588 lines
23 KiB
Markdown
588 lines
23 KiB
Markdown
---
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title: >-
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Program Structure and Composability
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description: >-
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Discussing the nature of program structure, the problems presented by
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complex structures, and a pattern that helps in solving those problems.
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---
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## Part 0: Introduction
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This post is focused on a concept I call “program structure,” which I will try
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to shed some light on before discussing complex program structures. I will then
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discuss why complex structures can be problematic to deal with, and will finally
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discuss a pattern for dealing with those problems.
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My background is as a backend engineer working on large projects that have had
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many moving parts; most had multiple programs interacting with each other, used
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many different databases in various contexts, and faced large amounts of load
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from millions of users. Most of this post will be framed from my perspective,
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and will present problems in the way I have experienced them. I believe,
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however, that the concepts and problems I discuss here are applicable to many
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other domains, and I hope those with a foot in both backend systems and a second
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domain can help to translate the ideas between the two.
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Also note that I will be using Go as my example language, but none of the
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concepts discussed here are specific to Go. To that end, I’ve decided to favor
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readable code over “correct” code, and so have elided things that most gophers
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hold near-and-dear, such as error checking and proper documentation, in order to
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make the code as accessible as possible to non-gophers as well. As with before,
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I trust that someone with a foot in Go and another language can help me
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translate between the two.
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## Part 1: Program Structure
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In this section I will discuss the difference between directory and program
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structure, show how global state is antithetical to compartmentalization (and
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therefore good program structure), and finally discuss a more effective way to
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think about program structure.
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### Directory Structure
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For a long time, I thought about program structure in terms of the hierarchy
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present in the filesystem. In my mind, a program’s structure looked like this:
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```
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// The directory structure of a project called gobdns.
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src/
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config/
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dns/
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http/
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ips/
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persist/
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repl/
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snapshot/
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main.go
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```
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What I grew to learn was that this conflation of “program structure” with
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“directory structure” is ultimately unhelpful. While it can’t be denied that
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every program has a directory structure (and if not, it ought to), this does not
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mean that the way the program looks in a filesystem in any way corresponds to
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how it looks in our mind’s eye.
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The most notable way to show this is to consider a library package. Here is the
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structure of a simple web-app which uses redis (my favorite database) as a
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backend:
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```
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src/
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redis/
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http/
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main.go
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```
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If I were to ask you, based on that directory structure, what the program does
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in the most abstract terms, you might say something like: “The program
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establishes an http server that listens for requests. It also establishes a
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connection to the redis server. The program then interacts with redis in
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different ways based on the http requests that are received on the server.”
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And that would be a good guess. Here’s a diagram that depicts the program
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structure, wherein the root node, `main.go`, takes in requests from `http` and
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processes them using `redis`.
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{% include image.html
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dir="program-structure" file="diag1.jpg" width=519
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descr="Example 1"
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%}
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This is certainly a viable guess for how a program with that directory
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structure operates, but consider another answer: “A component of the program
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called `server` establishes an http server that listens for requests. `server`
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also establishes a connection to a redis server. `server` then interacts with
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that redis connection in different ways based on the http requests that are
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received on the http server. Additionally, `server` tracks statistics about
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these interactions and makes them available to other components. The root
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component of the program establishes a connection to a second redis server, and
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stores those statistics in that redis server.” Here’s another diagram to depict
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_that_ program.
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{% include image.html
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dir="program-structure" file="diag2.jpg" width=712
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descr="Example 2"
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%}
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The directory structure could apply to either description; `redis` is just a
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library which allows for interaction with a redis server, but it doesn’t
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specify _which_ or _how many_ servers. However, those are extremely important
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factors that are definitely reflected in our concept of the program’s
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structure, and not in the directory structure. **What the directory structure
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reflects are the different _kinds_ of components available to use, but it does
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not reflect how a program will use those components.**
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### Global State vs Compartmentalization
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The directory-centric view of structure often leads to the use of global
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singletons to manage access to external resources like RPC servers and
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databases. In examples 1 and 2 the `redis` library might contain code which
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looks something like this:
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```go
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// A mapping of connection names to redis connections.
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var globalConns = map[string]*RedisConn{}
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func Get(name string) *RedisConn {
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if globalConns[name] == nil {
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globalConns[name] = makeRedisConnection(name)
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}
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return globalConns[name]
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}
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```
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Even though this pattern would work, it breaks with our conception of the
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program structure in more complex cases like example 2. Rather than the `redis`
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component being owned by the `server` component, which actually uses it, it
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would be practically owned by _all_ components, since all are able to use it.
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Compartmentalization has been broken, and can only be held together through
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sheer human discipline.
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**This is the problem with all global state. It is shareable among all
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components of a program, and so is accountable to none of them.** One must look
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at an entire codebase to understand how a globally held component is used,
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which might not even be possible for a large codebase. Therefore, the
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maintainers of these shared components rely entirely on the discipline of their
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fellow coders when making changes, usually discovering where that discipline
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broke down once the changes have been pushed live.
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Global state also makes it easier for disparate programs/components to share
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datastores for completely unrelated tasks. In example 2, rather than creating a
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new redis instance for the root component’s statistics storage, the coder might
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have instead said, “well, there’s already a redis instance available, I’ll just
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use that.” And so, compartmentalization would have been broken further. Perhaps
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the two instances _could_ be coalesced into the same instance for the sake of
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resource efficiency, but that decision would be better made at runtime via the
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configuration of the program, rather than being hardcoded into the code.
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From the perspective of team management, global state-based patterns do nothing
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except slow teams down. The person/team responsible for maintaining the central
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library in which shared components live (`redis`, in the above examples)
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becomes the bottleneck for creating new instances for new components, which
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will further lead to re-using existing instances rather than creating new ones,
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further breaking compartmentalization. Additionally the person/team responsible
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for the central library, rather than the team using it, often finds themselves
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as the maintainers of the shared resource.
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### Component Structure
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So what does proper program structure look like? In my mind the structure of a
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program is a hierarchy of components, or, in other words, a tree. The leaf
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nodes of the tree are almost _always_ IO related components, e.g., database
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connections, RPC server frameworks or clients, message queue consumers, etc.
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The non-leaf nodes will _generally_ be components that bring together the
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functionalities of their children in some useful way, though they may also have
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some IO functionality of their own.
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Let's look at an even more complex structure, still only using the `redis` and
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`http` component types:
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{% include image.html
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dir="program-structure" file="diag3.jpg" width=729
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descr="Example 3"
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%}
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This component structure contains the addition of the `debug` component.
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Clearly the `http` and `redis` components are reusable in different contexts,
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but for this example the `debug` endpoint is as well. It creates a separate
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http server that can be queried to perform runtime debugging of the program,
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and can be tacked onto virtually any program. The `rest-api` component is
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specific to this program and is therefore not reusable. Let’s dive into it a
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bit to see how it might be implemented:
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```go
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// RestAPI is very much not thread-safe, hopefully it doesn't have to handle
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// more than one request at once.
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type RestAPI struct {
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redisConn *redis.RedisConn
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httpSrv *http.Server
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// Statistics exported for other components to see
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RequestCount int
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FooRequestCount int
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BarRequestCount int
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}
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func NewRestAPI() *RestAPI {
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r := new(RestAPI)
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r.redisConn := redis.NewConn("127.0.0.1:6379")
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// mux will route requests to different handlers based on their URL path.
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mux := http.NewServeMux()
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mux.HandleFunc("/foo", r.fooHandler)
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mux.HandleFunc("/bar", r.barHandler)
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r.httpSrv := http.NewServer(mux)
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// Listen for requests and serve them in the background.
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go r.httpSrv.Listen(":8000")
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return r
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}
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func (r *RestAPI) fooHandler(rw http.ResponseWriter, r *http.Request) {
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r.redisConn.Command("INCR", "fooKey")
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r.RequestCount++
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r.FooRequestCount++
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}
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func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
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r.redisConn.Command("INCR", "barKey")
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r.RequestCount++
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r.BarRequestCount++
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}
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```
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In that snippet `rest-api` coalesced `http` and `redis` into a simple REST-like
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api using pre-made library components. `main.go`, the root component, does much
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the same:
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```go
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func main() {
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// Create debug server and start listening in the background
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debugSrv := debug.NewServer()
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// Set up the RestAPI, this will automatically start listening
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restAPI := NewRestAPI()
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// Create another redis connection and use it to store statistics
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statsRedisConn := redis.NewConn("127.0.0.1:6380")
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for {
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time.Sleep(1 * time.Second)
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statsRedisConn.Command("SET", "numReqs", restAPI.RequestCount)
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statsRedisConn.Command("SET", "numFooReqs", restAPI.FooRequestCount)
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statsRedisConn.Command("SET", "numBarReqs", restAPI.BarRequestCount)
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}
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}
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```
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One thing that is clearly missing in this program is proper configuration,
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whether from command-line or environment variables, etc. As it stands, all
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configuration parameters, such as the redis addresses and http listen
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addresses, are hardcoded. Proper configuration actually ends up being somewhat
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difficult, as the ideal case would be for each component to set up its own
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configuration variables without its parent needing to be aware. For example,
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`redis` could set up `addr` and `pool-size` parameters. The problem is that there
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are two `redis` components in the program, and their parameters would therefore
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conflict with each other. An elegant solution to this problem is discussed in
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the next section.
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## Part 2: Components, Configuration, and Runtime
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The key to the configuration problem is to recognize that, even if there are
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two of the same component in a program, they can’t occupy the same place in the
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program’s structure. In the above example, there are two `http` components: one
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under `rest-api` and the other under `debug`. Because the structure is
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represented as a tree of components, the “path” of any node in the tree
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uniquely represents it in the structure. For example, the two `http` components
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in the previous example have these paths:
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```
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root -> rest-api -> http
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root -> debug -> http
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```
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If each component were to know its place in the component tree, then it would
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easily be able to ensure that its configuration and initialization didn’t
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conflict with other components of the same type. If the `http` component sets
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up a command-line parameter to know what address to listen on, the two `http`
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components in that program would set up:
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```
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--rest-api-listen-addr
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--debug-listen-addr
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```
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So how can we enable each component to know its path in the component structure?
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To answer this, we’ll have to take a detour through a type, called `Component`.
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### Component and Configuration
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The `Component` type is a made-up type (though you’ll be able to find an
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implementation of it at the end of this post). It has a single primary purpose,
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and that is to convey the program’s structure to new components.
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To see how this is done, let's look at a couple of `Component`'s methods:
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```go
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// Package mcmp
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// New returns a new Component which has no parents or children. It is therefore
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// the root component of a component hierarchy.
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func New() *Component
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// Child returns a new child of the called upon Component.
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func (*Component) Child(name string) *Component
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// Path returns the Component's path in the component hierarchy. It will return
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// an empty slice if the Component is the root component.
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func (*Component) Path() []string
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```
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`Child` is used to create a new `Component`, corresponding to a new child node
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in the component structure, and `Path` is used retrieve the path of any
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`Component` within that structure. For the sake of keeping the examples simple,
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let’s pretend these functions have been implemented in a package called `mcmp`.
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Here’s an example of how `Component` might be used in the `redis` component’s
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code:
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```go
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// Package redis
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func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
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cmp = cmp.Child("redis")
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paramPrefix := strings.Join(cmp.Path(), "-")
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addrParam := flag.String(paramPrefix+"-addr", defaultAddr, "Address of redis instance to connect to")
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// finish setup
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return redisConn
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}
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```
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In our above example, the two `redis` components' parameters would be:
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```
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// This first parameter is for the stats redis, whose parent is the root and
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// therefore doesn't have a prefix. Perhaps stats should be broken into its own
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// component in order to fix this.
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--redis-addr
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--rest-api-redis-addr
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```
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`Component` definitely makes it easier to instantiate multiple redis components
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in our program, since it allows them to know their place in the component
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structure.
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Having to construct the prefix for the parameters ourselves is pretty annoying,
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so let’s introduce a new package, `mcfg`, which acts like `flag` but is aware
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of `Component`. Then `redis.NewConn` is reduced to:
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```go
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// Package redis
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func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
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cmp = cmp.Child("redis")
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addrParam := mcfg.String(cmp, "addr", defaultAddr, "Address of redis instance to connect to")
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// finish setup
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return redisConn
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}
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```
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Easy-peasy.
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#### But What About Parse?
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Sharp-eyed gophers will notice that there is a key piece missing: When is
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`flag.Parse`, or its `mcfg` counterpart, called? When does `addrParam` actually
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get populated? It can’t happen inside `redis.NewConn` because there might be
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other components after `redis.NewConn` that want to set up parameters. To
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illustrate the problem, let’s look at a simple program that wants to set up two
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`redis` components:
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```go
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func main() {
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// Create the root Component, an empty Component.
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cmp := mcmp.New()
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// Create the Components for two sub-components, foo and bar.
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cmpFoo := cmp.Child("foo")
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cmpBar := cmp.Child("bar")
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// Now we want to try to create a redis sub-component for each component.
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// This will set up the parameter "--foo-redis-addr", but bar hasn't had a
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// chance to set up its corresponding parameter, so the command-line can't
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// be parsed yet.
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fooRedis := redis.NewConn(cmpFoo, "127.0.0.1:6379")
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// This will set up the parameter "--bar-redis-addr", but, as mentioned
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// before, redis.NewConn can't parse command-line.
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barRedis := redis.NewConn(cmpBar, "127.0.0.1:6379")
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// It is only after all components have been instantiated that the
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// command-line arguments can be parsed
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mcfg.Parse()
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}
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```
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While this solves our argument parsing problem, fooRedis and barRedis are not
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usable yet because the actual connections have not been made. This is a classic
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chicken and the egg problem. The func `redis.NewConn` needs to make a connection
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which it cannot do until _after_ `mcfg.Parse` is called, but `mcfg.Parse` cannot
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be called until after `redis.NewConn` has returned. We will solve this problem
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in the next section.
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### Instantiation vs Initialization
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Let’s break down `redis.NewConn` into two phases: instantiation and
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initialization. Instantiation refers to creating the component on the component
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structure and having it declare what it needs in order to initialize (e.g.,
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configuration parameters). During instantiation, nothing external to the
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program is performed; no IO, no reading of the command-line, no logging, etc.
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All that’s happened is that the empty template of a `redis` component has been
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created.
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Initialization is the phase during which the template is filled in.
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Configuration parameters are read, startup actions like the creation of database
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connections are performed, and logging is output for informational and debugging
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purposes.
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The key to making effective use of this dichotomy is to allow _all_ components
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to instantiate themselves before they initialize themselves. By doing this we
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can ensure, for example, that all components have had the chance to declare
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their configuration parameters before configuration parsing is done.
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So let’s modify `redis.NewConn` so that it follows this dichotomy. It makes
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sense to leave instantiation-related code where it is, but we need a mechanism
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by which we can declare initialization code before actually calling it. For
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this, I will introduce the idea of a “hook.”
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#### But First: Augment Component
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In order to support hooks, however, `Component` will need to be augmented with
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a few new methods. Right now, it can only carry with it information about the
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component structure, but here we will add the ability to carry arbitrary
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key/value information as well:
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```go
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// Package mcmp
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// SetValue sets the given key to the given value on the Component, overwriting
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// any previous value for that key.
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func (*Component) SetValue(key, value interface{})
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// Value returns the value which has been set for the given key, or nil if the
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// key was never set.
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func (*Component) Value(key interface{}) interface{}
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// Children returns the Component's children in the order they were created.
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func (*Component) Children() []*Component
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```
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The final method allows us to, starting at the root `Component`, traverse the
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component structure and interact with each `Component`’s key/value store. This
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will be useful for implementing hooks.
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#### Hooks
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A hook is simply a function that will run later. We will declare a new package,
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calling it `mrun`, and say that it has two new functions:
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```go
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// Package mrun
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// InitHook registers the given hook to the given Component.
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func InitHook(cmp *mcmp.Component, hook func())
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// Init runs all hooks registered using InitHook. Hooks are run in the order
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// they were registered.
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func Init(cmp *mcmp.Component)
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```
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With these two functions, we are able to defer the initialization phase of
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startup by using the same `Components` we were passing around for the purpose
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of denoting component structure.
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Now, with these few extra pieces of functionality in place, let’s reconsider the
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most recent example, and make a program that creates two redis components which
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exist independently of each other:
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|
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```go
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// Package redis
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||
// NOTE that NewConn has been renamed to InstConn, to reflect that the returned
|
||
// *RedisConn is merely instantiated, not initialized.
|
||
|
||
func InstConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
|
||
cmp = cmp.Child("redis")
|
||
|
||
// we instantiate an empty RedisConn instance and parameters for it. Neither
|
||
// has been initialized yet. They will remain empty until initialization has
|
||
// occurred.
|
||
redisConn := new(RedisConn)
|
||
addrParam := mcfg.String(cmp, "addr", defaultAddr, "Address of redis instance to connect to")
|
||
|
||
mrun.InitHook(cmp, func() {
|
||
// This hook will run after parameter initialization has happened, and
|
||
// so addrParam will be usable. Once this hook as run, redisConn will be
|
||
// usable as well.
|
||
*redisConn = makeRedisConnection(*addrParam)
|
||
})
|
||
|
||
// Now that cmp has had configuration parameters and intialization hooks
|
||
// set into it, return the empty redisConn instance back to the parent.
|
||
return redisConn
|
||
}
|
||
```
|
||
|
||
```go
|
||
// Package main
|
||
|
||
func main() {
|
||
// Create the root Component, an empty Component.
|
||
cmp := mcmp.New()
|
||
|
||
// Create the Components for two sub-components, foo and bar.
|
||
cmpFoo := cmp.Child("foo")
|
||
cmpBar := cmp.Child("bar")
|
||
|
||
// Add redis components to each of the foo and bar sub-components.
|
||
redisFoo := redis.InstConn(cmpFoo, "127.0.0.1:6379")
|
||
redisBar := redis.InstConn(cmpBar, "127.0.0.1:6379")
|
||
|
||
// Parse will descend into the Component and all of its children,
|
||
// discovering all registered configuration parameters and filling them from
|
||
// the command-line.
|
||
mcfg.Parse(cmp)
|
||
|
||
// Now that configuration parameters have been initialized, run the Init
|
||
// hooks for all Components.
|
||
mrun.Init(cmp)
|
||
|
||
// At this point the redis components have been fully initialized and may be
|
||
// used. For this example we'll copy all keys from one to the other.
|
||
keys := redisFoo.Command("KEYS", "*")
|
||
for i := range keys {
|
||
val := redisFoo.Command("GET", keys[i])
|
||
redisBar.Command("SET", keys[i], val)
|
||
}
|
||
}
|
||
```
|
||
|
||
## Conclusion
|
||
|
||
While the examples given here are fairly simplistic, the pattern itself is quite
|
||
powerful. Codebases naturally accumulate small, domain-specific behaviors and
|
||
optimizations over time, especially around the IO components of the program.
|
||
Databases are used with specific options that an organization finds useful,
|
||
logging is performed in particular places, metrics are counted around certain
|
||
pieces of code, etc.
|
||
|
||
By programming with component structure in mind, we are able to keep these
|
||
optimizations while also keeping the clarity and compartmentalization of the
|
||
code intact. We can keep our code flexible and configurable, while also
|
||
re-usable and testable. Also, the simplicity of the tools involved means they
|
||
can be extended and retrofitted for nearly any situation or use-case.
|
||
|
||
Overall, this is a powerful pattern that I’ve found myself unable to do without
|
||
once I began using it.
|
||
|
||
### Implementation
|
||
|
||
As a final note, you can find an example implementation of the packages
|
||
described in this post here:
|
||
|
||
* [mcmp](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcmp)
|
||
* [mcfg](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcfg)
|
||
* [mrun](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mrun)
|
||
|
||
The packages are not stable and are likely to change frequently. You’ll also
|
||
find that they have been extended quite a bit from the simple descriptions found
|
||
here, based on what I’ve found useful as I’ve implemented programs using
|
||
component structures. With these two points in mind, I would encourage you to
|
||
look and take whatever functionality you find useful for yourself, and not use
|
||
the packages directly. The core pieces are not different from what has been
|
||
described in this post.
|