interface which produces discreet packets (each has a
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length), where the production of one packet indicates the size of the next one
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at the same time.
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* Tagged, sort of like a stream, effectively a type which says "We don't know
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what this will be at compile-time, but we know it will be prefixed with some
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kind of tag indicating its type and size.
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* Maybe only the size is important
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* Maybe precludes user defined types that aren't composites of the
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elementals? Maybe that's ok?
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Ran into this:
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https://www.ps.uni-saarland.de/~duchier/python/continuations.htm://www.ps.uni-saarland.de/~duchier/python/continuations.html
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https://en.wikipedia.org/wiki/Continuation#First-class_continuations
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which is interesting. A lot of my problems now are derived from stack-based
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systems and their need for knowing the size input and output data, continuations
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seem to be an alternative system?
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I found this:
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http://lambda-the-ultimate.org/node/4512
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I don't understand any of it, I should definitely learn feather
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I should finish reading this:
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http://www.blackhat.com/presentations/bh-usa-07/Ferguson/Whitepaper/bh-usa-07-ferguson-WP.pdf
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#########
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Ok, so I'm back at this for the first time in a while, and I've got a good thing
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going. The vm package is working out well, Using tuples and atoms as the basis
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of a language is pretty effective (thanks erlang!). I've got basic variable
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assignment working as well. No functions yet. Here's the things I still need to
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figure out or implement:
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* lang
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* constant size arrays
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* using them for a "do" macro
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* figure out constant, string, int, etc... look at what erlang's actual
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primitive types are for a hint
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* figure out all needed macros for creating and working with lang types
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* vm
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* figure out the differentiation between compiler macros and runtime calls
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* probably separate the two into two separate call systems
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* the current use of varCtx is still pretty ugly, the do macro might help
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clean it up
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* functions
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* are they a primitive? I guess so....
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* declaration and type
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* variable deconstruction
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* scoping/closures
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* compiler macros, need vm's Run to output a lang.Term
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* need to learn about linking
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* figure out how to include llvm library in compiled binary and make it
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callable. runtime macros will come from this
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* linking in of other ginger code? or how to import in general
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* comiler, a general purpose binary for taking ginger code and turning it
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into machine code using the vm package
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* swappable syntax, including syntax-dependent macros
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* close the loop?
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############
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I really want contexts to work. They _feel_ right, as far as abstractions go.
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And they're clean, if I can work out the details.
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Just had a stupid idea, might as well write it down though.
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Similar to how the DNA and RNA in our cells work, each Context is created with
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some starting set of data on it. This will be the initial protein block. Based
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on the data there some set of Statements (the RNA) will "latch" on and do
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whatever work they're programmed to do. That work could include making new
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Contexts and "releasing" them into the ether, where they would get latched onto
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(or not).
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There's so many problems with this idea, it's not even a little viable. But here
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goes:
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* Order of execution becomes super duper fuzzy. It would be really difficult to
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think about how your program is actually going to work.
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* Having Statement sets just latch onto Contexts is super janky. They would get
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registered I guess, and it would be pretty straightforward to differentiate
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one Context from another, but what about conflicts? If two Statements want to
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latch onto the same Context then what? If we wanted to keep the metaphor one
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would just get randomly chosen over the other, but obviously that's insane.
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############
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I explained some of this to ibrahim already, but I might as well get it all
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down, cause I've expanded on it a bit since.
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Basically, ops (functions) are fucking everything up. The biggest reason for
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this is that they are really really hard to implement without a type annotation
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system. The previous big braindump is about that, but basically I can't figure
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out a way that feels clean and good enough to be called a "solution" to type
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inference. I really don't want to have to add type annotations just to support
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functions, at least not until I explore all of my options.
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The only other option I've come up with so far is the context thing. It's nice
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because it covers a lot of ground without adding a lot of complexity. Really the
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biggest problem with it is it doesn't allow for creating new things which look
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like operations. Instead, everything is done with the %do operator, which feels
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janky.
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One solution I just thought of is to get rid of the %do operator and simply make
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it so that a list of Statements can be used as the operator in another
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Statement. This would _probably_ allow for everything that I want to do. One
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outstanding problem I'm facing is figuring out if all Statements should take a
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Context or not.
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* If they did it would be a lot more explicit what's going on. There wouldn't be
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an ethereal "this context" that would need to be managed and thought about. It
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would also make things like using a set of Statements as an operator a lot
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more straightforward, since without Contexts in the Statement it'll be weird
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to "do" a set of Statements in another Context.
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* On the other hand, it's quite a bit more boilerplate. For the most part most
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Statements are going to want to be run in "this" context. Also this wouldn't
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really decrease the number of necessary macros, since one would still be
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needed in order to retrieve the "root" Context.
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* One option would be for a Statement's Context to be optional. I don't really
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like this option, it makes a very fundamental datatype (a Statement) a bit
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fuzzier.
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* Another thing to think about is that I might just rethink how %bind works so
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that it doesn't operate on an ethereal "this" Context. %ctxbind is one attempt
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at this, but there's probably other ways.
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* One issue I just thought of with having a set of Statements be used as an
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operator is that the argument to that Statement becomes.... weird. What even
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is it? Something the set of Statements can access somehow? Then we still need
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something like the %in operator.
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Let me backtrack a bit. What's the actual problem? The actual thing I'm
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struggling with is allowing for code re-use, specifically pure functions. I
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don't think there's any way anyone could argue that pure functions are not an
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effective building block in all of programming, so I think I can make that my
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statement of faith: pure functions are good and worthwhile, impure functions
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are.... fine.
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Implementing them, however, is quite difficult. Moreso than I thought it would
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be. The big inhibitor is the method by which I actually pass input data into the
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function's body. From an implementation standpoint it's difficult because I
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*need* to know how many bytes on the stack the arguments take up. From a syntax
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standpoint this is difficult without a type annotation system. And from a
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usability standpoint this is difficult because it's a task the programmer has to
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do which doesn't really have to do with the actual purpose or content of the
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function, it's just a book-keeping exercise.
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So the stack is what's screwing us over here. It's a nice idea, but ultimately
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makes what we're trying to do difficult. I'm not sure if there's ever going to
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be a method of implementing pure functions that doesn't involve argument/return
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value copying though, and therefore which doesn't involve knowing the byte size
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of your arguments ahead of time.
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It's probably not worth backtracking this much either. For starters, cpus are
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heavily optimized for stack based operations, and much of the way we currently
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think about programming is also based on the stack. It would take a lot of
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backtracking if we ever moved to something else, if there even is anything else
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worth moving to.
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If that's the case, how is the stack actually used then?
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* There's a stack pointer which points at an address on the stack, the stack
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being a contiguous range of memory addresses. The place the stack points to is
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the "top" of the stack, all higher addresses are considered unused (no matter
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what's in them). All the values in the stack are available to the currently
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executing code, it simply needs to know either their absolute address or their
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relative position to the stack pointer.
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* When a function is "called" the arguments to it are copied onto the top of the
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stack, the stack pointer is increased to reflect the new stack height, and the
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function's body is jumped to. Inside the body the function need only pop
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values off the stack as it expects them, as long as it was called properly it
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doesn't matter how or when the function was called. Once it's done operating
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the function ensures all the input values have been popped off the stack, and
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subsequently pushes the return values onto the stack, and jumps back to the
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caller (the return address was also stored on the stack).
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That's not quite right, but it's close enough for most cases. The more I'm
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reading about this the more I think it's not going to be worth it to backtrack
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passed the stack. There's a lot of compiler and machine specific crap that gets
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involved at that low of a level, and I don't think it's worth getting into it.
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LLVM did all of that for me, I should learn how to make use of that to make what
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I want happen.
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But what do I actually want? That's the hard part. I guess I've come full
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circle. I pretty much *need* to use llvm functions. But I can't do it without
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declaring the types ahead of time. Ugghh.
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################################
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So here's the current problem:
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I have the concept of a list of statements representing a code block. It's
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possible/probable that more than this will be needed to represent a code block,
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but we'll see.
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There's two different ways I think it's logical to use a block:
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* As a way of running statements within a new context which inherits all of its
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bindings from the parent. This would be used for things like if statements and
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loops, and behaves the way a code block behaves in most other languages.
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* To define a operator body. An operator's body is effectively the same as the
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first use-case, except that it has input/output as well. An operator can be
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bound to an identifier and used in any statement.
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So the hard part, really, is that second point. I have the first done already.
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The second one isn't too hard to "fake" using our current context system, but it
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can't be made to be used as an operator in a statement. Here's how to fake it
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though:
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* Define the list of statements
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* Make a new context
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* Bind the "input" bindings into the new context
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* Run %do with that new context and list of statements
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* Pull the "output" bindings out of that new context
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And that's it. It's a bit complicated but it ultimately works and effectively
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inlines a function call.
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It's important that this looks like a normal operator call though, because I
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believe in guy steele. Here's the current problems I'm having:
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* Defining the input/output values is the big one. In the inline method those
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were defined implicitly based on what the statements actually use, and the
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compiler would fail if any were missing or the wrong type. But here we ideally
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want to define an actual llvm function and not inline everytime. So we need to
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somehow "know" what the input/output is, and their types.
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* The output value isn't actually *that* difficult. We just look at the
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output type of the last statement in the list and use that.
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* The input is where it gets tricky. One idea would be to use a statement
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with no input as the first statement in the list, and that would define
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the input type. The way macros work this could potentially "just work",
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but it's tricky.
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* It would also be kind of difficult to make work with operators that take
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in multiple parameters too. For example, `bind A, 1` would be the normal
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syntax for binding, but if we want to bind an input value it gets weirder.
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* We could use a "future" kind of syntax, like `bind A, _` or something
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like that, but that would requre a new expression type and also just
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be kind of weird.
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* We could have a single macro which always returns the input, like
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`%in` or something. So the bind would become `bind A, %in` or
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`bind (A, B), %in` if we ever get destructuring. This isn't a terrible
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solution, though a bit unfortunate in that it could get confusing with
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different operators all using the same input variable effectively. It
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also might be a bit difficult to implement, since it kind of forces us
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to only have a single argument to the LLVM function? Hard to say how
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that would work. Possibly all llvm functions could be made to take in
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a struct, but that would be ghetto af. Not doing a struct would take a
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special interaction though.... It might not be possible to do this
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without a struct =/
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* Somehow allowing to define the context which gets used on each call to the
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operator, instead of always using a blank one, would be nice.
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* The big part of this problem is actually the syntax for calling the
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operator. It's pretty easy to have this handled within the operator by the
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%thisctx macro. But we want the operator to be callable by the same syntax
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as all other operator calls, and currently that doesn't have any way of
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passing in a new context.
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* Additionally, if we're implementing the operator as an LLVM function then
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there's not really any way to pass in that context to it without making
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those variables global or something, which is shitty.
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* So writing all this out it really feels like I'm dealing with two separate
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types that just happen to look similar:
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* Block: a list of statements which run with a variable context.
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* Operator: a list of statements which run with a fixed (empty?) context,
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and have input/output.
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* There's so very nearly a symmetry there. Things that are inconsistent:
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* A block doesn't have input/output
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* It sort of does, in the form of the context it's being run with and
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%ctxget, but not an explicit input/output like the operator has.
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* If this could be reconciled I think this whole shitshow could be made
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to have some consistency.
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* Using %in this pretty much "just works". But it's still weird. Really
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we'd want to turn the block into a one-off operator everytime we use
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it. This is possible.
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* An operator's context must be empty
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* It doesn't *have* to be, defining the ctx which goes with the operator
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could be part of however an operator is created.
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* So after all of that, I think operators and blocks are kind of the same.
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* They both use %in to take in input, and both output using the last statement
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in their list of statements.
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* They both have a context bound to them, operators are fixed but a block
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changes.
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* An operator is a block with a bound context.
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##############@@@@@@@@@#$%^&^%$#@#$%^&*
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* New problem: type inference. LLVM requires that a function's definition have
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the type specified up-front. This kind of blows. Well actually, it blows a lot
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more than kind of. There's two things that need to be infered from a List of
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Statements then: the input type and the output type. There's two approaches
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I've thought of in the current setup.
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* There's two approaches to determining the type of an operator: analyze the
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code as ginger expressions, or build the actual llvm structures and
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analyze those.
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* Looking at the ginger expressions is definitely somewhat fuzzy. We can
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look at all the statements and sub-statements until we find an
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instance of %in, then look at what that's in input into. But if it's
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simply binding into an Identifier then we have to find the identifier.
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If it's destructuring then that gets even *more* complicated.
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* Destructuring is what really makes this approach difficult.
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Presumably there's going to be a function that takes in an
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Identifier (or %in I guess?) and a set of Statements and returns
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the type for that Identifier. If we find that %in is destructured
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into a tuple then we would run that function for each constituent
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Identifier and put it all together. But then this inference
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function is really coupled to %bind, which kind of blows. Also we
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may one day want to support destructuring into non-tuples as well,
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which would make this even harder.
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* We could make it the job of the macro definition to know its input
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and output types, as well as the types of any bindings it makes.
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That places some burden on user macros in the future, but then
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maybe it can be inferred for user macros? That's a lot of hope. It
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would also mean the macro would need the full set of statements
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that will ever run in the same Context as it, so it can determine
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the types of any bindings it makes.
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* The second method is to build the statements into LLVM structures and
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then look at those structures. This has the benefit of being
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non-ambiguous once we actually find the answer. LLVM is super strongly
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typed, and re-iterates the types involved for every operation. So if
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the llvm builder builds it then we need only look for the first usage
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of every argument/return and we'll know the types involved.
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* This requires us to use structs for tuples, and not actually use
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multiple arguments. Otherwise it won't be possible to know the
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difference between a 3 argument function and a 4 argument one
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which doesn't use its 4th argument (which shouldn't really happen,
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but could).
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* The main hinderence is that the llvm builder is really not
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designed for this sort of thing. We could conceivably create a
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"dummy" function with bogus types and write the body, analyze the
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body, erase the function, and start over with a non-dummy
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function. But it's the "analyze the body" step that's difficult.
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It's difficult to find the types of things without the llvm.Value
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objects in hand, but since building is set up as a recursive
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process that becomes non-trivial. This really feels like the way
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to go though, I think it's actually doable.
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* This could be something we tack onto llvmVal, and then make
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Build return extra data about what types the Statements it
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handled input and output.
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* For other setups that would enable this a bit better, the one that keeps
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coming to mind is a more pipeline style system. Things like %bind would need
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to be refactored from something that takes a Tuple to something that only
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takes an Identifier and returns a macro which will bind to that Identifier.
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This doesn't *really* solve the type problem I guess, since whatever is input
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into the Identifier's bind doesn't necessarily have a type attached to it.
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Sooo yeah nvm.
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