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Program Structure and Composability | Discussing the nature of program structure, the problems presented by complex structures, and a pattern which helps in solving those problems. |
Part 0: Introduction
This post is focused on a concept I call "program structure", which I will try to shed some light on before discussing complex program structures, then discussing why complex structures can be problematic to deal with, and finally discussing a pattern for dealing with those problems.
My background is as a backend engineer working on large projects that have had many moving parts; most had multiple services interacting with each other, using many different databases in various contexts, and facing large amounts of load from millions of users. Most of this post will be framed from my perspective, and will present problems in the way I have experienced them. I believe, however, that the concepts and problems I discuss here are applicable to many other domains, and I hope those with a foot in both backend systems and a second domain can help to translate the ideas between the two.
Also note that I will be using Go as my example language, but none of the concepts discussed here are specific to Go. To that end, I've decided to favor readable code over "correct" code, and so have elided things that most gophers hold near-and-dear, such as error checking and comments on all public types, in order to make the code as accessible as possible to non-gophers as well. As with before, I trust someone with a foot in Go and another language can translate help me translate between the two.
Part 1: Program Structure
In this section I will discuss the difference between directory and program structure, show how global state is antithetical to compartmentalization (and therefore good program structure), and finally discuss a more effective way to think about program structure.
Directory Structure
For a long time I thought about program structure in terms of the hierarchy present in the filesystem. In my mind, a program's structure looked like this:
// The directory structure of a project called gobdns.
src/
config/
dns/
http/
ips/
persist/
repl/
snapshot/
main.go
What I grew to learn was that this conflation of "program structure" with "directory structure" is ultimately unhelpful. While I won't deny that every program has a directory structure (and if not, it ought to), this does not mean that the way the program looks in a filesystem in any way corresponds to how it looks in our mind's eye.
The most notable way to show this is to consider a library package. Here is the structure of a simple web-app which uses redis (my favorite database) as a backend:
src/
redis/
http/
main.go
If I were to ask you, based on that directory strucure, what the program does, in the most abstract terms, you might say something like: "The program establishes an http server which listens for requests, as well as a connection to the redis server. The program then interacts with redis in different ways, based on the http requests which are received on the server."
And that would be a good guess. Here's a diagram which depicts the program
structure, wherein the root node, main.go
, takes in requests from http
and
processes them using redis
.
TODO diagram
This is certainly a viable guess for how a program with that directory structure
operates, but consider another: "A component of the program called server
establishes an http server which listens for requests, as well as a connection
to a redis server. server
then interacts with that redis connection in
different ways, based on the http requests which are received on the http
server. Additionally, server
tracks statistics about these interactions and
makes them available to other components. The root component of the program
establishes a connection to a second redis server, and stores those statistics
in that redis server."
TODO diagram
The directory structure could apply to either description; redis
is just a
library which allows for interacting with a redis server, but it doesn't specify
which server, or how many. And those are extremely important factors which
are definitely reflected in our concept of the program's structure, and yet not
in the directory structure. What the directory structure reflects are the
different kinds of components available to use, but it does not reflect how a
program will use those components.
Global State vs. Compartmentalization
The directory-centric approach to structure often leads to the use of global
singletons to manage access to external resources like RPC servers and
databases. In the above example the redis
library might contain code which
looks something like:
// A mapping of connection names to redis connections.
var globalConns = map[string]redisConnection
func Get(name string) redisConnection {
if globalConns[name] == nil {
globalConns[name] = makeConnection(name)
}
return globalConns[name]
}
Even though this pattern would work, it breaks with our conception of the
program structure in the more complex case shown above. Rather than having the
server
component own the redis server it uses, the root component would be the
owner of it, and server
would be borrowing it. Compartmentalization has been
broken, and can only be held together through sheer human discipline.
This is the problem with all global state. It's shareable amongst all components of a program, and so is owned by none of them. One must look at an entire codebase to understand how a globally held component is used, which might not even be possible for a large codebase. And so the maintainers of these shared components rely entirely on the discipline of their fellow coders when making changes, usually discovering where that discipline broke down once the changes have been pushed live.
Global state also makes it easier for disparate services/components to share datastores for completely unrelated tasks. In the above example, rather than creating a new redis instance for the root component's statistics storage, the coder might have instead said "well, there's already a redis instance available, I'll just use that." And so compartmentalization would have been broken further. Perhaps the two instances could be coalesced into the same one, for the sake of resource efficiency, but that decision would be better made at runtime via the configuration of the program, rather than being hardcoded into the code.
From the perspective of team management, global state-based patterns do nothing
except slow teams down. The person/team responsible for maintaining the central
library which holds all the shared resources (redis
, in the above example)
becomes the bottleneck for creating new instances for new components, which will
further lead to re-using existing instances rather than create new ones, further
breaking compartmentalization. The person/team responsible for the central
library often finds themselves as the maintainers of the shared resource as
well, rather than the team actually using it.
Program Structure
So what does proper program structure look like? In my mind the structure of a program is a hierarchy of components, or, in other words, a tree. The leaf nodes of the tree are almost always IO related components, e.g. database connections, RPC server frameworks or clients, message queue consumers, etc... The non-leaf nodes will generally be components which bring together the functionalities of their children in some useful way, though they may also have some IO functionality of their own.
Let's look at an even more complex structure, still only using the redis
and
http
component types:
TODO diagram:
root
rest-api
redis
http
redis // for stats keeping
debug
http
This structure contains the addition of the debug
component. Clearly the
http
and redis
components are reusable in different contexts, but for this
example the debug
endpoint is as well. It creates a separate http server which
can be queried to perform runtime debugging of the program, and can be tacked
onto virtually any program. The rest-api
component is specific to this program
and therefore not reusable. Let's dive into it a bit to see how it might be
implemented:
// RestAPI is very much not thread-safe, hopefully it doesn't have to handle
// more than one request at once.
type RestAPI struct {
redisConn *redis.Conn
httpSrv *http.Server
// Statistics exported for other components to see
RequestCount int
FooRequestCount int
BarRequestCount int
}
func NewRestAPI() *RestAPI {
r := new(RestAPI)
r.redisConn := redis.NewConn("127.0.0.1:6379")
// mux will route requests to different handlers based on their URL path.
mux := http.NewServeMux()
mux.Handle("/foo", http.HandlerFunc(r.fooHandler))
mux.Handle("/bar", http.HandlerFunc(r.barHandler))
r.httpSrv := http.NewServer(mux)
// Listen for requests and serve them in the background.
go r.httpSrv.Listen(":8000")
return r
}
func (r *RestAPI) fooHandler(rw http.ResponseWriter, r *http.Request) {
r.redisConn.Command("INCR", "fooKey")
r.RequestCount++
r.FooRequestCount++
}
func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
r.redisConn.Command("INCR", "barKey")
r.RequestCount++
r.BarRequestCount++
}
As can be seen, rest-api
coalesces http
and redis
into a simple REST api,
using pre-made library components. main.go
, the root component, does much the
same:
func main() {
// Create debug server and start listening in the background
debugSrv := debug.NewServer()
// Set up the RestAPI, this will automatically start listening
restAPI := NewRestAPI()
// Create another redis connection and use it to store statistics
statsRedisConn := redis.NewConn("127.0.0.1:6380")
for {
time.Sleep(1 * time.Second)
statsRedisConn.Command("SET", "numReqs", restAPI.RequestCount)
statsRedisConn.Command("SET", "numFooReqs", restAPI.FooRequestCount)
statsRedisConn.Command("SET", "numBarReqs", restAPI.BarRequestCount)
}
}
One thing which is clearly missing in this program is proper configuration,
whether from command-line, environment variables, etc.... As it stands, all
configuration parameters, such as the redis addresses and http listen addresses,
are hardcoded. Proper configuration actually ends up being somewhat difficult,
as the ideal case would be for each component to set up the configuration
variables of itself, without its parent needing to be aware. For example,
redis
could set up addr
and pool-size
parameters. The problem is that
there are two redis
components in the program, and their parameters would
therefore conflict with each other. An elegant solution to this problem is
discussed in the next section.