2019-05-18 20:29:48 +00:00
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---
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title: >-
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Program Structure and Composability
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description: >-
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Discussing the nature of program structure, the problems presented by
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complex structures, and a pattern which helps in solving those problems.
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---
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2019-05-19 19:07:02 +00:00
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## Part 0: Introduction
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2019-05-18 20:29:48 +00:00
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This post is focused on a concept I call "program structure", which I will try
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2019-05-19 19:07:02 +00:00
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to shed some light on before discussing complex program structures, then
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2019-05-18 20:29:48 +00:00
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discussing why complex structures can be problematic to deal with, and finally
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discussing a pattern for dealing with those problems.
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My background is as a backend engineer working on large projects that have had
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many moving parts; most had multiple programs interacting with each other, using
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many different databases in various contexts, and facing large amounts of load
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from millions of users. Most of this post will be framed from my perspective,
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and will present problems in the way I have experienced them. I believe,
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however, that the concepts and problems I discuss here are applicable to many
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other domains, and I hope those with a foot in both backend systems and a second
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domain can help to translate the ideas between the two.
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Also note that I will be using Go as my example language, but none of the
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concepts discussed here are specific to Go. To that end, I've decided to favor
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readable code over "correct" code, and so have elided things that most gophers
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hold near-and-dear, such as error checking and proper documentation, in order to
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make the code as accessible as possible to non-gophers as well. As with before,
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I trust someone with a foot in Go and another language can translate help me
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translate between the two.
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2019-05-18 20:29:48 +00:00
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## Part 1: Program Structure
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2019-05-19 19:07:02 +00:00
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In this section I will discuss the difference between directory and program
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structure, show how global state is antithetical to compartmentalization (and
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therefore good program structure), and finally discuss a more effective way to
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think about program structure.
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### Directory Structure
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2019-05-18 20:29:48 +00:00
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For a long time I thought about program structure in terms of the hierarchy
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present in the filesystem. In my mind, a program's structure looked like this:
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```
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// The directory structure of a project called gobdns.
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src/
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config/
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dns/
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http/
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ips/
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persist/
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repl/
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snapshot/
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main.go
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```
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2019-05-19 19:07:02 +00:00
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What I grew to learn was that this conflation of "program structure" with
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"directory structure" is ultimately unhelpful. While can't be denied that every
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program has a directory structure (and if not, it ought to), this does not mean
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that the way the program looks in a filesystem in any way corresponds to how it
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looks in our mind's eye.
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The most notable way to show this is to consider a library package. Here is the
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structure of a simple web-app which uses redis (my favorite database) as a
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backend:
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```
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src/
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redis/
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http/
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main.go
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```
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If I were to ask you, based on that directory strucure, what the program does,
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in the most abstract terms, you might say something like: "The program
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establishes an http server which listens for requests. It also establishes a
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connection to the redis server. The program then interacts with redis in
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different ways, based on the http requests which are received on the server."
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2019-05-19 19:07:02 +00:00
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And that would be a good guess. Here's a diagram which depicts the program
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structure, wherein the root node, `main.go`, takes in requests from `http` and
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processes them using `redis`.
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{% include image.html
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dir="program-structure" file="diag1.jpg" width=519
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descr="Example 1"
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%}
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This is certainly a viable guess for how a program with that directory structure
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operates, but consider another answer: "A component of the program called
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`server` establishes an http server which listens for requests. `server` also
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establishes a connection to a redis server. `server` then interacts with that
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redis connection in different ways, based on the http requests which are
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received on the http server. Additionally, `server` tracks statistics about
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these interactions and makes them available to other components. The root
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component of the program establishes a connection to a second redis server, and
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stores those statistics in that redis server." Here's another diagram to depict
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_that_ program.
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{% include image.html
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dir="program-structure" file="diag2.jpg" width=712
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descr="Example 2"
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%}
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The directory structure could apply to either description; `redis` is just a
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library which allows for interacting with a redis server, but it doesn't specify
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_which_ server, or _how many_. And those are extremely important factors which
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are definitely reflected in our concept of the program's structure, and yet not
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in the directory structure. **What the directory structure reflects are the
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different _kinds_ of components available to use, but it does not reflect how a
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program will use those components.**
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2019-05-18 20:29:48 +00:00
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2019-06-14 20:23:50 +00:00
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### Global State vs Compartmentalization
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The directory-centric view of structure often leads to the use of global
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singletons to manage access to external resources like RPC servers and
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databases. In examples 1 and 2 the `redis` library might contain code which
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looks something like:
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```go
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// A mapping of connection names to redis connections.
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var globalConns = map[string]*RedisConn{}
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func Get(name string) *RedisConn {
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if globalConns[name] == nil {
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globalConns[name] = makeRedisConnection(name)
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}
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return globalConns[name]
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}
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```
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Even though this pattern would work, it breaks with our conception of the
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program structure in more complexes cases like example 2. Rather than the
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`redis` component being owned by the `server` component, which actually uses it,
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it would be practically owned by _all_ components, since all are able to use it.
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Compartmentalization has been broken, and can only be held together through
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sheer human discipline.
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**This is the problem with all global state. It's shareable amongst all components
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of a program, and so is accountable to none of them.** One must look at an
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entire codebase to understand how a globally held component is used, which might
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not even be possible for a large codebase. And so the maintainers of these
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shared components rely entirely on the discipline of their fellow coders when
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making changes, usually discovering where that discipline broke down once the
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changes have been pushed live.
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Global state also makes it easier for disparate programs/components to share
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datastores for completely unrelated tasks. In example 2, rather than creating a
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new redis instance for the root component's statistics storage, the coder might
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have instead said "well, there's already a redis instance available, I'll just
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use that." And so compartmentalization would have been broken further. Perhaps
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the two instances _could_ be coalesced into the same one, for the sake of
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resource efficiency, but that decision would be better made at runtime via the
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configuration of the program, rather than being hardcoded into the code.
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From the perspective of team management, global state-based patterns do nothing
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except slow teams down. The person/team responsible for maintaining the central
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library in which shared components live (`redis`, in the above examples) becomes
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the bottleneck for creating new instances for new components, which will further
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lead to re-using existing instances rather than creating new ones, further
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breaking compartmentalization. The person/team responsible for the central
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library often finds themselves as the maintainers of the shared resource as
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well, rather than the team actually using it.
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2019-05-22 20:26:51 +00:00
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### Component Structure
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So what does proper program structure look like? In my mind the structure of a
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program is a hierarchy of components, or, in other words, a tree. The leaf nodes
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of the tree are almost _always_ IO related components, e.g. database
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connections, RPC server frameworks or clients, message queue consumers, etc...
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The non-leaf nodes will _generally_ be components which bring together the
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functionalities of their children in some useful way, though they may also have
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some IO functionality of their own.
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Let's look at an even more complex structure, still only using the `redis` and
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`http` component types:
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{% include image.html
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dir="program-structure" file="diag3.jpg" width=729
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descr="Example 3"
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%}
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2019-05-22 20:26:51 +00:00
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This component structure contains the addition of the `debug` component. Clearly
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the `http` and `redis` components are reusable in different contexts, but for
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this example the `debug` endpoint is as well. It creates a separate http server
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which can be queried to perform runtime debugging of the program, and can be
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tacked onto virtually any program. The `rest-api` component is specific to this
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program and therefore not reusable. Let's dive into it a bit to see how it might
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be implemented:
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```go
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// RestAPI is very much not thread-safe, hopefully it doesn't have to handle
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// more than one request at once.
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type RestAPI struct {
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redisConn *redis.RedisConn
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httpSrv *http.Server
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// Statistics exported for other components to see
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RequestCount int
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FooRequestCount int
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BarRequestCount int
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}
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func NewRestAPI() *RestAPI {
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r := new(RestAPI)
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r.redisConn := redis.NewConn("127.0.0.1:6379")
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// mux will route requests to different handlers based on their URL path.
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mux := http.NewServeMux()
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mux.HandleFunc("/foo", r.fooHandler)
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mux.HandleFunc("/bar", r.barHandler)
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r.httpSrv := http.NewServer(mux)
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// Listen for requests and serve them in the background.
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go r.httpSrv.Listen(":8000")
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return r
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}
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func (r *RestAPI) fooHandler(rw http.ResponseWriter, r *http.Request) {
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r.redisConn.Command("INCR", "fooKey")
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r.RequestCount++
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r.FooRequestCount++
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}
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func (r *RestAPI) barHandler(rw http.ResponseWriter, r *http.Request) {
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r.redisConn.Command("INCR", "barKey")
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r.RequestCount++
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r.BarRequestCount++
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}
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```
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2019-08-02 23:15:44 +00:00
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As can be seen, `rest-api` coalesces `http` and `redis` into a simple REST-like
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api, using pre-made library components. `main.go`, the root component, does much
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the same:
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```go
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func main() {
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// Create debug server and start listening in the background
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debugSrv := debug.NewServer()
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// Set up the RestAPI, this will automatically start listening
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restAPI := NewRestAPI()
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// Create another redis connection and use it to store statistics
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statsRedisConn := redis.NewConn("127.0.0.1:6380")
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for {
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time.Sleep(1 * time.Second)
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statsRedisConn.Command("SET", "numReqs", restAPI.RequestCount)
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statsRedisConn.Command("SET", "numFooReqs", restAPI.FooRequestCount)
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statsRedisConn.Command("SET", "numBarReqs", restAPI.BarRequestCount)
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}
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}
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```
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2019-05-19 19:07:02 +00:00
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One thing which is clearly missing in this program is proper configuration,
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whether from command-line, environment variables, etc.... As it stands, all
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configuration parameters, such as the redis addresses and http listen addresses,
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are hardcoded. Proper configuration actually ends up being somewhat difficult,
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as the ideal case would be for each component to set up its own configuration
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variables, without its parent needing to be aware. For example, `redis` could
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set up `addr` and `pool-size` parameters. The problem is that there are two
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`redis` components in the program, and their parameters would therefore conflict
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with each other. An elegant solution to this problem is discussed in the next
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section.
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2019-08-02 23:15:44 +00:00
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## Part 2: Components, Configuration, and Runtime
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2019-05-22 20:26:51 +00:00
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The key to the configuration problem is to recognize that, even if there are two
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of the same component in a program, they can't occupy the same place in the
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program's structure. In the above example there are two `http` components, one
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under `rest-api` and the other under `debug`. Since the structure is represented
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as a tree of components, the "path" of any node in the tree uniquely represents
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it in the structure. For example, the two `http` components in the previous
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example have these paths:
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```
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root -> rest-api -> http
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root -> debug -> http
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```
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If each component were to know its place in the component tree, then it would
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easily be able to ensure that its configuration and initialization didn't
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conflict with other components of the same type. If the `http` component sets up
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a command-line parameter to know what address to listen on, the two `http`
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components in that program would set up:
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```
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--rest-api-listen-addr
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--debug-listen-addr
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```
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So how can we enable each component to know its path in the component structure?
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To answer this we'll have to take a detour through a type, called `Component`.
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2019-08-02 23:15:44 +00:00
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### Component and Configuration
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2019-08-02 23:15:44 +00:00
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The `Component` type is a made up type (though you'll be able to find an
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implementation of it at the end of this post). It has a single primary purpose,
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and that is to convey the program's structure to new components.
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2019-08-02 23:15:44 +00:00
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To see how this is done, let's look at a couple of `Component`'s methods:
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```go
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// Package mcmp
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// New returns a new Component which has no parents or children. It is therefore
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// the root component of a component hierarchy.
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|
func New() *Component
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Child returns a new child of the called upon Component.
|
|
|
|
func (*Component) Child(name string) *Component
|
2019-05-22 20:26:51 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Path returns the Component's path in the component hierarchy. It will return
|
|
|
|
// an empty slice if the Component is the root component.
|
|
|
|
func (*Component) Path() []string
|
2019-05-22 20:26:51 +00:00
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
|
|
|
|
`Child` is used to create a new `Component`, corresponding to a new child node
|
|
|
|
in the component structure, and `Path` is used retrieve the path of any
|
|
|
|
`Component` within that structure. For the sake of keeping the examples simple
|
|
|
|
let's pretend these functions have been implemented in a package called `mcmp`.
|
|
|
|
Here's an example of how `Component` might be used in the `redis` component's
|
|
|
|
code:
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
```go
|
2019-05-29 21:16:57 +00:00
|
|
|
// Package redis
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
|
|
|
|
cmp = cmp.Child("redis")
|
|
|
|
paramPrefix := strings.Join(cmp.Path(), "-")
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
addrParam := flag.String(paramPrefix+"-addr", defaultAddr, "Address of redis instance to connect to")
|
|
|
|
// finish setup
|
|
|
|
|
|
|
|
return redisConn
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
In our above example, the two `redis` components' parameters would be:
|
|
|
|
|
|
|
|
```
|
2019-08-02 23:15:44 +00:00
|
|
|
// This first parameter is for the stats redis, whose parent is the root and
|
2019-05-22 20:26:51 +00:00
|
|
|
// therefore doesn't have a prefix. Perhaps stats should be broken into its own
|
|
|
|
// component in order to fix this.
|
|
|
|
--redis-addr
|
|
|
|
--rest-api-redis-addr
|
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
`Component` definitely makes it easier to instantiate multiple redis components
|
|
|
|
in our program, since it allows them to know their place in the component
|
|
|
|
structure.
|
|
|
|
|
|
|
|
Having to construct the prefix for the parameters ourselves is pretty annoying
|
|
|
|
though, so let's introduce a new package, `mcfg`, which acts like `flag` but is
|
|
|
|
aware of `Component`. Then `redis.NewConn` is reduced to:
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
```go
|
2019-05-29 21:16:57 +00:00
|
|
|
// Package redis
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
func NewConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
|
|
|
|
cmp = cmp.Child("redis")
|
|
|
|
addrParam := flag.String(cmp, "-addr", defaultAddr, "Address of redis instance to connect to")
|
2019-05-22 20:26:51 +00:00
|
|
|
// finish setup
|
|
|
|
|
|
|
|
return redisConn
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
Easy-peazy.
|
|
|
|
|
|
|
|
#### But What About Parse?
|
|
|
|
|
2019-05-22 20:26:51 +00:00
|
|
|
Sharp-eyed gophers will notice that there's a key piece missing: When is
|
2019-08-02 23:15:44 +00:00
|
|
|
`flag.Parse`, or its `mcfg` counterpart, called? When does `addrParam` actually
|
|
|
|
get populated? You can't use the redis connection until that happens, but that
|
|
|
|
can't happen inside `redis.NewConn` because there might be other components
|
|
|
|
after `redis.NewConn` which want to set up parameters. To illustrate the
|
|
|
|
problem, let's look at a simple program which wants to set up two `redis`
|
|
|
|
components:
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
```go
|
|
|
|
func main() {
|
2019-08-02 23:15:44 +00:00
|
|
|
// Create the root Component, an empty Component.
|
|
|
|
cmp := mcmp.New()
|
2019-05-22 20:26:51 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Create the Components for two sub-components, foo and bar.
|
|
|
|
cmpFoo := cmp.Child("foo")
|
|
|
|
cmpBar := cmp.Child("bar")
|
2019-05-22 20:26:51 +00:00
|
|
|
|
2019-05-29 21:16:57 +00:00
|
|
|
// Now we want to try to create a redis sub-component for each component.
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
// This will set up the parameter "--foo-redis-addr", but bar hasn't had a
|
|
|
|
// chance to set up its corresponding parameter, so the command-line can't
|
|
|
|
// be parsed yet.
|
2019-08-02 23:15:44 +00:00
|
|
|
fooRedis := redis.NewConn(cmpFoo, "127.0.0.1:6379")
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
// This will set up the parameter "--bar-redis-addr", but, as mentioned
|
2019-05-29 21:16:57 +00:00
|
|
|
// before, redis.NewConn can't parse command-line.
|
2019-08-02 23:15:44 +00:00
|
|
|
barRedis := redis.NewConn(cmpBar, "127.0.0.1:6379")
|
2019-05-22 20:26:51 +00:00
|
|
|
|
|
|
|
// If the command-line is parsed here, then how can fooRedis and barRedis
|
2019-08-02 23:15:44 +00:00
|
|
|
// have been created yet? It's only _after_ this point that `fooRedis` and
|
|
|
|
// `barRedis` could possibly be usable.
|
|
|
|
mcfg.Parse()
|
2019-05-22 20:26:51 +00:00
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
We will solve this problem in the next section.
|
2019-05-19 19:07:02 +00:00
|
|
|
|
2019-05-29 21:16:57 +00:00
|
|
|
### Instantiation vs Initialization
|
|
|
|
|
|
|
|
Let's break down `redis.NewConn` into two phases: instantiation and initialization.
|
|
|
|
Instantiation refers to creating the component on the component structure and
|
2019-08-02 23:15:44 +00:00
|
|
|
having it declare what it needs in order to initialize (e.g. configuration
|
|
|
|
parameters). During instantiation nothing external to the program is performed;
|
|
|
|
no IO, no reading of the command-line, no logging, etc... All that's happened is
|
|
|
|
that the empty template of a `redis` component has been created.
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
Initialization is the phase when that template is filled in. Configuration
|
|
|
|
parameters are read, startup actions like the creation of database connections
|
|
|
|
are performed, and logging is output for informational and debugging purposes.
|
2019-05-29 21:16:57 +00:00
|
|
|
|
|
|
|
The key to making effective use of this dichotemy is to allow _all_ components
|
|
|
|
to instantiate themselves before they initialize themselves. By doing this we
|
|
|
|
can ensure that, for example, all components have had the chance to declare
|
|
|
|
their configuration parameters before configuration parsing is done.
|
|
|
|
|
|
|
|
So let's modify `redis.NewConn` so that it follows this dichotemy. It makes
|
|
|
|
sense to leave instantiation related code where it is, but we need a mechanism
|
|
|
|
by which we can declare initialization code before actually calling it. For
|
|
|
|
this, I will introduce the idea of a "hook".
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
#### But First: Augment Component
|
|
|
|
|
|
|
|
In order to support hooks, however, `Component` will need to be augmented with
|
|
|
|
a few new methods. Right now it can only carry with it information about the
|
|
|
|
component structure, but here we will add the ability to carry arbitrary
|
|
|
|
key/value information as well:
|
2019-05-29 21:16:57 +00:00
|
|
|
|
|
|
|
```go
|
2019-08-02 23:15:44 +00:00
|
|
|
// Package mcmp
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// SetValue sets the given key to the given value on the Component, overwriting
|
|
|
|
// any previous value for that key.
|
|
|
|
func (*Component) SetValue(key, value interface{})
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Value returns the value which has been set for the given key, or nil if the
|
|
|
|
// key was never set.
|
|
|
|
func (*Component) Value(key interface{}) interface{}
|
|
|
|
|
|
|
|
// Children returns the Component's children in the order they were created.
|
|
|
|
func (*Component) Children() []*Component
|
2019-05-29 21:16:57 +00:00
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
The final method allows us to, starting at the root `Component`, traverse the
|
|
|
|
component structure, interacting with each `Component`'s key/value store. This
|
|
|
|
will be useful for implementing hooks.
|
|
|
|
|
|
|
|
#### Hooks
|
|
|
|
|
|
|
|
A hook is, simply a function which will run later. We will declare a new
|
|
|
|
package, calling it `mrun`, and say that it has two new functions:
|
2019-05-29 21:16:57 +00:00
|
|
|
|
|
|
|
```go
|
2019-08-02 23:15:44 +00:00
|
|
|
// Package mrun
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// InitHook registers the given hook to the given Component.
|
|
|
|
func InitHook(cmp *mcmp.Component, hook func())
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Init runs all hooks registered using InitHook. Hooks are run in the order
|
|
|
|
// they were registered.
|
|
|
|
func Init(cmp *mcmp.Component)
|
2019-05-29 21:16:57 +00:00
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
With these two functions we are able to defer the initialization phase of
|
|
|
|
startup by using the same `Component`s we were passing around for the purpose of
|
|
|
|
denoting component structure.
|
|
|
|
|
2019-05-29 21:16:57 +00:00
|
|
|
Now, with these few extra pieces of functionality in place, let's reconsider the
|
|
|
|
most recent example, and make a program which creates two redis components which
|
|
|
|
exist independently of each other:
|
|
|
|
|
|
|
|
```go
|
|
|
|
// Package redis
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// NOTE that NewConn has been renamed to InstConn, to reflect that the returned
|
|
|
|
// *RedisConn is merely instantiated, not initialized.
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
func InstConn(cmp *mcmp.Component, defaultAddr string) *RedisConn {
|
|
|
|
cmp = cmp.Child("redis")
|
2019-05-29 21:16:57 +00:00
|
|
|
|
|
|
|
// we instantiate an empty RedisConn instance and parameters for it. Neither
|
|
|
|
// has been initialized yet. They will remain empty until initialization has
|
|
|
|
// occurred.
|
|
|
|
redisConn := new(RedisConn)
|
2019-08-02 23:15:44 +00:00
|
|
|
addrParam := mcfg.String(cmp, "-addr", defaultAddr, "Address of redis instance to connect to")
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
mrun.InitHook(cmp, func() {
|
2019-05-29 21:16:57 +00:00
|
|
|
// This hook will run after parameter initialization has happened, and
|
2019-08-02 23:15:44 +00:00
|
|
|
// so addrParam will be usable. Once this hook as run, redisConn will be
|
|
|
|
// usable as well.
|
2019-05-29 21:16:57 +00:00
|
|
|
*redisConn = makeRedisConnection(*addrParam)
|
|
|
|
})
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Now that cmp has had configuration parameters and intialization hooks
|
|
|
|
// set into it, return the empty redisConn instance back to the parent.
|
|
|
|
return redisConn
|
2019-05-29 21:16:57 +00:00
|
|
|
}
|
2019-08-02 23:15:44 +00:00
|
|
|
```
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
```go
|
2019-05-29 21:16:57 +00:00
|
|
|
// Package main
|
|
|
|
|
|
|
|
func main() {
|
2019-08-02 23:15:44 +00:00
|
|
|
// Create the root Component, an empty Component.
|
|
|
|
cmp := mcmp.New()
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Create the Components for two sub-components, foo and bar.
|
|
|
|
cmpFoo := cmp.Child("foo")
|
|
|
|
cmpBar := cmp.Child("bar")
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Add redis components to each of the foo and bar sub-components.
|
|
|
|
redisFoo := redis.InstConn(cmpFoo, "127.0.0.1:6379")
|
|
|
|
redisBar := redis.InstConn(cmpBar, "127.0.0.1:6379")
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Parse will descend into the Component and all of its children,
|
|
|
|
// discovering all registered configuration parameters and filling them from
|
|
|
|
// the command-line.
|
|
|
|
mcfg.Parse(cmp)
|
2019-05-29 21:16:57 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
// Now that configuration parameters have been initialized, run the Init
|
|
|
|
// hooks for all Components.
|
|
|
|
mrun.Init(cmp)
|
2019-05-29 21:16:57 +00:00
|
|
|
|
|
|
|
// At this point the redis components have been fully initialized and may be
|
|
|
|
// used. For this example we'll copy all keys from one to the other.
|
|
|
|
keys := redisFoo.Command("KEYS", "*")
|
|
|
|
for i := range keys {
|
|
|
|
val := redisFoo.Command("GET", keys[i])
|
|
|
|
redisBar.Command("SET", keys[i], val)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
## Conclusion
|
2019-06-01 21:39:14 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
While the examples given here are fairly simplistic, the pattern itself is quite
|
|
|
|
powerful. Codebases naturally accumulate small, domain specific behaviors and
|
|
|
|
optimizations over time, especially around the IO components of the program.
|
|
|
|
Databases are used with specific options that an organization finds useful,
|
|
|
|
logging is performed in particular places, metrics are counted around certain
|
|
|
|
pieces of code, etc...
|
2019-06-14 20:23:50 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
By programming with component structure in mind we are able to keep these
|
|
|
|
optimizations while also keeping the clarity and compartmentalization of the
|
|
|
|
code in-tact. We are able to keep our code flexible and configurable, while also
|
|
|
|
re-usable and testable. And the simplicity of the tools involved means it can be
|
|
|
|
extended and retrofitted for nearly any situation or use-case.
|
2019-06-01 21:39:14 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
Overall, it's a powerful pattern that I've found myself unable to do without
|
|
|
|
once I began using it.
|
2019-06-01 21:39:14 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
### Implementation
|
2019-06-14 20:23:50 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
As a final note, you can find an example implementation of the packages
|
|
|
|
described in this post here:
|
2019-06-14 20:23:50 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
* [mcmp](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcmp)
|
|
|
|
* [mcfg](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mcfg)
|
|
|
|
* [mrun](https://godoc.org/github.com/mediocregopher/mediocre-go-lib/mrun)
|
2019-06-14 20:23:50 +00:00
|
|
|
|
2019-08-02 23:15:44 +00:00
|
|
|
The packages are not stable and are likely to change frequently. You'll also
|
|
|
|
find that they have been extended quite a bit from the simple descriptions found
|
|
|
|
here, based on what I've found useful as I've implemented programs using
|
|
|
|
component structures. With these two points in mind, I would encourage you to
|
|
|
|
look in and take whatever functionality you find useful for yourself, and not
|
|
|
|
use the packages directly. The core pieces are not different from what has been
|
|
|
|
described in this post.
|