55 lines
2.2 KiB
Markdown
55 lines
2.2 KiB
Markdown
---
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title: >-
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Visualization 1
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description: >-
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Using clojurescript and quil to generate interesting visuals
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series: viz
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git_repo: https://github.com/mediocregopher/viz.git
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git_commit: v1
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---
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First I want to appologize if you've seen this already, I originally had this up
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on my normal website, but I've decided to instead consolidate all my work to my
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blog.
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This is the first of a series of visualization posts I intend to work on, each
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building from the previous one.
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<script src="/assets/viz/1/goog/base.js"></script>
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<script src="/assets/viz/1/cljs_deps.js"></script>
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<script>goog.require("viz.core");</script>
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<p align="center"><canvas id="viz"></canvas></p>
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This visualization follows a few simple rules:
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* Any point can only be occupied by a single node. A point may be alive (filled)
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or dead (empty).
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* On every tick each live point picks from 0 to N new points to spawn, where N is
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the number of empty adjacent points to it. If it picks 0, it becomes dead.
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* Each line indicates the parent of a point. Lines have an arbitrary lifetime of
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a few ticks, and occupy the points they connect (so new points may not spawn
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on top of a line).
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* When a dead point has no lines it is cleaned up, and its point is no longer
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occupied.
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The resulting behavior is somewhere between [Conway's Game of
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Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) and white noise.
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Though each point operates independently, they tend to move together in groups.
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When two groups collide head on they tend to cancel each other out, killing most
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of both. When they meet while both heading in a common direction they tend to
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peacefully merge towards that direction.
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Sometimes their world becomes so cluttered there's hardly room to move.
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Sometimes a major coincidence of events leads to multiple groups canceling each
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other at once, opening up the world and allowing for an explosion of new growth.
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Some groups spiral about a single point, sustaining themselves and defending
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from outside groups in the same movement. This doesn't last for very long.
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The performance of this visualization is not very optimized, and will probably
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eat up your CPU like nothing else. Most of the slowness comes from drawing the
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lines; since there's so many individual small ones it's quite cumbersome to do.
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